Unknown W. Brackets
63e78ef3e8
Vulkan: Fix framebuffer leak.
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Evident in God of War.
2017-11-05 14:21:41 -08:00
Henrik Rydgård
be2ba4ffb3
Remove the setting to run the display list interpreter on a separate thread.
2017-11-05 23:21:26 +01:00
Henrik Rydgård
3c591ad9ca
Merge pull request #10052 from unknownbrackets/savestate-oom
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Avoid Android OOM crashes on save state
2017-11-05 22:50:19 +01:00
Henrik Rydgård
79208f105c
Merge pull request #10055 from unknownbrackets/vulkan-minor
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Vulkan: Correct logicop dirtying
2017-11-05 22:41:11 +01:00
Unknown W. Brackets
ef55cf1e74
Vulkan: Correct logicop dirtying.
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Needs to be under blend state.
2017-11-05 13:26:18 -08:00
Henrik Rydgård
efdd7b3729
Merge pull request #10054 from unknownbrackets/birdbrawl
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TexCache: Detect textures in FBO gutters
2017-11-05 22:20:19 +01:00
Henrik Rydgård
702e354a6a
Vulkan multithread: Fix race condition.
2017-11-05 22:18:28 +01:00
Unknown W. Brackets
7ae451db1f
TexCache: Detect textures in FBO gutters.
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If it's not even within the framebuffer's bufferWidth, we can just go to
the RAM as normal and skip the FBO.
Fixes #10045 .
2017-11-05 13:03:09 -08:00
Unknown W. Brackets
78b5565035
GPU: Properly Release() FBOs.
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In case we end up wanting to use those reference counts, let's use the
right API.
2017-11-05 12:45:02 -08:00
Henrik Rydgård
2f305f9841
Merge pull request #10049 from unknownbrackets/vulkan-minor
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Vulkan threading tweaks and minor
2017-11-05 19:39:43 +01:00
Unknown W. Brackets
349b36f000
SaveState: Correct free on error and uncomp format.
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The uncompressed path had diverged, so refactor to avoid this in the
future. Also, some errors weren't freeing all buffers.
2017-11-05 10:19:09 -08:00
Unknown W. Brackets
66ddf592b4
SaveState: Use malloc to avoid Android OOM crash.
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We have exceptions disabled on Android, which is exactly where we need the
OOM check most.
2017-11-05 10:04:22 -08:00
Unknown W. Brackets
ead4c5f9a8
Vulkan: Make sure backbuffer is bound for UI.
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Fixes #10048 .
2017-11-05 09:22:14 -08:00
Unknown W. Brackets
56d34402ff
Vulkan: Resignal unexecuted fences on thread stop.
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When resizing or similar, we may end up with frames we never ran. This
also happens on startup.
We need them signaled at start so we can wait on them, or we may deadlock.
2017-11-05 09:22:14 -08:00
Unknown W. Brackets
ebe9dcafde
Vulkan: Wait for queue idle in DestroyBackbuffers.
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Otherwise it's only done after destroying Draw, so no need to mutex.
2017-11-05 08:44:14 -08:00
Unknown W. Brackets
efbba31608
GPU: Restore initial readback on output.
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Needed when the last rendered FB needs to be downloaded.
2017-11-05 08:44:13 -08:00
Unknown W. Brackets
2ad9eb047e
Vulkan: Refcount framebuffer deletes.
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Fixes crash in GoW when using a thread.
2017-11-05 08:44:12 -08:00
Henrik Rydgård
d30520a43c
Merge pull request #10050 from Orphis/gradle-google-maven
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Add missing Google Maven repository
2017-11-05 16:38:35 +01:00
Unknown W. Brackets
ab9aee9a07
Vulkan: Account inside frame from push side.
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We don't want a dependency on the thread state, of course.
2017-11-05 07:07:14 -08:00
Florent Castelli
db80e3fb23
Add missing Google Maven repository
2017-11-05 15:26:33 +01:00
Henrik Rydgård
fc60a2692c
Buildfix again. Should fix #10046 this time.
2017-11-05 13:44:23 +01:00
Henrik Rydgård
5d0bd85a70
Unify a little bit of depal code.
2017-11-05 10:40:21 +01:00
Henrik Rydgård
2b7d1c1ded
Vulkan: Fix bug in depal causing Sonic Rivals to be grayscale.
