Commit Graph
11573 Commits
Author SHA1 Message Date
Henrik Rydgård b5e4d67d74 Merge pull request #964 from Darth1701/master
Quick buildfix for scePsmf changes
2013-03-12 02:01:20 -07:00
Darth1701 88def44e24 Buildfix
A typo and a forgotten old Wrap
2013-03-12 09:51:50 +01:00
Henrik Rydgård cecdf312a0 Merge pull request #962 from unknownbrackets/jit-memcheck
Quick and dirty Windows UI for memchecks
2013-03-12 01:16:45 -07:00
Henrik Rydgård b40cf2b0f8 Merge pull request #957 from raven02/patch-3
Add two parameters for scePsmfPlayerSetTempBuf()
2013-03-12 01:16:05 -07:00
Henrik Rydgård d73cdcb1ce Merge pull request #956 from raven02/patch-2
Fake VOICETYPE_PCM code
2013-03-12 01:15:51 -07:00
Henrik Rydgård e098d6f03c Merge pull request #961 from unknownbrackets/debugger
Clean up disasm immediates
2013-03-12 01:14:11 -07:00
Unknown W. Brackets 34865fee34 Remove io debugging code accidentally left in. 2013-03-12 01:00:15 -07:00
Unknown W. Brackets 303058f492 Quick and dirty Windows UI for memchecks. 2013-03-12 00:53:49 -07:00
Unknown W. Brackets 243c8c7a34 Clean up disasm immediates.
They were still a bit wrong.
2013-03-11 23:45:29 -07:00
raven02 b07fe9da46 Should be good enough to remove now as we already identifed games use sceSasSetVoicePCM() 2013-03-12 12:17:19 +08:00
raven02 65589bf371 Add two parameters for scePsmfPlayerSetTempBuf 2013-03-12 11:54:52 +08:00
Sacha e4b43b73b4 Update version to v0.7 for Windows, Blackberry, Symbian 2013-03-12 12:44:30 +10:00
raven02 1593bc1cc2 Keep Write_U32 for ctx->mp3StreamPosition 2013-03-12 09:18:51 +08:00
raven02 4b86fd7567 Fake VOICETYPE_PCM code 2013-03-12 09:14:31 +08:00
raven02 bd39a69125 Add UseMediaEngine check 2013-03-12 08:41:46 +08:00
Henrik Rydgard 1cbc0deef6 Add stub for scePsmfSpecifyStream. 2013-03-12 00:17:24 +01:00
Henrik Rydgard f229cc0498 The å (å) got screwed up again. I give up. 2013-03-12 00:07:34 +01:00
Henrik Rydgård 3efb748b23 Merge pull request #939 from unknownbrackets/io-async
Handle async IO more correctly (testing/review)
2013-03-11 16:05:56 -07:00
Henrik Rydgard 2e6d68cb8f 7.0. Show git version in Windows about box. v0.7 2013-03-11 22:55:55 +01:00
Henrik Rydgard 3b15542e55 Just a restart warning in the ui 2013-03-11 22:45:28 +01:00
Henrik Rydgard 363522fdab gpu: unbind stuff that might get deleted 2013-03-11 22:22:22 +01:00
Henrik Rydgard a9e37cce0d Android ui tweaks 2013-03-11 22:22:07 +01:00
Henrik Rydgard 41b86aff3e Avoid displaying "Can't display japanese title" just for a TM sign 2013-03-11 21:32:14 +01:00
Henrik Rydgard 724a7c8c93 Revert latest fliptexture hack. This seems to work better. 2013-03-11 20:26:47 +01:00
Henrik Rydgård bb8ab4b1d5 Merge pull request #950 from unknownbrackets/debugger
Correct sign in disasm for immediates
2013-03-11 11:57:35 -07:00
Henrik Rydgard de469e77a4 Fix silly typo breaking alpha test in many cases. Make some log VERBOSE. 2013-03-11 19:40:47 +01:00
Henrik Rydgard 14b35c8d2d Turning off alpha test on GREATER than 0 and LESS than 255 wasn't safe. Only GEQUAL and LEQUAL, duh! 2013-03-11 19:29:13 +01:00
Henrik Rydgard 2b9a132440 Improve layout of settings screen to fit more on small displays. 2013-03-11 19:27:58 +01:00
Henrik Rydgard 1732d40da9 Make sure to zero-initialize vfb->fbo if buffered rendering off. 2013-03-11 18:51:46 +01:00
Henrik Rydgard ac47d74d7b Remove obviously useless alpha tests. May help speed on mobile GPUs a little. 2013-03-11 18:43:36 +01:00
Henrik Rydgard 3727d1837d Safety check to prevent a crash in Wipeout on Android. However, something is broken if we get here. 2013-03-11 18:24:29 +01:00
Unknown W. Brackets f7e476e72e Correct sign in disasm for immediates.
