Commit Graph
26884 Commits
Author SHA1 Message Date
Unknown W. Brackets 53b76b1f77 Windows: Avoid UWP for desktop api family. 2017-11-25 14:08:51 -08:00
Unknown W. Brackets affb57bd23 UI: Fix alphaMul clamping. 2017-11-25 14:08:51 -08:00
Unknown W. Brackets 9af0397e84 Kernel: Fix delete thread null check. 2017-11-25 14:08:50 -08:00
Unknown W. Brackets bd1ed897cf Global: Fix some warnings. 2017-11-25 14:08:49 -08:00
Unknown W. Brackets 9eccea2d5e Windows: Fix error formatting with % signs. 2017-11-25 12:00:14 -08:00
Unknown W. Brackets dd6886aa38 GPU: Fix block transfer write breakpoint. 2017-11-25 11:32:02 -08:00
Unknown W. Brackets 5655b799a5 Merge pull request #10186 from hrydgard/immediate-draws
Incomplete implementation of immediate draws through the 0xF0-0xF9 GPU registers.
2017-11-25 10:35:58 -05:00
Henrik Rydgård 89f0ffc1bc Just reduce some log levels 2017-11-25 12:13:27 +01:00
Henrik Rydgård b52b8b1329 Unbreak save states, fix other minor issues from review 2017-11-25 12:13:02 +01:00
Henrik Rydgård 5c9436f276 Fix some comments 2017-11-24 21:58:55 +01:00
Henrik Rydgård ed2028aa5e Add safety check. 2017-11-24 21:55:25 +01:00
Henrik Rydgård f2db0339ad Hack that converts immediate draws to through-mode draws. This won't
work correctly in all cases - but it's enough for Thrillville which uses
it to clear only. Works around #7459.
2017-11-24 21:50:54 +01:00
Henrik Rydgård 28b60a724f Process immediate draw commands. Not yet sending to graphics backends. 2017-11-24 17:54:56 +01:00
Henrik Rydgård ce818263a1 Fix D3D11 push buffer overflow 2017-11-24 17:53:42 +01:00
Henrik Rydgård bb9181b949 Fix the prefix problems on ARM 32-bit as well. 2017-11-24 17:05:10 +01:00
Jan Beich 206d287f53 Core: report Debian GNU/kFreeBSD separately 2017-11-24 14:46:07 +00:00
Jan Beich 7a16cff6de Common: implement GetExeDirectory on NetBSD 2017-11-24 14:46:07 +00:00
Henrik Rydgård 87942dd741 ARM64 JIT: Fix additional VFPU prefix problems 2017-11-24 14:05:19 +01:00
Henrik Rydgård 2cceba41bc Fix JIT bug in ARM64. Fixes #10183 2017-11-24 13:57:27 +01:00
Henrik Rydgård 0646dc749b Vulkan vertex cache: Fix memory leak 2017-11-24 13:53:23 +01:00
Henrik Rydgård cc3ba1bbf7 Fix _assert_ on Android to assert properly 2017-11-24 13:52:53 +01:00
Henrik Rydgård bfec850933 Revert "Temporary hack (see #10163): Ignore the VK_ERROR_INITIALIZATION_FAILED from vkQueueSubmit."
This reverts commit 50cd4a56cb.
2017-11-24 10:36:50 +01:00
Henrik Rydgård 50cd4a56cb Temporary hack (see #10163): Ignore the VK_ERROR_INITIALIZATION_FAILED from vkQueueSubmit. 2017-11-24 09:20:22 +01:00
Henrik Rydgård 31c1b5a41f Merge pull request #10182 from unknownbrackets/ui-text
UI: Avoid drawing dirty pixels from old text strings on Windows
2017-11-23 19:46:30 +01:00
Unknown W. Brackets 03ac79caba UI: Minor pause screen cleanup. 2017-11-23 09:08:39 -08:00
Unknown W. Brackets 3431653791 UI: Draw actual, not aligned, text width.
No need to overdraw.
2017-11-23 09:05:17 -08:00
Unknown W. Brackets 826e9d2ee1 UI: Clear font bitmap after aligning size.
