Henrik Rydgård
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43240515de
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Fix weird axis mapping issue on Ouya
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2013-10-31 11:06:54 +01:00 |
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Henrik Rydgård
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cdee118c60
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Make the default control mapping on Ouya a bit more workable:
Start/Select are now mapped to the analog triggers instead of
non-existing buttons.
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2013-10-31 10:51:03 +01:00 |
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Henrik Rydgard
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ea2ad8da6e
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Hm, that seemed to break more than it fixed. reverted the last change.
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2013-10-31 02:09:19 +01:00 |
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Henrik Rydgard
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60d0f2adec
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Update native with fix for FBO setup bug. May have something to do with #4383 and #3267 and #1313 (dupes..)
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2013-10-31 01:49:05 +01:00 |
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Henrik Rydgard
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e356b7be55
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Update native: Let's try preferring modes with 24-bit depth. See native#144.
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2013-10-31 01:28:22 +01:00 |
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Henrik Rydgard
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65baad70ac
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Quick hack to avoid unthrottled getting stuck when alt-tabbing.
Assumes the default keymap of course but shouldn't really have any adverse
effects if you have remapped your controls.
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2013-10-31 00:35:02 +01:00 |
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Henrik Rydgard
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b9c908ba3f
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Update post-processing shaders to work again after removing u_viewproj.
Initialize some uninitialized variables.
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2013-10-31 00:07:55 +01:00 |
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Henrik Rydgård
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70e4214e2e
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Add comment with a link to an important github thread
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2013-10-30 23:08:03 +01:00 |
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Henrik Rydgård
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bd27042e88
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Update native
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2013-10-30 23:00:45 +01:00 |
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Henrik Rydgård
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07a868910e
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Add a temporary hack option that may help debugging the wipeout glow.
It reduces the glow problem by a lot but is obviously incorrect.
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2013-10-30 22:47:36 +01:00 |
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Henrik Rydgård
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357b133ff6
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No need to dirty the PROJ_THROUGH when only the proj matrix is being
changed.
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2013-10-30 22:47:36 +01:00 |
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Henrik Rydgård
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7e27bd9dc9
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Framebuffer draws: Get rid of the u_viewproj uniform matrix.
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2013-10-30 22:47:36 +01:00 |
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Henrik Rydgård
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e420d9d7ea
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Merge pull request #4375 from bollu/dPadVisibilityFix
fixed dPad visibility bug in layout screen
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2013-10-30 11:53:44 -07:00 |
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Henrik Rydgård
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7678107a4a
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Merge pull request #4380 from Bigpet/disasm_additions
added disasm debugger features to remove and add functions
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2013-10-30 11:45:59 -07:00 |
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Siddharth
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186f0a33ba
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fixed some more indentation
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2013-10-30 23:24:41 +05:30 |
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Siddharth
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b5d8601f98
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cleanup
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2013-10-30 23:22:46 +05:30 |
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Siddharth
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b87342a433
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now auto loads most recent save state
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2013-10-30 23:21:25 +05:30 |
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Siddharth
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10ca6cac90
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style changes
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2013-10-30 22:48:14 +05:30 |
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Siddharth
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6cd5b748eb
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created auto load feature
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2013-10-30 22:46:27 +05:30 |
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Igor Calabria
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2d22ccadca
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Fixes crash when server is not available
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2013-10-30 16:19:35 +00:00 |
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Igor Calabria
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13718aed6e
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Changes psp ram structs to use correct int types
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2013-10-30 16:10:59 +00:00 |
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Unknown W. Brackets
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1d14915d87
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Fix a string pointer comparison.
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2013-10-30 08:14:43 -07:00 |
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Peter Tissen
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d8b4ec6680
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added disasm debugger features to remove and add functions
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2013-10-30 16:13:18 +01:00 |
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Igor Calabria
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24d2ac7c1b
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Uses native mutex
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2013-10-30 14:56:08 +00:00 |
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Unknown W. Brackets
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8d3ba58936
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Cap the buffer size in sceAtracSetDataAndGetID().
Not sure if this should be done in the others or not...
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2013-10-30 07:55:47 -07:00 |
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Unknown W. Brackets
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696aa0f974
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Initialize atrac context values per PSP tests.