2017-11-05 10:37:22 +01:00
Henrik Rydgård
066ad46915
Minor depal state dirtying fix
2017-11-05 10:20:18 +01:00
Henrik Rydgård
eb300d715c
Add <cmath> include. Will hopefully help #10046
2017-11-05 10:14:45 +01:00
Henrik Rydgård
d670948ad2
Cleanups and fixes around Vulkan stencil upload. thx unknown
2017-11-05 10:14:44 +01:00
Henrik Rydgård
b991dd5bd3
Should be bufferWidth here, not width. Thanks unknown.
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Get rid of Source.cpp, oops.
2017-11-05 10:14:33 +01:00
Unknown W. Brackets
dc200a4fbc
Vulkan: Fix a comment.
2017-11-04 22:29:12 -07:00
Unknown W. Brackets
97fa0a7461
Vulkan: Allow sync when using threading.
2017-11-04 22:23:01 -07:00
Unknown W. Brackets
8b55940a3d
Vulkan: Fix out-of-sync frames on threading.
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We end up with a second thread start at frame 1, so the thread needs to
start at frame 1 too.
2017-11-04 22:21:47 -07:00
Unknown W. Brackets
ec0f640f56
Vulkan: Trigger condvar only at frame end.
2017-11-04 21:10:33 -07:00
Unknown W. Brackets
8edc6eaf5e
Vulkan: Fix segfault on swapchain fail.
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This at least allows us to detect that the backend failed to init.
Happens when switching backends with debugger attached (probably driver
bug?)
2017-11-04 20:45:08 -07:00
Henrik Rydgård
9e65ae1cef
Fix issue in framebuffer size calculation when viewport is bogus in through mode. Fixes #10043 .
2017-11-04 11:43:19 +01:00
Henrik Rydgård
d5f8d484dd
Tiny cleanups.
2017-11-04 10:08:53 +01:00
Henrik Rydgård
b9443e54e3
Vulkan: Minor fixes.
2017-11-03 00:03:35 +01:00
Henrik Rydgård
8d0209c7e4
Stop leaking framebuffers on shutdown. Fix other shutdown issues.
2017-11-01 21:43:08 +01:00
Henrik Rydgård
0e5b398c9d
Minor optimization.
2017-11-01 21:43:08 +01:00
Henrik Rydgård
b9d990ab02
Merge pull request #10042 from hrydgard/vulkan-stencil
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Vulkan: Implement stencil upload (for Star Ocean).
2017-11-01 16:16:45 +01:00
Henrik Rydgård
5018e400f2
Remove some code duplication
2017-11-01 14:51:15 +01:00
Henrik Rydgård
41089ca284
Small fix for a bad block transfer in Soul Calibur
2017-11-01 14:43:00 +01:00
Henrik Rydgård
ca7a2d06ca
Vulkan: Implement stencil upload (for Star Ocean).
2017-11-01 14:18:39 +01:00
Henrik Rydgård
533f80a056
Fix bug in Vulkan's vertex shader generator, causing stretched characters in Jeanne D'arc.
2017-11-01 11:47:05 +01:00
Henrik Rydgård
94b16bf097
DenseHashMap: Speed up clearing. Became more important since I had to disable keeping descriptor sets around between frames.
2017-11-01 10:09:16 +01:00
Henrik Rydgård
6d20aea340
Merge pull request #10041 from hrydgard/vulkan-cleanups
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Additional Vulkan fixes and cleanups
2017-11-01 09:30:34 +01:00
Henrik Rydgård
6b904547b2
Complete a comment.
2017-11-01 08:57:31 +01:00
Henrik Rydgård
d92d78f54e
Vulkan: Fix colors for low-bpp depal (actually fixing the shadows of ff-type0)
2017-11-01 08:49:49 +01:00
Henrik Rydgård
96cd368878
Make VulkanTexture "immutable".
2017-11-01 08:49:48 +01:00
Henrik Rydgård
d0f328213a
Add some disabled code to submit "init" command buffers separately to the queue for debugging.
2017-11-01 08:49:42 +01:00
Henrik Rydgård
700d6d10f4
Always recreate DrawPixelsTex to avoid inter-frame races.
2017-11-01 08:48:06 +01:00
Henrik Rydgård
6a8f72a327
Use the global curFrame counter. No need for a vector for pushing cmdbufs.
2017-11-01 08:47:50 +01:00