Henrik Rydgård
d89e120169
Merge pull request #11519 from unknownbrackets/dinput-slow
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Windows: Check for devices on Windows events only
2018-11-02 09:16:59 +01:00
Unknown W. Brackets
d30d75ab38
Windows: Check for devices on Windows events only.
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A user reported stuttering after the periodic checks, and devices failing
until unplug/replug. Presumably, this is caused by poor drivers reacting
badly to periodic DirectInput queries, so less queries should help.
2018-11-01 21:42:12 -07:00
Unknown W. Brackets
670e207c57
Core: Wait for background CPU load on exit.
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This prevents crashes when exiting a game while loading is still in
progress. See #11516 .
2018-11-01 21:29:34 -07:00
Henrik Rydgård
fdb07323e0
Update AndroidManifest.xml to 1.7.1
v1.7.1
2018-11-01 14:51:14 +01:00
Henrik Rydgård
9cd8911d0d
Update README for 1.7.1
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And add some disabled debug code.
2018-11-01 14:45:07 +01:00
Aaron Kling
d9198ff039
Fix libretro Windows build
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1103acd added a reference to std::vector without adding the include
2018-10-31 10:39:44 -05:00
twinaphex
d66f1b0372
Libretro d3d11 build fix
2018-10-31 10:39:44 -05:00
Aaron Kling
157b4aa7bf
Add texture replacement option
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This allows use of texture packs placed in $savedir/PSP/TEXTURES
2018-10-31 10:39:44 -05:00
hunterk
b296bc1802
add texture filtering core option
2018-10-31 10:39:44 -05:00
Aaron Kling
9ee6203545
Squash of a few libretro makeile fixes
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Fix https://github.com/libretro/ppsspp/issues/5#issuecomment-383238875
Add missing file
Bump this, in case you are building without .git/ folder
Libretro: remove override directive. (#4 )
2018-10-31 10:39:44 -05:00
Henrik Rydgård
8a186869dc
Update lang yet again
2018-10-31 16:28:41 +01:00
Henrik Rydgård
0134fc8739
Merge pull request #11513 from unknownbrackets/gpu-shutdown
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Wait for orderly finish of cache before shutdown
2018-10-31 15:55:36 +01:00
Unknown W. Brackets
40ca49d0e3
GPU: Cancel shader preload on shutdown/lost.
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Otherwise, we could've ended up with shaders loading after or during the
lost event, and dense hash map corruption.
2018-10-30 20:32:12 -07:00
Unknown W. Brackets
dcf71fc43f
GLES: Skip freeing program if not allocated.
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This could cause a crash when skipGLCalls is true, if null.
2018-10-30 19:14:02 -07:00
Unknown W. Brackets
6130eb34be
Vulkan: Wait for GPU ready on shutdown.
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In case it's still busy preloading shaders.
2018-10-30 19:13:22 -07:00
Henrik Rydgård
bb656a0f0f
Update lang submodule
2018-10-30 10:28:16 +01:00
Unknown W. Brackets
29b5581416
GLES: Correct invalid scissor handling.
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Also improves Direct3D 9. See #11444 .
Per hardware tests, we should correctly not draw in this case.
2018-10-28 15:56:02 -07:00
Unknown W. Brackets
f81dd83aa0
Core: Format CMakeLists.txt consistently.
2018-10-28 14:58:51 -07:00
Unknown W. Brackets
6b89b6a4bb
Qt: Add GLES defines if USING_GLES2.
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See #11495 - thanks to Jan Beich.
2018-10-28 14:58:17 -07:00
Unknown W. Brackets
dc54ed6855
GLES: Add disabled code to run GLES on desktop.
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Helps when testing certain extensions, etc.
2018-10-28 14:29:44 -07:00
Henrik Rydgård
7339abf28a
Merge pull request #11508 from unknownbrackets/savedata
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Savedata: Write only one secure entry
2018-10-28 21:32:16 +01:00
Unknown W. Brackets
e301d3bbd6
GLES: Detect ARB aniso and cull distance.
2018-10-28 13:27:44 -07:00
Unknown W. Brackets
2650ddae75
Savedata: Write only one secure entry.
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Before, we were filling all the entries when the first file was saved, a
regression from 1976be4 . This caused issues in games that use a single
savedata folder for multiple secure files, such as Valkyria Chronicles 3.
