Commit Graph
11573 Commits
Author SHA1 Message Date
Kingcom 0e6faa4719 Merge branch 'master' of https://github.com/hrydgard/ppsspp into StepOut 2013-08-11 10:32:19 +02:00
Henrik Rydgård c709315aff Merge pull request #3120 from unknownbrackets/gpu-thread
Fix some more GPU thread sync issues
2013-08-11 01:29:14 -07:00
Henrik Rydgård 3158b622bd Merge pull request #3121 from unknownbrackets/jit-vfpu
Add a few more OUT_EAT_PREFIX flags
2013-08-11 01:26:16 -07:00
Unknown W. Brackets 82aca253e4 Add a few more OUT_EAT_PREFIX flags.
Based on testing the instructions individually.  Cuts a few cases in God
Eater Burst where instructions bailed out of jit.
2013-08-10 23:19:03 -07:00
Unknown W. Brackets 169fbeaca6 As a safety, especially for win32, cap the wait. 2013-08-10 21:27:51 -07:00
Unknown W. Brackets 8786ec74ca Fix some potential threading probs with SymbolMap.
Got some strange crashes.
2013-08-10 20:54:55 -07:00
Unknown W. Brackets e0f699fd5f Use a possibly harmless hack to prevent hangs.
Not sure where the problem is, but this fixes it pretty consistently for
me... seems like lists are somehow not being processed after becoming
processable?
2013-08-10 20:03:43 -07:00
Unknown W. Brackets 639ab8306b SyncThread before deciding if the fbo is dirty.
Fixes fps drops in yet other games with multithreading enabled.
2013-08-10 18:45:07 -07:00
Unknown W. Brackets 26c072df51 Don't wait directly from GPUCommon, do it in sceGe.
Makes debugging a bit easier.
2013-08-10 18:24:40 -07:00
Unknown W. Brackets cfb1d02182 Oops, left these here. 2013-08-10 17:18:31 -07:00
Unknown W. Brackets 55c07bdc73 Avoid a possible thread sync issue.
Could be that it's about to wake listsync, does, and then we wait.
2013-08-10 17:18:31 -07:00
Henrik Rydgård 0ef02cddfa Merge pull request #3119 from unknownbrackets/gpu-thread
Sync the GPU thread on list/draw sync
2013-08-10 15:25:05 -07:00
Unknown W. Brackets abc396cbe1 Sync the GPU thread on list/draw sync.
Otherwise, the CPU gets ahead (inside the frame) and games get confused.
I don't think there's any good workaround to avoid this.
2013-08-10 15:16:49 -07:00
Henrik Rydgard 408e570469 Typo fix 2013-08-10 23:41:29 +02:00
Henrik Rydgard 89ddbb51bb Oops, XMM0 might be taken by temps. Also, s/GC_ALIGN16/MEMORY_ALIGN16 2013-08-10 23:39:24 +02:00
Henrik Rydgård 85e17f03cc Merge pull request #3118 from unknownbrackets/io-async
Prep work for pspFileSystem and two small fixes
2013-08-10 14:32:59 -07:00
Henrik Rydgard 4c6006190f Of course, found the real bug causing #3117 immediately after the revert. Fixed. 2013-08-10 23:32:12 +02:00
Henrik Rydgard a517b8d53f Fix #3117 (by reverting part of a previous change), plus a minor change that might speed GT up. 2013-08-10 23:25:55 +02:00
Unknown W. Brackets 3bba464451 Add one more missing sceCcc func. 2013-08-10 14:04:42 -07:00
Henrik Rydgard 0dac2b4783 Update native, minor UI stuff and cleanups 2013-08-10 23:04:23 +02:00
Unknown W. Brackets f68ebfe230 Fix savestates while not running.
Fixes #2791.
2013-08-10 14:04:23 -07:00
Unknown W. Brackets 54ca1e212f Unmount filesystems during HLE shutdown.
Fixes #3115.
