Henrik Rydgård
e4cf97557a
Recreate the VS projects in 2017
2020-02-29 16:56:28 +01:00
Henrik Rydgård
d80ec881c1
Code cleanup
2020-02-29 15:24:22 +01:00
Henrik Rydgård
1a1a5a87bd
More VS2017 compat
2020-02-29 15:21:41 +01:00
Henrik Rydgård
daa55ac074
Reformat the atlastool/zimtool source, fix warnings.
2020-02-29 14:57:37 +01:00
Henrik Rydgård
a5af7e9b70
Atlastool/zimtool: Try not to require VS 2019.
2020-02-29 14:48:21 +01:00
Henrik Rydgård
2bf92c5d97
Atlastool/zimtool: Make it easy to build these on Windows (prebuilt submodule)
2020-02-29 12:19:08 +01:00
Henrik Rydgård
c51793ee63
Merge pull request #12633 from vnctdj/rapidFire
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Rename rapid fire touch control
2020-02-29 11:21:03 +01:00
Henrik Rydgård
974095ac10
Log shader contents to VERBOSE instead of DEBUG.
2020-02-29 10:46:04 +01:00
Henrik Rydgård
75410abb82
Update gradle again
2020-02-29 10:38:14 +01:00
Henrik Rydgård
3a00e135f9
Merge pull request #12652 from hrydgard/game-load-speedup
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ScanForFunctions: Speed up game loading by only trying to insert the newly found functions into the symbol map.
2020-02-29 10:32:42 +01:00
Henrik Rydgård
8ddd2b6104
ScanForFunctions: Drastically speed up by only trying to insert the newly found functions into the symbol map.
2020-02-29 01:00:57 +01:00
shenweip
41a53d70bd
Rename func.
2020-02-27 19:21:27 +08:00
shenweip
6eb1d1b742
Check whether the audio is actually played in psmf player
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Fixes #11898 , some audio contained in pmf videos seem not be actually played by the games. current code prevents video from moving forward for waiting auido and sync, similar issue will happen.
2020-02-27 17:35:16 +08:00
Henrik Rydgård
3af63b6b8f
Merge pull request #12637 from iota97/region
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Region flag and game ID on game selection screen
2020-02-26 09:38:19 +01:00
iota97
407d5df9f4
Better align and spacing of UI element
2020-02-25 19:29:41 +01:00
iota97
35ceafe833
Better UI for game version in list view
2020-02-25 17:59:24 +01:00
Henrik Rydgård
4602f896a2
Merge pull request #12643 from iota97/mute-button
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Toggle mute button
2020-02-25 13:29:45 +01:00
iota97
f47ac2ee2c
Toggle mute button
2020-02-25 12:26:23 +01:00
iota97
3e6bab2c72
Go for Abbanon approach
2020-02-24 13:53:06 +01:00
iota97
4c96a11425
Scale font down a bit
2020-02-24 13:11:53 +01:00
Henrik Rydgård
f0b7430e6e
Merge pull request #12641 from saagarjha/master
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Improve stability on non-jailbroken devices
2020-02-24 12:07:00 +01:00
Saagar Jha
99c631c791
Improve stability on non-jailbroken devices
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By setting up a Mach exception handler, we can try to handle most
signals before they cause the system to hang. Since PT_TRACE_ME enables
CS_DEBUGGED on the parent process as well, we can simplify some of the
code as well.
2020-02-24 02:04:04 -08:00
iota97
f26cac3aca
Add a option for game ID+version as well
2020-02-23 14:01:15 +01:00
iota97
592d6f902e
Show region on game selection screen
2020-02-23 12:00:26 +01:00
Henrik Rydgård
6610cd7663
Merge pull request #12635 from unknownbrackets/thread-status
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Kernel: Delay better in sceKernelReferThreadStatus
2020-02-22 21:05:37 +01:00
Unknown W. Brackets
1422c8d21b
Kernel: Delay better in sceKernelReferThreadStatus.
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Sometimes this is called in loops, so correct timing for errors.
