Commit Graph
11573 Commits
Author SHA1 Message Date
Henrik Rydgård 43240515de Fix weird axis mapping issue on Ouya 2013-10-31 11:06:54 +01:00
Henrik Rydgård cdee118c60 Make the default control mapping on Ouya a bit more workable:
Start/Select are now mapped to the analog triggers instead of
non-existing buttons.
2013-10-31 10:51:03 +01:00
Henrik Rydgard ea2ad8da6e Hm, that seemed to break more than it fixed. reverted the last change. 2013-10-31 02:09:19 +01:00
Henrik Rydgard 60d0f2adec Update native with fix for FBO setup bug. May have something to do with #4383 and #3267 and #1313 (dupes..) 2013-10-31 01:49:05 +01:00
Henrik Rydgard e356b7be55 Update native: Let's try preferring modes with 24-bit depth. See native#144. 2013-10-31 01:28:22 +01:00
Henrik Rydgard 65baad70ac Quick hack to avoid unthrottled getting stuck when alt-tabbing.
Assumes the default keymap of course but shouldn't really have any adverse
effects if you have remapped your controls.
2013-10-31 00:35:02 +01:00
Henrik Rydgard b9c908ba3f Update post-processing shaders to work again after removing u_viewproj.
Initialize some uninitialized variables.
2013-10-31 00:07:55 +01:00
Henrik Rydgård 70e4214e2e Add comment with a link to an important github thread 2013-10-30 23:08:03 +01:00
Henrik Rydgård bd27042e88 Update native 2013-10-30 23:00:45 +01:00
Henrik Rydgård 07a868910e Add a temporary hack option that may help debugging the wipeout glow.
It reduces the glow problem by a lot but is obviously incorrect.
2013-10-30 22:47:36 +01:00
Henrik Rydgård 357b133ff6 No need to dirty the PROJ_THROUGH when only the proj matrix is being
changed.
2013-10-30 22:47:36 +01:00
Henrik Rydgård 7e27bd9dc9 Framebuffer draws: Get rid of the u_viewproj uniform matrix. 2013-10-30 22:47:36 +01:00
Henrik Rydgård e420d9d7ea Merge pull request #4375 from bollu/dPadVisibilityFix
fixed dPad visibility bug in layout screen
2013-10-30 11:53:44 -07:00
Henrik Rydgård 7678107a4a Merge pull request #4380 from Bigpet/disasm_additions
added disasm debugger features to remove and add functions
2013-10-30 11:45:59 -07:00
Siddharth 186f0a33ba fixed some more indentation 2013-10-30 23:24:41 +05:30
Siddharth b5d8601f98 cleanup 2013-10-30 23:22:46 +05:30
Siddharth b87342a433 now auto loads most recent save state 2013-10-30 23:21:25 +05:30
Siddharth 10ca6cac90 style changes 2013-10-30 22:48:14 +05:30
Siddharth 6cd5b748eb created auto load feature 2013-10-30 22:46:27 +05:30
Igor Calabria 2d22ccadca Fixes crash when server is not available 2013-10-30 16:19:35 +00:00
Igor Calabria 13718aed6e Changes psp ram structs to use correct int types 2013-10-30 16:10:59 +00:00
Unknown W. Brackets 1d14915d87 Fix a string pointer comparison. 2013-10-30 08:14:43 -07:00
Peter Tissen d8b4ec6680 added disasm debugger features to remove and add functions 2013-10-30 16:13:18 +01:00
Igor Calabria 24d2ac7c1b Uses native mutex 2013-10-30 14:56:08 +00:00
Unknown W. Brackets 8d3ba58936 Cap the buffer size in sceAtracSetDataAndGetID().
Not sure if this should be done in the others or not...
2013-10-30 07:55:47 -07:00
Unknown W. Brackets 696aa0f974 Initialize atrac context values per PSP tests. 2013-10-30 07:48:50 -07:00
Unknown W. Brackets 14cff41a9a Fix state value in atrac context with no buffer.
Unlikely games use this, but they could.
2013-10-30 07:48:50 -07:00
Unknown W. Brackets 31112d1fa1 Report and return errors for bad atrac data.
The PSP returns errors for invalid data, so we should too.
2013-10-30 07:48:49 -07:00
Unknown W. Brackets 8dcc384dba Adjust some atrac reporting/logging. 2013-10-30 07:48:49 -07:00
Unknown W. Brackets 3e0c37bb62 Return an error when no data set yet.
Specifically this happens if you sceAtracGetAtracID, but don't set any
data yet.  Games might check for it to load in data.
2013-10-30 07:48:48 -07:00
Unknown W. Brackets b7bd107956 When using a bad atrac ID, return proper errors.
Tested each func with invalid ids.
2013-10-30 07:48:48 -07:00
Igor Calabria ca2b0a9b9a Uses native functions for timing 2013-10-30 14:45:32 +00:00
Unknown W. Brackets ee57498b16 Add a setting to skip 0xDEADBEEF reg filling.
For debugging purposes.  Can't think of a better way.
2013-10-30 07:28:52 -07:00
Igor Calabria abdcf5dbf9 Typo in readme 2013-10-30 14:24:13 +00:00
Siddharth 81cae1e446 fixed dPad visibility 2013-10-30 19:42:16 +05:30
Henrik Rydgård 0356663bd3 Merge pull request #4372 from Kingcom/DebugFixes
Various debug UI fixes and enhancements
2013-10-30 04:43:16 -07:00
Henrik Rydgård 54ea601a6d Merge pull request #4367 from DanyalZia/patch-33
Further shader Improvements and cleanup
2013-10-30 04:29:51 -07:00
Henrik Rydgård d644ce18f5 Update native to choose a reasonable window size (SDL non-fullscreen) 2013-10-30 12:22:48 +01:00
Kingcom 5bb7ac8b7e Various debug ui fixes and enhancements 2013-10-30 12:12:33 +01:00
Henrik Rydgård d3f9853d2d Also disable rendering resolution when render mode = non-buffered 2013-10-30 12:12:28 +01:00
Henrik Rydgård cbe8245bad Disable postprocessing shader choice when rendering mode = non-buffered 2013-10-30 11:28:14 +01:00
Unknown W. Brackets 9ebaf7b68b Fill registers with 0xDEADBEEF after most syscalls.
Some, like sceMpegRingbufferPut(), we don't, since... it's complicated.
But most we do, like a real PSP does.
2013-10-30 00:47:04 -07:00
Unknown W. Brackets 04ec987448 Initialize thread regs with 0xDEADBEEF.
Also initialize the float regs to NaN.
2013-10-29 21:39:24 -07:00
Igor Calabria 2c484c9bee Adds adhoc support notes on readme, and option to load server address from config 2013-10-30 00:18:06 +00:00
Igor Calabria 0bc7dee02c Fixes time function 2013-10-29 21:39:45 +00:00
Igor Calabria 28ab767c88 Adds common sleep function, and implements ptp functions 2013-10-29 21:39:45 +00:00
Igor Calabria cce8ad050d Adds compability for packed structs on windows, and removes some redundant typedefs 2013-10-29 21:39:45 +00:00
Igor Calabria ecb1411f0f Fixes getPeerList, now it's using the correct pointer values in the struct 2013-10-29 21:39:45 +00:00
Igor Calabria 5959f5b486 Packs most of psp data structs and fixes sceNetAdhocctlGetParameter 2013-10-29 21:39:45 +00:00
Igor Calabria 47947fd3f7 adds some matching functions 2013-10-29 21:39:45 +00:00