Otherwise we get remnants from previous draws, oops.
2017-11-23 09:04:15 -08:00
Henrik Rydgård c04ead1023 When drawing text using our truetype backends, round coordinates to pixels. Fixes #10180 2017-11-23 15:07:59 +01:00
Henrik Rydgård 2b7ae78879 Merge pull request #10176 from hrydgard/android-text-fixes
Android text fixes
2017-11-22 23:39:16 +01:00
Henrik Rydgård 495532f0ff Fix text width measurement on Android when there are spaces at the start/end of the string (bounds doesn't handle that). Fixes 10174 2017-11-22 22:45:38 +01:00
Henrik Rydgård 3ecd7b4c02 Get rid of collision-prone font cache keys. Stress the font cache a little less on slider dialogs. 2017-11-22 22:44:34 +01:00
Henrik Rydgård 543bb34dbc Yet another buildfix, sorry :/ 2017-11-22 15:35:01 +01:00
Henrik Rydgård ee759d83e3 Oops, android buildfix 2017-11-22 14:42:01 +01:00
Henrik Rydgård e6be86ce74 ARM buildfix 2017-11-22 11:01:42 +01:00
Henrik Rydgård 6f80a164b4 Allow loading graphics dumps (*.ppdmp) through the regular UI. 2017-11-22 10:53:22 +01:00
Henrik Rydgård b6911d2764 Add a hidden debug option [Graphics]GfxDebugSplitSubmit to try to narrow down some Vulkan issues, see #10163. Also improve some asserts. 2017-11-22 10:47:04 +01:00
Henrik Rydgård acdb89c898 Make our release mode asserts actually fire properly in release mode again... 2017-11-21 21:06:57 +01:00
Henrik Rydgård 33e500a681 Merge pull request #10168 from hrydgard/gpu-vendor-detect
Cleanup GPU vendor detection a bit, use it to avoid the issue mentioned in #9545
2017-11-21 20:51:31 +01:00
Henrik Rydgård 2e9d59ad10 Android: Use __android_log_assert facility to get pretty message-asserts into crash dumps. 2017-11-21 18:06:26 +01:00
Henrik Rydgård fde26e9472 Fix gl scissor rect issue. Fixes #10119 2017-11-21 16:45:29 +01:00
Henrik Rydgård 2c86217552 Cleanup GPU vendor detection a bit, use it to avoid the issue mentioned in #9545 2017-11-21 16:19:28 +01:00
Henrik Rydgård 9468b3d073 Add a missing break that would explain the odd AUTO mipmap test results on D3D11 and Vulkan... 2017-11-21 15:18:31 +01:00
Henrik Rydgård d03bd75405 Merge pull request #10167 from hrydgard/launch-without-permission-fix
Android: Fix #9704 where we'd hang if we lacked permission and got a filename as a command.
2017-11-21 14:53:15 +01:00
Henrik Rydgård 4628334bb9 Disable the DisableAccurateDepth compat flag on AMD/Vulkan, see #9545. Ugh. 2017-11-21 13:58:42 +01:00
Henrik Rydgård b1fce1c61a Android: Fix #9697 where we'd hang if we lacked permission and got a filename as a command. 2017-11-21 13:55:14 +01:00
Henrik Rydgård f7184c1753 Android: Update to gradle 3.0.1 2017-11-21 12:37:03 +01:00
Henrik Rydgård 6a3d41892a Workarounds for issue with "accurate depth". See #9545, #10087 2017-11-21 12:11:05 +01:00
Unknown W. Brackets 090d1d1ce3 Merge pull request #10166 from hrydgard/update-armips
Update armips to latest. See #10161
2017-11-20 22:25:48 -05:00
Henrik Rydgård fe62131c99 Update armips to latest. See #10161 2017-11-20 17:18:18 +01:00
Henrik Rydgård 674d5c7dbb Merge pull request #10130 from hrydgard/lod-bias-fixes
Mipmaps: Disable slope mode pending a better method. Implementing it entirely as a LOD bias is not the way it works.
2017-11-20 13:49:39 +01:00