Henrik Rydgård
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42fcd399f4
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Restore the ReadyForFence flag. Some paranoia probably
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2023-09-26 02:00:22 +02:00 |
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Henrik Rydgård
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4d465678cd
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GL: Add resilience to delete-null bugs (but assert in debug builds)
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2023-09-26 00:49:59 +02:00 |
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Henrik Rydgård
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db245e1b34
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Fix old texture leak in GLES hardware tessellation
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2023-09-26 00:38:11 +02:00 |
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Henrik Rydgård
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964f606a9c
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Fix some issues around geometry shaders - like, loading them from shader cache while disabled
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2023-09-24 01:29:38 +02:00 |
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Henrik Rydgård
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6a8f65b566
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Some assert paranoia, remove unused "failed_" variable
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2023-09-23 10:09:32 +02:00 |
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Henrik Rydgård
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602407fcf2
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Warning and comment fixes, logic precedence fixes in PPGeDraw
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2023-09-21 16:41:42 +02:00 |
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Henrik Rydgård
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2e171b22ec
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Vulkan: Remove an assert that didn't give much actionable information. Replace with reporting.
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2023-09-20 22:50:38 +02:00 |
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Henrik Rydgård
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3783afd855
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Fix a really bad race condition during game shutdown.
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2023-09-20 18:47:32 +02:00 |
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Henrik Rydgård
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b8353c6273
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Add a commented-out torture test for a shader race condition
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2023-09-20 18:47:32 +02:00 |
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Henrik Rydgård
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5c94b41dde
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Vulkan: If a createimageview failed, don't leak the image. Probably very rare.
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2023-09-20 18:47:32 +02:00 |
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Henrik Rydgård
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0bfd166200
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Try to prevent a weird shutdown race condition that I'm not sure can happen - but crash logs show it
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2023-09-18 16:45:07 +02:00 |
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Henrik Rydgård
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3c810521e2
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TextureBatch tiny optimization: Use vector.reserve
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2023-09-18 14:49:13 +02:00 |
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German Semenov
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c27481d637
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GPU, VFS, UI: Fixed minor memleaks
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2023-09-15 12:23:54 +03:00 |
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Henrik Rydgård
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ec33bcfce3
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Turn the debug assert in BindPipeline into a proper one to try to get some more context in the logs
Shouldn't be too expensive.
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2023-09-11 16:57:38 +02:00 |
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Henrik Rydgård
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875112e9c2
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Improve an assert
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2023-09-11 14:18:55 +02:00 |
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Henrik Rydgård
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10f93875c6
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Fix the semantics of DenseHashMap to be consistent even when inserting nulls
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2023-09-11 12:07:18 +02:00 |
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Henrik Rydgård
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626d901441
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OpenGL: Fix hang that mostly happened when buffered commands == off
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2023-09-11 00:30:52 +02:00 |
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Henrik Rydgård
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d9e9bde596
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Vulkan: Fix disabling VSync on SDL platforms that support IMMEDIATE but not MAILBOX
Fixes #18084
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2023-09-06 18:46:19 +02:00 |
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Henrik Rydgård
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64852409df
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Don't use the present time extensions (but keep the code around for future experiments)
Seen some suspicious crashes on Poco F1.
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2023-08-30 10:47:20 +02:00 |
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Bashar Astifan
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4d71c96a10
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Very minor cleanup
Removing unused include and cleaned the Tls TODO notice
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2023-08-24 15:25:20 +04:00 |
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Bashar Astifan
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04d72ebe54
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UWP improvements 2
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2023-08-23 02:25:57 +04:00 |
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Henrik Rydgård
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44d602ca7d
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Move InitSysDirectories to where it belongs and rename it. Plus warning fixes.
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2023-08-18 13:03:32 +02:00 |
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Henrik Rydgård
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13cfd9c3d6
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Add Mesa as a known GPU driver "vendor".
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2023-08-17 22:06:03 +02:00 |
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Henrik Rydgård
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8fb5b06e0e
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Add workaround for 32-bit x86 debug builds on AMD on Windows
Fixes issue #17787
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2023-08-17 21:05:43 +02:00 |
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Henrik Rydgård
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691c8b8d8d
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Write to the frame time history from the other backends too. Needed for the upcoming timing code.