Fixes #943.
2013-03-11 08:55:33 -07:00
Henrik Rydgård 86683cef5e Merge pull request #949 from unknownbrackets/atrac-minor
Always say the second buffer isn't needed
2013-03-11 08:47:43 -07:00
Unknown W. Brackets e3aaf8284b Always say the second buffer isn't needed. 2013-03-11 08:36:47 -07:00
Henrik Rydgård 731244f021 Merge pull request #948 from unknownbrackets/perf
Improve speed of stepping in debug mode
2013-03-11 08:07:05 -07:00
Unknown W. Brackets 10db012237 Improve speed of stepping in debug mode.
Redraw was a killer.  It's still not fast...
2013-03-11 07:53:47 -07:00
Sacha 6321e488b4 Accelerometer support for Blackberry. Hardcode the path for fonts. 2013-03-11 22:07:07 +10:00
Unknown W. Brackets 26306342fd Simplify hleDelayResult()'s handler a bit. 2013-03-11 02:52:15 -07:00
Unknown W. Brackets f1e324da47 Add delays to sceIoDread(), which needs them.
Only the first time though.
2013-03-11 02:50:36 -07:00
Unknown W. Brackets 2b62bf5181 Add io delays to some misc io funcs. 2013-03-11 02:50:36 -07:00
Unknown W. Brackets 7726b95037 Reschedule / async in sceIoWrite as well. 2013-03-11 02:50:35 -07:00
Unknown W. Brackets 0fe7f3e8d3 Add delays for open, close, and getstat.
Actual delays for these seem much higher, but not sure.
2013-03-11 02:50:34 -07:00
Unknown W. Brackets fff8d0c7c4 Add a memory stick devctl to check writable.
Final Fantasy 4 seemed to want this.
2013-03-11 02:50:34 -07:00
Unknown W. Brackets f8d9846179 Add a few more umd devctl commands.
With help from jpcsp and testing.
2013-03-11 02:50:33 -07:00
Unknown W. Brackets 4a18ace1aa Cleanup some sceIoDevctl() umd commands.
Based on tests.
2013-03-11 02:50:33 -07:00
Unknown W. Brackets 70cbe30e45 Clean up sceIoIoctl() async and add delay.
A low estimate based on tests.
2013-03-11 02:50:33 -07:00
Unknown W. Brackets 0b9c248856 Reschedule in sceIoLseek() etc.
Also make it so we can return u64s easily in places...
2013-03-11 02:50:32 -07:00
Unknown W. Brackets feba421566 Make sceIoLseekAsync() etc. work better + cleanup.
No need to have this logic duplicated.
2013-03-11 02:50:32 -07:00
Unknown W. Brackets 0b097fb67b Make async IO actually wait for completion. 2013-03-11 02:50:32 -07:00
Unknown W. Brackets 2b8cb0011c sceIoRead() always reschedules, and handle async.
Tried to estimate some rough timing.  Fixes Unchained Blades.
2013-03-11 02:50:31 -07:00