Commit Graph
11573 Commits
Author SHA1 Message Date
Unknown W. Brackets 6bee870ac9 Fix CompShiftVar for x86 jit.
In case rd == rs, need to load ECX first.  I can't find anything
else wrong with it for it to be disabled.
2013-02-02 14:02:07 -08:00
Unknown W. Brackets f777c872e6 Jit unaligned reads/writes.
This mostly just improves perf on debug, not really on the map for release.
2013-02-02 13:12:34 -08:00
raven02 eb639d18b4 Init first and second buffer struct 2013-02-03 04:53:43 +08:00
Unknown W. Brackets bab7947be6 Read delay slots as instructions not mem.
Just in case - could be a jump target, maybe?  Never seen it, though.
2013-02-02 11:46:35 -08:00
Henrik Rydgård b7066a46a0 Merge pull request #567 from xsacha/7bba8c68c478e49bd1e170b34b204164fdf41340
Fix Jit on Symbian
2013-02-02 11:34:12 -08:00
Henrik Rydgård 607a585492 Merge pull request #563 from Xele02/qt_work
[Qt-desktop] Allow user keys binding
2013-02-02 10:19:34 -08:00
Xele02 706ac18ec1 Update psp image with one I made. 2013-02-02 17:43:56 +01:00
Xele02 d5c2560212 Add window to config key bindings
Save the bindings in the conf file in a map.
2013-02-02 17:43:56 +01:00
Xele02 f7205f6543 Force Qt to build the libs in order, and relink exe if a lib change 2013-02-02 17:43:56 +01:00
Henrik Rydgard ec7dd1f5b1 Merge branch 'master' into framebuffer-texture 2013-02-02 13:42:44 +01:00
Henrik Rydgard 510f1ac3f4 Some misc GE constant renames / disasm 2013-02-02 13:40:26 +01:00
Henrik Rydgard 0769a1d3e8 I think I finally understood how origin-relative GE jumps are supposed to work. 2013-02-02 13:38:34 +01:00
Henrik Rydgard 78906531f9 Try the buffer clearing optimization on mobile again. Let me know if this causes black screens that weren't there before. 2013-02-02 12:38:25 +01:00
Henrik Rydgard ddd0ce4c18 Implement a PSP model checking function, comment fix 2013-02-02 12:38:24 +01:00
Henrik Rydgard 76acd62e6e Try to adjust texture size for fbo dimension 2013-02-02 12:37:41 +01:00
Henrik Rydgård 8af2659525 Merge pull request #565 from unknownbrackets/mpeg-fix
Basic sceMpegAvcDecodeYCbCr()
2013-02-02 02:45:57 -08:00
Unknown W. Brackets da446abf50 Add a sceMpegAvcDecodeYCbCr() like sceMpegDecode().
Kinda hacky but it seems to make Persona 1 happy.
2013-02-02 01:51:41 -08:00
Unknown W. Brackets bdd3a6c517 Avoid the annoying static on some videos. 2013-02-02 01:49:12 -08:00
Henrik Rydgård 51ab14534d Merge pull request #564 from unknownbrackets/audio-minor
Fix things broken from the last Atrac changes
2013-02-02 01:30:48 -08:00
Unknown W. Brackets 56e051a9c4 Attempt at sceAtracResetPlayPosition(). 2013-02-01 23:16:18 -08:00
Unknown W. Brackets acdbc20024 Make it look a bit like we're decoding atrac. 2013-02-01 23:12:27 -08:00
Henrik Rydgård 23851e8b3b Merge pull request #562 from unknownbrackets/audio-minor
Audio / Atrac tweaks (needs more testing)
2013-02-01 10:34:47 -08:00
Henrik Rydgård 677787d209 Merge pull request #561 from raven02/master
Add PSP_SYSTEMPARAM_ID_INT_LOCK_PARENTAL_LEVEL (id=10)
2013-02-01 09:38:34 -08:00
raven02 9df9120d1b Add PSP_SYSTEMPARAM_ID_INT_LOCK_PARENTAL_LEVEL 2013-02-02 01:06:37 +08:00
Unknown W. Brackets 6d078ef8f3 More correctly lie that atrac decoding finished. 2013-02-01 08:59:39 -08:00
Unknown W. Brackets 5dcc72c1fe Keep track of the atrac buffer size and return it. 2013-02-01 08:59:23 -08:00
Unknown W. Brackets a77f9667bf Return saner fake sample sizes in atrac. 2013-02-01 08:40:36 -08:00
Unknown W. Brackets 0eaced4685 Track Atrac as a map and associate data. 2013-02-01 08:33:32 -08:00
Unknown W. Brackets 893ba662ae Allow sceAudioChReserve() to choose a channel.
