Unknown W. Brackets
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57767ba1f8
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GLES: Use depth textures where possible.
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2018-12-16 17:34:16 -08:00 |
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Henrik Rydgård
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b2e1e3c84d
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Merge pull request #11675 from unknownbrackets/softgpu
SoftGPU: Respect stencil write mask on test fail
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2018-12-17 00:08:43 +01:00 |
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Henrik Rydgård
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3ad168e1a9
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Merge pull request #11674 from unknownbrackets/spline-cull
GPU: Fix curve breakage due to cull flipping
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2018-12-16 22:38:26 +01:00 |
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Unknown W. Brackets
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aa3b026bfe
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SoftGPU: Fix crash on garbage index data.
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2018-12-16 13:16:05 -08:00 |
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Unknown W. Brackets
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0f880696be
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SoftGPU: Respect stencil write mask on test fail.
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2018-12-16 13:13:54 -08:00 |
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Unknown W. Brackets
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8a7ec4fc19
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GPU: Fix curve breakage due to cull flipping.
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2018-12-16 13:00:36 -08:00 |
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Unknown W. Brackets
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ebdecb6583
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Merge pull request #11656 from hrydgard/disable-vendor-checks
VK: Add INI options to disable some vendor checks
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2018-12-15 07:39:08 -08:00 |
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Henrik Rydgård
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d82ec339ee
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Remove the DisableShaderCache setting, rename the other
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2018-12-15 10:44:05 +01:00 |
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Henrik Rydgård
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f94beb5185
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Merge pull request #11652 from pent0/master
Update UWP port
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2018-12-14 19:02:30 +01:00 |
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Henrik Rydgård
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749163beca
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Merge pull request #11667 from hrydgard/remove-truecolor
Remove outdated TrueColor setting.
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2018-12-14 18:58:24 +01:00 |
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Henrik Rydgård
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d7d1a5fc63
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Merge pull request #11666 from hrydgard/remove-timer-hack
Remove "Timer Hack" setting.
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2018-12-14 18:58:01 +01:00 |
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Henrik Rydgard
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ee88bc79ff
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Oops, x2
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2018-12-14 16:14:43 +01:00 |
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Henrik Rydgard
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56bc7b1d52
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Remove outdated TrueColor setting.
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2018-12-14 16:13:44 +01:00 |
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Unknown W. Brackets
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6343e00511
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Merge pull request #11665 from hrydgard/remove-disable-stencil
Remove the "Disable stencil test" hack setting
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2018-12-14 06:54:05 -08:00 |
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Henrik Rydgard
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0fdea30ac3
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Remove "Timer Hack" setting. Untested, probably low usage and unclear utility.
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2018-12-14 13:56:42 +01:00 |
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Henrik Rydgard
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3f8aec5147
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Remove the "Disable stencil test" hack. Doesn't seem to serve much purpose anymore.
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2018-12-14 13:54:03 +01:00 |
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pent0
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d9fab1c4e0
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Disable precompiled header for all configurations of Armips
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2018-12-11 23:09:51 +07:00 |
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Henrik Rydgård
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60a81a6144
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Merge pull request #11658 from unknownbrackets/ui-minor
Windows: Hide Vulkan/D3D11 if not available
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2018-12-11 12:13:00 +01:00 |
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Henrik Rydgård
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5ddb9ee6d0
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Merge pull request #11659 from unknownbrackets/tag-version
Update README/branch with 1.7.5 notes
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2018-12-11 12:12:38 +01:00 |
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Unknown W. Brackets
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ba7c8bee5b
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Merge remote-tracking branch 'upstream/1.7-hotfixes' into tag
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2018-12-10 23:13:32 -08:00 |
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Unknown W. Brackets
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bb7d9646f2
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GE Debugger: Fix dump replay ticks accounting.
Sometimes a list ends earlier than now, we don't need to eat cycles then.
Fixes #11655.
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2018-12-10 23:05:42 -08:00 |
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Unknown W. Brackets
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02d2aa4069
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Windows: Hide Vulkan/D3D11 if not available.
We only were doing this in the settings screen before. Fixes #11657.
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2018-12-10 23:05:15 -08:00 |
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Henrik Rydgård
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25b2ba013b
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VK: Add INI options to disable some vendor checks, and to disable the shader cache.
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2018-12-11 00:36:15 +01:00 |
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Henrik Rydgård
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b282d83258
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Revert 6fd1c0e3d and eba6c00 which experimentally disabled dual src on Adreno.
I don't think we have any indications that it doesn't work.
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2018-12-10 23:48:28 +01:00 |
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pent0
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d8458c212e
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Disable SDL check with armips dependency
Uninitialized pointer
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2018-12-10 21:29:27 +07:00 |
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pent0
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4a53853f79
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Update UWP port
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2018-12-10 20:55:07 +07:00 |
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Henrik Rydgård
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46f11fbfed
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Just make the optimized (non-release) android build debuggable.
