Commit Graph
28 Commits
Author SHA1 Message Date
Unknown W. Brackets 4bc86afd5e Adjust some project filters. 2013-12-14 22:36:41 -08:00
Unknown W. Brackets 2757fb7096 Ignore import warnings from ffmpeg.
Seems to be a known issue with the msvc ffmpeg stuff.
2013-10-26 17:37:08 -07:00
The Dax 1f1c8e4a48 Remove avdevice.lib linker dependency/input for Headless and PPSSPP. 2013-10-26 15:54:17 -04:00
The Dax d102baacd0 Prep PPSSPP for Visual Studio 2013. 2013-09-17 10:27:06 -04:00
Ced2911 b084e5169a Merge branch 'master' of https://github.com/hrydgard/ppsspp into dx9windows
Conflicts:
	headless/Headless.vcxproj
2013-09-16 10:54:04 +02:00
Ced2911 5c4ed26442 Make the dx9 renderer working in headless mode 2013-09-16 09:42:30 +02:00
Henrik Rydgard 83f39fdaa6 Report the combination of bezier/spline + morph/skinning to see if it happens 2013-09-16 09:01:20 +02:00
Unknown W. Brackets 5617f07462 Fix dx9 so it builds on Windows (DOES NOT WORK.) 2013-09-15 23:22:10 -07:00
Henrik Rydgard 55aa3d13c7 Win32: Switch to a UNICODE build. This took quite a bit of fixing. 2013-08-26 19:00:16 +02:00
Henrik Rydgard 2afbc94734 Turn off RTTI, simulate it where needed. 2013-06-09 13:02:16 +02:00
Henrik Rydgard a3dd3b53c3 Implement a couple basic Psmf functions, unify some project settings, update native. 2013-06-05 21:24:14 +02:00
Henrik Rydgard 0c7833796b Merge branch 'master' into plugindownload
Conflicts:
	Core/Core.vcxproj
	Windows/PPSSPP.vcxproj
	native
2013-06-03 23:42:49 +02:00
Henrik Rydgard f0385aa2ac Use FFMPEG on 64-bit Windows, now that there's a build. 2013-06-03 21:46:10 +02:00
Henrik Rydgard b3f3305068 vcproj update: enable multithread build 2013-06-02 23:45:44 +02:00
Henrik Rydgard 059aed36ee Add on-screen feedback for some keyboard shortcuts (so you know which setting was changed) 2013-05-22 18:00:06 +02:00
Henrik Rydgard 96cb66a988 Windows: Use prebuilt FFMPEG for 32-bit builds. 2013-05-08 22:11:05 +02:00
Unknown W. Brackets acd0b471e7 Make sure that x64 uses all the same opt settings.
There were some differences.  Also, make debug use the same sse mode
release does so they have parity.
2013-04-28 22:22:01 -07:00
Henrik Rydgard 660d5700e7 Unify some VS project settings 2013-04-27 19:34:41 +02:00
Unknown W. Brackets ab37f6e760 Set a fixed base address in headless Windows.
This matches and makes x64 not crash with errors.
2013-04-10 21:31:07 -07:00
Henrik Rydgard 46b2e15945 Set _CRT_SECURE_NO_WARNINGS 2013-03-16 09:17:39 +01:00
Unknown W. Brackets 6a72b0d325 Separate out the actual screenshot comparison.
Fixes #109.
2013-02-08 00:25:29 -08:00
Florent Castelli e258227945 Fix Headless Windows project for x64 2012-12-30 17:18:36 +01:00
Unknown W. Brackets 03d9157d26 Draw offscreen in headless (Windows only.) 2012-12-29 23:21:55 -08:00
Henrik Rydgard 1b5407f505 Rewrite the vertex decoder a bit. Turn on SSE2 compiler flag etc. 2012-12-20 15:07:57 +01:00
Unknown W. Brackets 063f914ff3 Fix project files so things build again. 2012-11-24 09:20:53 -08:00
Henrik Rydgard ac910d7e75 Fix Windows and Android builds. 2012-11-05 15:42:21 +01:00
Arthur Blot 5b5618d32d Added ~PSP decryption system using kirk-engine 2012-11-05 14:59:38 +01:00
Henrik Rydgard 4f7ad15758 Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00