Commit Graph
30 Commits
Author SHA1 Message Date
Henrik Rydgard 20d4c34ff5 Add KillaMaakis CRT post shader 2013-12-11 09:37:05 +01:00
Henrik Rydgard 7eaec209d3 Set alpha to 1.0 in all the post shaders. Not that it should be required, but definitely recommended. 2013-12-04 15:38:38 +01:00
danyalzia 0bf06010bc Fix a stupid bug in bloom 2013-10-31 21:30:24 +05:00
Henrik Rydgard b9c908ba3f Update post-processing shaders to work again after removing u_viewproj.
Initialize some uninitialized variables.
2013-10-31 00:07:55 +01:00
danyalziaandDanyalZia 950c961dbc Shader Improvements and cleanup
Added sharpen shader

Added support for bloom and sharpen shader

cleanup

cleanup
2013-10-30 00:33:21 +05:00
danyalzia 6947261488 Slightly improves scanlines 2013-10-28 20:01:38 +05:00
Henrik Rydgard 3a787f46a5 Hide shaders we can't run on GLES2 2013-10-23 22:58:21 +02:00
danyalzia 11dd3250f1 Add a Better name for scanlines shader 2013-10-22 21:36:23 +05:00
danyalzia 125c4a8ec2 Improves scanlines fragment shader 2013-10-22 21:18:53 +05:00
Henrik Rydgard bf59f3db73 Add ugly hack setting for PowerVR to disable alpha test
Causes glitches but the speedup is truly massive in some games so I relent :/

Please do not report graphics bugs when this is enabled...

Future: Maybe remove this setting except on PowerVR?
2013-10-22 13:00:19 +02:00
Henrik Rydgard 7d8aed096a Add proper support for upscaling shaders, add Spline36 upscaling
Spline36 isn't as amazing as I had hoped heh. And it will need work to
work in GLSL ES. Anyway...

This also renames u_texcoordDelta to u_texelDelta to fit in with u_pixelDelta.
2013-10-22 12:18:49 +02:00
Unknown W. Brackets 7c8a6c88d6 Be more specific about type in the scanline shader.
Man, so picky.  May improve #4188.
2013-10-14 16:11:42 -07:00
danyalzia 90c8cba39e Update scanlines.fsh 2013-10-15 02:46:28 +05:00
danyalzia 2f95aef77c Fix Scanlines for Android 2013-10-15 02:43:19 +05:00
danyalzia 3c3178e4a0 Fix AA-Color for Android 2013-10-15 02:40:00 +05:00
danyalziaandDanyalZia d45049e7b5 Update defaultshaders.ini
Update natural.fsh

Create 4xhqglsl.vsh

Update 4xhqglsl.vsh

Create 4xhqglsl.fsh

Create aacolor.vsh

Create aacolor.fsh

Update cartoon.vsh

Update cartoon.fsh

Update cartoon.fsh

Update cartoon.fsh

Update and rename Scanlines.fsh to scanlines.fsh

Update aacolor.fsh

Update 4xhqglsl.vsh

Update aacolor.vsh

Update cartoon.vsh
2013-10-14 21:22:33 +05:00
Henrik Rydgard 5b9bfd32f7 Minor shader cleanup, fix a build error (see #4160) 2013-10-13 18:45:16 +02:00
danyalziaandDanyalZia 58de5ce2fe Fix Android crash in Cartoon
Fix Android crash in Cartoon

Fix Android crash in Natural

Fix Android crash in Natural
2013-10-13 15:27:41 +05:00
danyalzia 7c19452748 Add two more shaders, Scanlines and Cartoon 2013-10-12 21:16:12 +05:00
danyalzia feed5a2246 Create Scanlines.fsh 2013-10-12 21:13:30 +05:00
danyalzia 2be4bd393a Create Cartoon shader.vsh 2013-10-12 21:12:16 +05:00
danyalzia a234dd397e Create Cartoon shader.fsh 2013-10-12 21:05:46 +05:00
Henrik Rydgård ae30f6ec95 Merge pull request #4130 from DanyalZia/patch-19
Fixes Natural Shader
2013-10-12 02:36:39 -07:00
danyalzia ddf5b30f4e Fix AMD crash issue in inversecolors.fsh 2013-10-12 12:04:53 +05:00
danyalzia 48cee86d27 Fixes Natural Shader 2013-10-12 11:48:38 +05:00
Henrik Rydgard dbc1c66c48 Two more post processing shaders just for fun. Vignette looks pretty nice. 2013-10-12 02:56:34 +02:00
Henrik Rydgard e0b19decca Add generic "PostShader" functionality, replacing FXAA (it's one of them).
Replaces #4018, sorry DanyalZia :)
2013-10-12 02:05:55 +02:00
Henrik Rydgard a5d30d2f02 Enable FXAA on mobile. Hopefully the buildbot will copy the shader, too... 2013-09-28 23:51:10 +02:00
Henrik Rydgard e7fc1e3d8b Fix bug in FXAA shader that could cause the AMD issue 2013-09-26 14:32:49 +02:00
Henrik Rydgard b10e2bce3c Add FXAA antialiasing on non-mobile. Works best when render resolution = window size. 2013-09-26 12:41:59 +02:00