Henrik Rydgard
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5b9bfd32f7
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Minor shader cleanup, fix a build error (see #4160)
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2013-10-13 18:45:16 +02:00 |
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Unknown W. Brackets
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479a9801d4
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Shutdown issues: the legend continues.
If the gpu was slow (softgpu for example), it might still be accessing
memory. Need to let it wake, and ignoring coreState too.
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2013-10-13 09:35:02 -07:00 |
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Unknown W. Brackets
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9cbb1cb8d3
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Warning fix.
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2013-10-13 09:34:54 -07:00 |
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Unknown W. Brackets
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8c022d56be
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Support non-pfat0 savestates, slightly hacky...
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2013-10-13 09:34:20 -07:00 |
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Henrik Rydgard
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40ee00bf46
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Add pfat0: as another synonym for ms0:
Might fix Fired Up save issues as reported in #1290.
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2013-10-13 13:52:48 +02:00 |
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Henrik Rydgard
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3af5a759b4
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Log some save state errors
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2013-10-13 13:46:44 +02:00 |
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Henrik Rydgård
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cdba174ab7
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Merge pull request #4148 from unknownbrackets/config-files
Allow config files and fonts to be on the memstick
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2013-10-13 04:01:01 -07:00 |
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Henrik Rydgård
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2546f236ee
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Merge pull request #4151 from shenweip/patch-4
Add NetconfDialog and partly implemented for it.
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2013-10-13 03:59:34 -07:00 |
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Henrik Rydgård
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ebe7b8b877
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Merge pull request #4157 from DanyalZia/patch-22
Make Cartoon and Natural Shader work in OpenGL ES
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2013-10-13 03:37:40 -07:00 |
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 danyalziaandDanyalZia
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58de5ce2fe
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Fix Android crash in Cartoon
Fix Android crash in Cartoon
Fix Android crash in Natural
Fix Android crash in Natural
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2013-10-13 15:27:41 +05:00 |
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Henrik Rydgard
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e54107033d
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Don't crash on post-shader compile errors.
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2013-10-13 12:06:55 +02:00 |
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Henrik Rydgård
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29dd284372
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Merge pull request #4156 from Kingcom/rotrfix
Fix rotrv (dis)assembly
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2013-10-13 01:42:54 -07:00 |
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Kingcom
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480c766776
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Fix rotrv (dis)assembly
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2013-10-13 10:36:43 +02:00 |
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Henrik Rydgård
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ec84f5068c
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Merge pull request #4152 from unknownbrackets/softgpu
Compare stencil correctly based on bitdepth (softgpu)
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2013-10-13 00:23:00 -07:00 |
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Henrik Rydgård
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03766f562f
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Merge pull request #4153 from unknownbrackets/shutdown
The shutdown adjustments keep coming
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2013-10-13 00:21:18 -07:00 |
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Unknown W. Brackets
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b54e557d19
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Actually, let's not wait at all in Core_Stop().
It just triggers the action on the other thread.
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2013-10-12 23:20:27 -07:00 |
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Unknown W. Brackets
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8ec2131795
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Don't double close the dsound thread.
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2013-10-12 23:19:56 -07:00 |
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Unknown W. Brackets
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a349ef0f52
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Might as well mutex here to be safe.
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2013-10-12 23:10:32 -07:00 |
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Unknown W. Brackets
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c1897b9e54
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Compare stencil correctly based on bitdepth.
All sorts of funny rules. See comments here:
https://github.com/hrydgard/ppsspp/pull/4150
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2013-10-12 22:20:38 -07:00 |
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shenweip
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8a6d36dcb0
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Fix
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2013-10-13 11:56:47 +08:00 |
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shenweip
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326d751945
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Partly implemented for NetconfDialog.
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2013-10-13 10:43:49 +08:00 |
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shenweip
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ce50086c81
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Add new files to cmake and Android.mk
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2013-10-13 10:32:56 +08:00 |
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shenweip
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1ff4b9c8ce
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Add PSPNetconfDialog.
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2013-10-13 10:26:51 +08:00 |
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Unknown W. Brackets
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98b49db82a
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Minor warning fixes.
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2013-10-12 16:49:22 -07:00 |
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Unknown W. Brackets
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775c37f387
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Override shaders by name.
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2013-10-12 16:48:06 -07:00 |
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Unknown W. Brackets
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74db6d4e26
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Load custom shaders from ms0:/PSP/shaders/.
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2013-10-12 16:44:46 -07:00 |
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Unknown W. Brackets
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49983fa1e4
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Also respect Windows absolute paths.