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2018-12-09 21:37:03 +01:00 |
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Henrik Rydgård
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e4b887cc45
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Merge pull request #11634 from orbea/cmake
cmake: Fix CMP0077 policy warnings.
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2018-12-09 21:22:11 +01:00 |
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Henrik Rydgård
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11c57a1cf7
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Merge pull request #11650 from Abbanon/patch-1
Attempt to improve Discord Rich Presence
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2018-12-09 21:20:55 +01:00 |
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Abbanon
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c17a211320
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Attempt to improve Discord Rich Presence
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2018-12-09 08:29:58 -05:00 |
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Henrik Rydgård
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5a72570dce
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Merge pull request #11644 from xebra/disable_edit_continue
Disable "Edit & Continue" with VS debug mode.
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2018-12-07 10:16:34 +01:00 |
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xebra
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070e29d921
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Disable "Edit & Continue" with VS debug mode.
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2018-12-07 13:01:16 +09:00 |
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xebra
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21bdc2b4c9
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GE Debugger: Add step count dialog.
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2018-12-06 18:16:54 +09:00 |
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Henrik Rydgård
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74d87fa2b4
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Update to 1.7.5, update lang
v1.7.5
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2018-12-04 14:43:39 +01:00 |
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orbea
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9aed8908a2
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cmake: Fix CMP0077 policy warnings.
Fixes https://github.com/hrydgard/ppsspp/issues/11629
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2018-12-03 19:01:16 -08:00 |
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orbea
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828dcc26b7
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cmake: Remove the unused RASPBIAN define.
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2018-12-03 19:01:16 -08:00 |
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Henrik Rydgård
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80e7f083e3
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Merge pull request #11632 from orbea/gles
SDL: Allow toggling fullscreen for GLES2 on desktops.
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2018-12-03 17:13:01 +01:00 |
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Henrik Rydgård
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ab7bd6fc67
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Merge pull request #11624 from unknownbrackets/shaderid
GPU: Ignore light params for shade mapping in shader id
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2018-12-03 09:35:10 +01:00 |
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orbea
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2bbe0d7e65
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SDL: Allow toggling fullscreen for GLES2 on desktops.
Fixes https://github.com/hrydgard/ppsspp/issues/11627
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2018-12-02 20:03:54 -08:00 |
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Unknown W. Brackets
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482487dd8d
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GPU: Ignore light params for shade mapping.
They aren't part of the equation, so this simplifies and slightly reduces
number of shaders.
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2018-12-02 14:11:19 -08:00 |
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Henrik Rydgård
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95ffa15a84
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Merge pull request #11616 from unknownbrackets/debugger
GE Debugger: Allow jumping to a specific prim
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2018-12-02 22:15:52 +01:00 |
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Henrik Rydgård
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d9cfa3a8fa
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Bump shader caches
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2018-12-02 21:49:20 +01:00 |
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Henrik Rydgård
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5bc7291d2b
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Merge branch 'stencil-skip' of https://github.com/unknownbrackets/ppsspp into unknownbrackets-stencil-skip
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2018-12-02 21:38:03 +01:00 |
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Henrik Rydgård
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066b4c68db
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Merge pull request #11621 from unknownbrackets/gles-default
Vulkan: Avoid using Vulkan by default
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2018-12-02 17:13:38 +01:00 |
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Unknown W. Brackets
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f109c820f2
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Merge pull request #11622 from 6alileo/patch-1
Madcatz Fightpad SFvTekken / Hori Mini Wired 4
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2018-12-01 19:05:19 -05:00 |
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6alileo
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c90ff6f59d
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Madcatz Fightpad SFvTekken / Hori Mini Wired 4
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2018-12-01 16:01:57 -08:00 |
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Unknown W. Brackets
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f88dc9e821
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GE Debugger: Allow relative prim counts.
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2018-12-01 15:50:20 -08:00 |
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Unknown W. Brackets
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8b6221e852
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Vulkan: Avoid using Vulkan by default.
Bugs on Adreno, some issues on Intel and AMD.
Let's instead prefer Direct3D 11 or GLES for now.
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2018-12-01 14:57:18 -08:00 |
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Unknown W. Brackets
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9a7ee41191
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Vulkan: Avoid OpKill workaround with no stencil.
It seems like depth gets messed up either way on discard, but behaves
sorta better without the write to depth.
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2018-12-01 14:10:47 -08:00 |
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Unknown W. Brackets
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5932cbabc3
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GPU: Avoid stencil emulation if possible.
This reduces use of replaceAlpha, and reduces use of more complicated
blend states. This simplifies fragment shaders a little.
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2018-12-01 14:05:29 -08:00 |
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