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2013-10-30 07:48:50 -07:00 |
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Unknown W. Brackets
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14cff41a9a
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Fix state value in atrac context with no buffer.
Unlikely games use this, but they could.
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2013-10-30 07:48:50 -07:00 |
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Unknown W. Brackets
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31112d1fa1
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Report and return errors for bad atrac data.
The PSP returns errors for invalid data, so we should too.
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2013-10-30 07:48:49 -07:00 |
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Unknown W. Brackets
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8dcc384dba
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Adjust some atrac reporting/logging.
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2013-10-30 07:48:49 -07:00 |
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Unknown W. Brackets
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3e0c37bb62
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Return an error when no data set yet.
Specifically this happens if you sceAtracGetAtracID, but don't set any
data yet. Games might check for it to load in data.
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2013-10-30 07:48:48 -07:00 |
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Unknown W. Brackets
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b7bd107956
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When using a bad atrac ID, return proper errors.
Tested each func with invalid ids.
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2013-10-30 07:48:48 -07:00 |
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Igor Calabria
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ca2b0a9b9a
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Uses native functions for timing
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2013-10-30 14:45:32 +00:00 |
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Unknown W. Brackets
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ee57498b16
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Add a setting to skip 0xDEADBEEF reg filling.
For debugging purposes. Can't think of a better way.
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2013-10-30 07:28:52 -07:00 |
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Igor Calabria
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abdcf5dbf9
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Typo in readme
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2013-10-30 14:24:13 +00:00 |
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Siddharth
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81cae1e446
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fixed dPad visibility
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2013-10-30 19:42:16 +05:30 |
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Henrik Rydgård
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0356663bd3
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Merge pull request #4372 from Kingcom/DebugFixes
Various debug UI fixes and enhancements
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2013-10-30 04:43:16 -07:00 |
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Henrik Rydgård
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54ea601a6d
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Merge pull request #4367 from DanyalZia/patch-33
Further shader Improvements and cleanup
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2013-10-30 04:29:51 -07:00 |
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Henrik Rydgård
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d644ce18f5
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Update native to choose a reasonable window size (SDL non-fullscreen)
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2013-10-30 12:22:48 +01:00 |
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Kingcom
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5bb7ac8b7e
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Various debug ui fixes and enhancements
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2013-10-30 12:12:33 +01:00 |
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Henrik Rydgård
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d3f9853d2d
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Also disable rendering resolution when render mode = non-buffered
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2013-10-30 12:12:28 +01:00 |
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Henrik Rydgård
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cbe8245bad
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Disable postprocessing shader choice when rendering mode = non-buffered
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2013-10-30 11:28:14 +01:00 |
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Unknown W. Brackets
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9ebaf7b68b
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Fill registers with 0xDEADBEEF after most syscalls.
Some, like sceMpegRingbufferPut(), we don't, since... it's complicated.
But most we do, like a real PSP does.
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2013-10-30 00:47:04 -07:00 |
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Unknown W. Brackets
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04ec987448
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Initialize thread regs with 0xDEADBEEF.
Also initialize the float regs to NaN.
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2013-10-29 21:39:24 -07:00 |
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Igor Calabria
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2c484c9bee
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Adds adhoc support notes on readme, and option to load server address from config
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2013-10-30 00:18:06 +00:00 |
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Igor Calabria
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0bc7dee02c
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Fixes time function
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2013-10-29 21:39:45 +00:00 |
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Igor Calabria
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28ab767c88
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Adds common sleep function, and implements ptp functions
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2013-10-29 21:39:45 +00:00 |
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Igor Calabria
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cce8ad050d
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Adds compability for packed structs on windows, and removes some redundant typedefs
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2013-10-29 21:39:45 +00:00 |
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Igor Calabria
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ecb1411f0f
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Fixes getPeerList, now it's using the correct pointer values in the struct
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2013-10-29 21:39:45 +00:00 |
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Igor Calabria
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5959f5b486
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Packs most of psp data structs and fixes sceNetAdhocctlGetParameter
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2013-10-29 21:39:45 +00:00 |
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Igor Calabria
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47947fd3f7
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adds some matching functions
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2013-10-29 21:39:45 +00:00 |
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