2018-10-28 12:35:54 -07:00
Unknown W. Brackets
cc9ad06cfe
Merge pull request #11502 from hrydgard/improve-readback-checks
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Improve sanity checks for framebuffer readbacks
2018-10-28 11:57:45 -04:00
Henrik Rydgård
67310888c8
Merge pull request #11504 from vnctdj/translateMoreCreditsLines
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Make more lines translatable in credits
2018-10-28 16:55:35 +01:00
Henrik Rydgård
c6c22a03fd
Address feedback, thanks!
2018-10-28 16:48:46 +01:00
vnctdj
61be3785d3
Make more lines translatable in credits
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Fixes https://github.com/hrydgard/ppsspp/issues/11499
2018-10-28 15:58:13 +01:00
Vũ Minh Quân
c30758cc13
Update OpenGL Extension
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Update glew.c , visualinfo.c , glewinfo.c
In GL , update glew.h , glxew.h , wglew.h and add eglew.h
2018-10-28 20:41:21 +07:00
Henrik Rydgård
c074d3c61f
Improve sanity checks for framebuffer readbacks
2018-10-28 14:30:39 +01:00
Henrik Rydgård
5ea935f4bf
Merge pull request #11498 from jbeich/freebsd
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Fix "No backtrace available to print on this platform" on BSDs
2018-10-28 08:46:28 +01:00
Jan Beich
94c56ea09c
native: enable backtrace on some BSDs
2018-10-27 18:22:24 +00:00
Henrik Rydgård
caa506bf2a
Update AndroidManifest.xml for 1.7.0
v1.7
2018-10-27 11:29:42 +02:00
Henrik Rydgård
61e38b4539
On older Android versions, densityDpi can't change and is thus not present in the Configuration objects.
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Fixes crash opening/closing the Xperia Play (and probably lots of others).
2018-10-27 10:25:19 +02:00
Henrik Rydgård
5807ad0d7f
Update lang submodule again
2018-10-27 09:44:57 +02:00
Henrik Rydgård
f8aa3a1b01
Minor README update
2018-10-27 09:44:20 +02:00
Henrik Rydgård
696ab7bbcd
Update lang submodule
2018-10-27 07:33:07 +02:00
Henrik Rydgård
2f75d12937
Update lang submodule
2018-10-25 20:15:32 +02:00
Henrik Rydgård
3c3aaf5bc7
Just fix some gradle build warnings. It's using platform 16 anyway (but somehow it all still works back on -9)
2018-10-25 01:20:41 +02:00
Henrik Rydgård
93047a0928
Update lang
2018-10-24 18:25:17 +02:00
Henrik Rydgård
6c84f281bb
Merge pull request #11487 from hrydgard/readme-1.7
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Update README.md for 1.7.0
2018-10-24 08:29:39 +02:00
dl471
f68fed7da5
Fix whitespace
2018-10-24 00:15:51 +01:00
Henrik Rydgård
6d1d04be52
Update README.md for 1.7.0
2018-10-23 21:26:32 +02:00
dl471
7f3aaaa0f7
Readability improvements
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-Change variable names related to offsets for consistency
-Add a few comments
2018-10-22 15:56:37 +01:00
Henrik Rydgard
8883156e45
Yet another try at taking care of the GPD crashes in #11063 .
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Thanks tiagao for all the testing.
2018-10-22 09:59:49 +02:00
dl471
b25adc7ba8
Implement drawing of offset scale
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-Add function to draw offset
-Add checkbox to allow toggling of offset writing
-Set writeOffsets default value to Off
-Ensure the drawing and user input is not affected by the offset
2018-10-22 03:31:10 +01:00
dl471
c11cfe37f8
Implement saner making space for offsets
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-Adjust the y coordinates of the rows as they are drawn
-Adjust visible rows
-Adjust clicks
2018-10-22 03:31:02 +01:00
dl471
f52b888186
Make space for offsets (dirty implementation)
2018-10-22 03:30:30 +01:00
Unknown W. Brackets
6905606c95
Merge pull request #11482 from hrydgard/disable-range-cull-d3d9-intel
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Disable triangle range culling on D3D9 on Intel. Should fix #11477
2018-10-21 05:03:33 -07:00
Henrik Rydgård
fa40bcff8d
Disable triangle range culling on D3D9 on Intel. Should fix #11477
2018-10-21 09:36:15 +02:00
Henrik Rydgård
292d2f44ee
GL: Also skip gl calls in ThreadEnd during shutdown on Android. May help #11063
2018-10-21 09:14:02 +02:00