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2013-10-12 16:41:53 -07:00 |
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Henrik Rydgård
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f650a46783
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Merge pull request #4146 from thedax/fixRunCPUTests
Don't enable Run CPU Tests without the presence of g_Config.memCardDirectory/pspautotests/tests.
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2013-10-12 16:27:11 -07:00 |
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Henrik Rydgård
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eda6517202
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Merge pull request #4147 from thedax/fixTransKey
Use consistent "Postprocessing Shader" key.
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2013-10-12 16:26:59 -07:00 |
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The Dax
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ebe5834767
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Use consistent "Postprocessing Shader" key.
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2013-10-12 19:22:42 -04:00 |
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Unknown W. Brackets
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87781736c4
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Use ms0:/PSP/flash0/font/ as an override for fonts.
This won't work for games that use flash0:/ directly, but if they just use
the default fonts (which is common), it will work fine.
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2013-10-12 16:13:11 -07:00 |
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Unknown W. Brackets
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af2ccbb9da
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Rename flashDirectory to flash0Directory.
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2013-10-12 16:08:39 -07:00 |
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Unknown W. Brackets
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c0e3f1523e
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Respect ini file path on reset settings.
This is the easiest way to force settings to the memstick, but it means
erasing the existing ones.
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2013-10-12 16:05:00 -07:00 |
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Unknown W. Brackets
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79143b56d2
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Allow config files to be placed under the memstick.
This way, they can be configured more easily on Android, etc.
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2013-10-12 16:02:03 -07:00 |
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The Dax
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4f98e1de1e
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Don't enable Run CPU Tests without the presence of g_Config.memCardDirectory/pspautotests/tests. Restore the previous PSP_CoreParameter().pixelWidth & PSP_CoreParameter().pixelHeight before exiting RunTests.
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2013-10-12 16:01:22 -04:00 |
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Henrik Rydgård
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82c56dccff
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Merge pull request #4145 from unknownbrackets/shutdown
More shutdown tweaks
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2013-10-12 11:17:21 -07:00 |
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Henrik Rydgård
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ad7403446c
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Merge pull request #4127 from thedax/win32DynamicShaderMenu
Win32: Add a dynamically-created Postprocessing Shader popup menu.
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2013-10-12 11:16:45 -07:00 |
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Unknown W. Brackets
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a79b168acc
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Make sure the cpu thread ends on Core_Stop().
Sometimes it didn't, which was just a bit confusing.
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2013-10-12 10:55:31 -07:00 |
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Unknown W. Brackets
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585f86c805
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Make sure the io thread doesn't revive itself.
Stupid zombies. Stay dead.
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2013-10-12 10:54:57 -07:00 |
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The Dax
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2b12fc0c54
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Remove hack fix for switching shaders. Create new native messages for EmuScreen to avoid threading issues. Remove gpu function calls from WndMainWindow.cpp and use NativeMessageReceived instead.
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2013-10-12 13:51:27 -04:00 |
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The Dax
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9bd69cdc6d
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Make shader items checkable.
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2013-10-12 13:44:23 -04:00 |
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The Dax
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71087b41a2
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Don't try to go out of bounds. Still crashes without the Framebuffer.cpp edit, though..
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2013-10-12 13:44:23 -04:00 |
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The Dax
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8195804daa
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Remove accidentally committed cruft. Fix accidental comment edit.
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2013-10-12 13:44:23 -04:00 |
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The Dax
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d24fc7b559
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Fix a crash relating to switching shaders from the Win32 menu bar. Make Postprocessing Shaders menu translatable.
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2013-10-12 13:44:22 -04:00 |
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The Dax
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b07e14f98d
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Win32: Add dynamic submenu for Postprocessing Shaders.
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2013-10-12 13:44:22 -04:00 |
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Henrik Rydgård
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1f99be4131
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Merge pull request #4144 from unknownbrackets/debugger
Debugger changes, mostly reorganizing
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2013-10-12 10:40:39 -07:00 |
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Henrik Rydgård
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0cc74bdd67
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Merge pull request #4142 from DanyalZia/patch-21
Add two more shaders just for fun.
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2013-10-12 10:39:34 -07:00 |
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Unknown W. Brackets
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bfa4a87e2c
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Don't run the ingame loop while in the pause menu.
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2013-10-12 10:16:28 -07:00 |
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Unknown W. Brackets
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dc91bf2ca3
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Move GPU debug step/pause/messages out of Windows/.
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2013-10-12 10:03:31 -07:00 |
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Unknown W. Brackets
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72a2ff83ba
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Break on a changed texture only if enabled.
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2013-10-12 10:03:31 -07:00 |
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