2013-08-10 14:04:07 -07:00
Unknown W. Brackets 00ae811446 Shutdown the filesystem after HLE. 2013-08-10 14:01:44 -07:00
Kingcom 599c30d0a1 Merge branch 'master' of https://github.com/hrydgard/ppsspp 2013-08-10 21:20:34 +02:00
Henrik Rydgard d32e10ff0b Error handling improvements 2013-08-10 19:56:47 +02:00
Henrik Rydgard 1da49273b5 Address some complaints about touch button opacity 2013-08-10 19:23:50 +02:00
Henrik Rydgard bc84c135b3 Revert vscmp, didn't make a difference in the tests anyway 2013-08-10 19:22:33 +02:00
Unknown W. Brackets 333cc33efb Handle OpenFile() errors in a more threadsafe way.
Probably needs better cleanup though.
2013-08-10 09:54:14 -07:00
Henrik Rydgard 8ba8b3ddd2 gcc warning fix 2013-08-10 18:39:28 +02:00
Henrik Rydgard ca6de59019 Another attempt at frame timing / flip detection. Might solve some flicker issue. 2013-08-10 18:39:27 +02:00
Henrik Rydgard 4d4b2990ec GPU ShaderManager: Naming convention, inline a function 2013-08-10 18:39:27 +02:00
Henrik Rydgard 394f590c36 Failed attempt at implementing vsge/vslt. Dunno what's wrong but disabled for now. 2013-08-10 18:39:27 +02:00
Unknown W. Brackets b5ac31bbea Add locks to all the pspFileSystem methods. 2013-08-10 09:27:06 -07:00
Unknown W. Brackets 1b838c4403 Move ThreadEventQueue to its own file. 2013-08-10 09:08:31 -07:00
Henrik Rydgård d169c31e26 Merge pull request #3103 from CPkmn/patch-1
Sanity checks for shadow glyphs
2013-08-10 08:26:59 -07:00
Unknown W. Brackets e018b6f348 Merge pull request #3111 from raven02/patch-14
Fix broken texture in God of War.
2013-08-10 07:45:01 -07:00
raven02 6f994ec05f Fix texture broken in God of War 2013-08-10 21:56:52 +08:00
CPkmn 4fccf6771f Update PGF.cpp 2013-08-10 05:21:23 -07:00
Henrik Rydgård 1d38dfde78 Merge pull request #3109 from unknownbrackets/gpu-thread
Small refactoring in event queue logic, ignore multithreaded setting change
2013-08-10 03:42:32 -07:00
Unknown W. Brackets 7e56dcf665 Ignore changes to SeparateCPUThread after startup. 2013-08-10 03:36:22 -07:00
Unknown W. Brackets 450e4c7fea Factor out event queue logic to a template mixin. 2013-08-10 03:33:09 -07:00
Henrik Rydgard cd53dfdc9c Mark multithreading as experimental in the UI 2013-08-10 11:53:55 +02:00
Henrik Rydgard c6956c299a Don't leak cpuThread objects 2013-08-10 11:39:53 +02:00
Henrik Rydgard 360210876c Add multithread checkboxes to gl UI as well 2013-08-10 11:34:27 +02:00
Unknown W. Brackets a80a7690c8 Fix SyncThread() not syncing during last event. 2013-08-09 23:18:37 -07:00
Unknown W. Brackets 5e363bcbd2 Don't allow gpu->Flush() to be called publicly. 2013-08-09 22:57:54 -07:00
Unknown W. Brackets e82bae3708 Simplify easy_guard to avoid coding errors. 2013-08-09 22:57:53 -07:00
Unknown W. Brackets 1226c3dbd9 Try to prevent a deadlock if CPU doesn't NEXTFRAME. 2013-08-09 22:57:53 -07:00
Unknown W. Brackets e71cf2ec7e Don't queue Flush() etc. while on GPU thread.
Oops, that makes it not actually flush properly of course.

Also made a simpler guard wrapper to avoid extra braces in too many
places.  Reduced contention areas slightly.
2013-08-09 22:57:52 -07:00
Unknown W. Brackets 68fb78e203 Be more careful with the stall address.
In case it's moved while running the list.
2013-08-09 22:57:52 -07:00