Not just only -1.
2013-02-01 08:16:01 -08:00
Unknown W. Brackets d70639057e sceAudioOutputPannedBlocking() returns # samples.
Or seems to, anyway.  This fixes things like:

stdout: SCREAM: Lib wave didn't take all of our last submit (took 0 of
2048)!
2013-02-01 08:07:58 -08:00
Henrik Rydgård ccada661df Merge pull request #557 from unknownbrackets/jit-minor
Properly jit the break instruction
2013-02-01 00:59:58 -08:00
Unknown W. Brackets 44b5adeaac Properly jit the break instruction.
Otherwise, it just keeps on going past it.
We never want to hit this anyway, but it's good to know if we do.
2013-02-01 00:49:14 -08:00
Henrik Rydgård 61035cfb51 Merge pull request #550 from raven02/master
Set predict_nr = 0 when predict_nr greater than VAG array length
2013-02-01 00:18:31 -08:00
Henrik Rydgård a4967c6432 Merge pull request #556 from unknownbrackets/jit-minor
Fix the emitter assert for MOVSX
2013-02-01 00:13:31 -08:00
Unknown W. Brackets ec8f080491 Fix the emitter assert. 2013-01-31 23:29:00 -08:00
Unknown W. Brackets eb97a3bd15 Merge branch 'console-th' 2013-01-31 22:59:53 -08:00
Unknown W. Brackets d13e08423a Fix a console log crash when color is on the edge. 2013-01-31 22:58:16 -08:00
Henrik Rydgård 8023c949c6 Merge pull request #554 from Xele02/qt_work
[Qt-desktop] Fullscreen and small features
2013-01-31 22:55:32 -08:00
Henrik Rydgård ee8db3a4fc Merge pull request #555 from unknownbrackets/console-th
Console thread fix
2013-01-31 22:54:28 -08:00
Unknown W. Brackets ac59efad11 Use memcpy for console log to avoid terminators. 2013-01-31 22:25:28 -08:00
Unknown W. Brackets bc05f7fc85 Fix a stupid typo duplicating log messages. 2013-01-31 21:55:36 -08:00
Xele02 d903f05dde Make fullscreen works 2013-02-01 02:11:43 +01:00
Xele02 34946d2fd8 Correct exit crash
Save directory of last game
2013-02-01 02:11:43 +01:00
Henrik Rydgard a0c0d6a977 Initial support for texturing from framebuffers. 2013-02-01 00:18:23 +01:00
Henrik Rydgard 02936d5090 Don't use palette addr to build the cache key if the texture doesn't use one. 2013-02-01 00:02:50 +01:00
Sacha 7bba8c68c4 Fix JIT on Symbian (HACK). 2013-02-01 09:01:00 +10:00
Henrik Rydgard d8f4e27926 Rename ARMABI_MOVI2R to MOVI2R 2013-01-31 23:41:05 +01:00
Henrik Rydgård 3e31a3a5d3 Merge pull request #552 from xsacha/master
Updates to Qt and Symbian
2013-01-31 09:12:25 -08:00
Sacha 78f8dd0a1e Simplify Qt project files and make it easier to respond to updates. 2013-02-01 02:30:27 +10:00
Sacha 6d63403f69 Fix memory management for allocated block on Symbian. TODO: Use RChunks to make it more efficient. 2013-02-01 02:30:27 +10:00