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2023-08-16 12:22:49 +02:00 |
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Henrik Rydgård
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572595cc7b
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Refactor: Lift the frame time history data up one level into thin3d
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2023-08-16 11:45:26 +02:00 |
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Henrik Rydgård
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5959481a3e
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libretro D3D11: Attempt at fixing a build error
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2023-08-15 00:30:36 +02:00 |
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Henrik Rydgård
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1b2cffe632
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Address feedback
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2023-08-14 11:06:20 +02:00 |
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Henrik Rydgård
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aadb700505
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Fix turning off VSync on Android, logic fix
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2023-08-14 11:02:29 +02:00 |
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Henrik Rydgård
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ff6e118fff
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Get rid of a lot of ifdefs around presentation mode. Instead, set things dynamically.
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2023-08-14 11:02:29 +02:00 |
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Henrik Rydgård
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bec9c5611e
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Rename PresentationMode to PresentMode
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2023-08-14 11:02:29 +02:00 |
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Henrik Rydgård
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dc4de340b3
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Some debug overlays don't make sense when not in-game, disable them. Minor feedback fixes.
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2023-08-13 21:54:24 +02:00 |
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Henrik Rydgård
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e651d6e59f
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Finish the separation of EndFrame and Present.
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2023-08-13 18:40:35 +02:00 |
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Henrik Rydgård
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377704f195
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OpenGL: Split submit and presentation into two tasks, but schedule them together
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2023-08-13 18:40:35 +02:00 |
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Henrik Rydgård
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86fcb28d4d
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Remove "bool retainControl_" for simplicity. Not needed.
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2023-08-13 18:40:35 +02:00 |
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Henrik Rydgård
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cf83be8b3c
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Very small memory leak fix
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2023-08-13 13:55:51 +02:00 |
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Henrik Rydgård
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0ccd29f2ba
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Revert "OpenGL: Separate submit/present for this backend as well"
This reverts commit 0143d67f9b.
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2023-08-12 13:35:21 +02:00 |
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Henrik Rydgård
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ed9b033f7d
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D3D9/11: Move away from using context->SwapBuffers(), instead move present to draw_->Present().
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2023-08-11 01:57:02 +02:00 |
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Henrik Rydgård
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1bdbef487b
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D3D11: Pass the swapchain pointer into the thin3d context
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2023-08-11 01:57:02 +02:00 |
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Henrik Rydgård
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0143d67f9b
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OpenGL: Separate submit/present for this backend as well
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2023-08-10 17:46:10 +02:00 |
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Henrik Rydgård
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0deefb82a9
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thin3d: Merge BeginFrame and SetDebugFlags (set them every frame anyway)
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2023-08-10 17:15:54 +02:00 |
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Henrik Rydgård
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1b6d4df3a4
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Move the EndFrame/Present split one level out, to NativeApp.cpp
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2023-08-10 09:59:29 +02:00 |
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Henrik Rydgård
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e06e919624
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VulkanRenderManager: Split finish and present (so we can inject a wait in between if desired).
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2023-08-10 09:50:01 +02:00 |
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Henrik Rydgård
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86db91979f
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Turn off present-wait for now. Too many issues.
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2023-08-08 15:07:44 +02:00 |
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Henrik Rydgård
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652cc6cd65
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Race condition fix
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2023-08-08 14:00:58 +02:00 |
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Henrik Rydgård
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8fec4fb02f
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wip
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2023-08-08 13:26:27 +02:00 |
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Henrik Rydgård
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8e74907710
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Don't try to use VK_GOOGLE_display_timing on Mac/iOS. MoltenVK has an implementation that seems broken.
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2023-08-08 11:46:36 +02:00 |
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Henrik Rydgård
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a6b5340d97
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Don't crash if VK_KHR_present_id / VK_KHR_present_wait are not exposed (but feature still reported available)
Fixes the new crash in #17858
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2023-08-07 11:36:49 +02:00 |
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Henrik Rydgård
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5533d5ec57
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More lenient emoji check, remove unused variable
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2023-08-06 17:17:24 +02:00 |
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Henrik Rydgård
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63cfe28f61
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Implement color emoji support on Android
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2023-08-06 15:14:29 +02:00 |
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