2020-02-22 04:29:23 -08:00
Henrik Rydgård
8048977ba0
Merge pull request #12387 from unknownbrackets/motorstorm
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HLE: Replace Motorstorm pixel read func
2020-02-21 14:37:30 +01:00
vnctdj
15fe162676
Rename rapid fire touch control
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It already exists for control mapping, let's reuse the translation.
2020-02-20 00:04:28 +01:00
Henrik Rydgård
25726deb4f
Merge pull request #12632 from unknownbrackets/frame-time
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UI: Separate sleep time in frame time graph
2020-02-17 23:46:19 +01:00
Unknown W. Brackets
ce694da5ff
UI: Separate sleep time in frame time graph.
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It's useful to know how much of the frame time is active vs inactive.
2020-02-17 11:29:32 -08:00
Henrik Rydgård
e7ddc94fb9
Merge pull request #12628 from unknownbrackets/refresh-rate
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Correct and show refresh rate on more platforms
2020-02-16 10:27:47 +01:00
Unknown W. Brackets
373ff6061f
UI: Show refresh rate on more platforms.
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It's detected on SDL/Qt, so we should show it there.
2020-02-15 17:47:10 -08:00
Unknown W. Brackets
e8f018179d
UI: Correct refresh rate display.
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It's a float now, not a premultiplied int.
2020-02-15 17:41:56 -08:00
iota97
e5c647ccbb
Add toggle flag to combo button
2020-02-12 15:48:49 +01:00
Henrik Rydgård
06dc3dbd29
UWP: Update "certificate thumbprint" to one that works
2020-02-12 09:24:25 +01:00
Henrik Rydgård
b5f65c5643
Fix linking issue in the UWP build (add camera files to project)
2020-02-11 21:16:09 +01:00
Henrik Rydgård
e8e49f907f
Merge pull request #12621 from iota97/framegraph
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Add frame time graph to develop menu
2020-02-11 11:05:13 +01:00
iota97
be2eed1801
Add some reference line
2020-02-11 10:28:49 +01:00
iota97
90ff68e6c9
Framegraph in devmenu
2020-02-11 08:19:30 +01:00
Henrik Rydgård
f863793f96
Merge pull request #12607 from Florin9doi/qtCam
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QT API for camera (Linux/macOS)
2020-02-10 09:34:10 +01:00
Florin9doi
3c359cfd29
macOS permissions
2020-02-10 08:47:59 +02:00
Florin9doi
58b04ef77b
QT Api for Camera (Linux/macOS)
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Allow the use of different resolutions (win/android/iOS)
2020-02-10 08:47:55 +02:00
Unknown W. Brackets
84c1fc86a1
Merge pull request #12606 from unknownbrackets/i18n-lock
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Core: Use a shared_ptr for i18n categories
2020-02-09 08:26:13 -08:00
Unknown W. Brackets
5009698cc0
Core: Use a shared_ptr for i18n categories.
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This does not make them thread safe, but it reduces the chances of a crash
a bit (see #12594.)
2020-02-09 07:35:16 -08:00
Henrik Rydgård
a4ba5d4859
HttpClient/Buffer: Just some tweaks/sanity checks
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After a mysterious crash report by Azuka on Discord.
2020-02-07 00:09:42 +01:00
Henrik Rydgård
b34ce3990c
Merge pull request #12617 from webgeek1234/master
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libretro: Fix Android Builds
2020-02-05 20:23:33 +01:00
Aaron Kling
3f7c6467e8
libretro: android: ios: Add stub camera functionality
2020-02-05 11:53:13 -06:00
Aaron Kling
427e40f46e
libretro: android: Do not build in the standalone UI
2020-02-05 11:47:03 -06:00
iota97
fc1b83fd93
Fixes
2020-02-04 09:54:01 +01:00
Henrik Rydgård
dcc2682b2d
Merge pull request #12552 from CarterLi/master
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Qt/macOS: enable HiDPI ( retina display ) support
2020-02-04 09:50:48 +01:00