Commit Graph
73 Commits
Author SHA1 Message Date
Peter Tissen b991d49049 Add Windows touch support
This is disabled by default

break out WindowsTouchHandler into a seperate Class ,  that file is way too big anyway
2014-01-22 21:25:49 +01:00
Unknown W. Brackets 8af9f62f6b windows: Move rawinput stuff into its own file. 2014-01-19 11:59:11 -08:00
Unknown W. Brackets ed759d32ff Correctly identify a blockwise memcpy.
Oops, I didn't realize this one went in blocks of 16.
2013-12-27 21:39:05 -08:00
Sacha 0a0351d2b0 Windows buildfix. Needed path in UI.vcxproj. 2013-12-08 03:21:40 +10:00
Sacha dde88b6ebd Windows/Android buildfix. 2013-12-08 02:49:51 +10:00
Henrik Rydgard 6a8123b397 Add some ios files to the Windows project to make them searchable in VS.
Doesn't do anything.
2013-12-04 19:56:05 +01:00
Unknown W. Brackets 2757fb7096 Ignore import warnings from ffmpeg.
Seems to be a known issue with the msvc ffmpeg stuff.
2013-10-26 17:37:08 -07:00
The Dax 3a1a72c846 Remove stray xinput.lib dependency. 2013-10-26 16:30:49 -04:00
The Dax 1f1c8e4a48 Remove avdevice.lib linker dependency/input for Headless and PPSSPP. 2013-10-26 15:54:17 -04:00
Henrik Rydgard 0fc830cf6f Fix vcxproj 2013-10-22 19:56:05 +02:00
Henrik Rydgard f5a63d7d41 Better fix for the UINT_64 define issue on android 2013-10-20 13:52:31 +02:00
Henrik Rydgard 0c2c1751f5 Windows: Let's not link with D3DX, requiring that DLL, until we actually use the D3DX shader compiler. 2013-10-15 01:16:43 +02:00
Unknown W. Brackets d5af703a5a Add a stub for a vertex preview. 2013-10-13 13:52:21 -07:00
Kingcom 1d0ff8809b Dump memory dialog 2013-10-01 21:11:41 +02:00
Unknown W. Brackets 37d94b041e Add a tab for flags to the ge debugger. 2013-09-30 07:48:54 -07:00
Kingcom aae0b98cfe Display list tab 2013-09-29 01:02:05 +02:00
Kingcom 72faf8c8ab Move tab control into separate class 2013-09-28 20:57:02 +02:00
Kingcom 98f4273dcc Simple display list view 2013-09-25 15:24:53 +02:00
Unknown W. Brackets d38916dea7 Add a quick and dirty render preview.
Now it's actually semi useful already.
2013-09-22 19:05:33 -07:00
Unknown W. Brackets 2ad5167f75 Better to have its own directory. 2013-09-22 11:03:29 -07:00
Unknown W. Brackets 18b70c89ef Add an initial GE debugger interface on Windows. 2013-09-22 10:27:09 -07:00
The Dax 01ab8b7555 Fix x64 debug build. 2013-09-17 10:27:06 -04:00
The Dax d102baacd0 Prep PPSSPP for Visual Studio 2013. 2013-09-17 10:27:06 -04:00
Unknown W. Brackets 5617f07462 Fix dx9 so it builds on Windows (DOES NOT WORK.) 2013-09-15 23:22:10 -07:00
Henrik Rydgard 8c4503c638 Add a micro version of the DX SDK as submodule, to keep the buildbot running. 2013-09-15 16:15:12 +02:00
papel 942cf9a57f Change encoding of ppsspp.rc 2013-09-05 21:48:32 -03:00
Henrik Rydgard 18c2342ea9 Move unicode text out to assets/langregion.ini . Gah. 2013-09-04 13:25:57 +02:00
Henrik Rydgard 55aa3d13c7 Win32: Switch to a UNICODE build. This took quite a bit of fixing. 2013-08-26 19:00:16 +02:00
Henrik Rydgard fafa9c9bfd Dynamically load XInput, lets us to map the home button with a trick
Also avoids failing to start if XInput 1.3 is not installed.
2013-07-23 00:12:26 +02:00
Kingcom 24559491f0 Thread list in disassembly window 2013-07-02 23:21:20 +02:00
Kingcom 15eb8c8657 Breakpoint window 2013-07-02 00:20:19 +02:00
Kingcom e3d3d75e38 Moved expression parser to native and changed how it's accessed 2013-07-01 01:41:06 +02:00
Kingcom 41ed77f66a Add a memory view control to the disassembly window 2013-06-30 13:42:19 +02:00
Kingcom ab1aa09dce Expression parser 2013-06-29 15:17:00 +02:00
Henrik Rydgard 2afbc94734 Turn off RTTI, simulate it where needed. 2013-06-09 13:02:16 +02:00
Henrik Rydgard 94cce219a8 project file fix: Set LTCG to default, as suggested in #2138. 2013-06-08 11:41:19 +02:00
Henrik Rydgard 0c7833796b Merge branch 'master' into plugindownload
Conflicts:
	Core/Core.vcxproj
	Windows/PPSSPP.vcxproj
	native
2013-06-03 23:42:49 +02:00
Henrik Rydgard f0385aa2ac Use FFMPEG on 64-bit Windows, now that there's a build. 2013-06-03 21:46:10 +02:00
Henrik Rydgard b3f3305068 vcproj update: enable multithread build 2013-06-02 23:45:44 +02:00
nachumeandHenrik Rydgard 4062059c2e Add check init Controls Dialog and ControlMapping constructor 2013-05-18 22:59:13 +02:00
Henrik Rydgard 96cb66a988 Windows: Use prebuilt FFMPEG for 32-bit builds. 2013-05-08 22:11:05 +02:00
Unknown W. Brackets acd0b471e7 Make sure that x64 uses all the same opt settings.
There were some differences.  Also, make debug use the same sse mode
release does so they have parity.
2013-04-28 22:22:01 -07:00
aquanull 0a300669c4 Fix serious text/background misalignment in Controls dialog under many user-defined Windows font DPI settings. The background picture is now being stretched according to the size of the client area of the dialog.
In addition, change the encoding of ppsspp.rc to UCS-2/UTF-16 LE as it seems to be the only way to fix displaying of a certain non-ASCII character 'å' used in the version info of the compiled executable under cp1252-incompatible Windows locales.
2013-04-28 08:02:52 +08:00
Henrik Rydgard 660d5700e7 Unify some VS project settings 2013-04-27 19:34:41 +02:00
Unknown W. Brackets ab37f6e760 Set a fixed base address in headless Windows.
This matches and makes x64 not crash with errors.
2013-04-10 21:31:07 -07:00
CrazyMax 6d2abe95b4 Windows: add support DirectInput gamepads (devices); 2013-04-01 04:55:38 +03:00
Henrik Rydgard 4bca64f5cf New touch crosspad that can do diagonals 2013-03-30 16:48:38 +01:00
Henrik Rydgard 7425532e99 Move non-Android specific stuff from android/jni to /UI.
Move source_assets one level up, too.
Also, start prototyping GameInfoCache, you'll see what it's for soon...
2013-03-30 15:46:26 +01:00
Henrik Rydgard e7989e88d8 Upgrade native. Build the GL UI on Windows too (but don't run it yet). 2013-03-29 14:41:28 +01:00
Henrik Rydgard 46b2e15945 Set _CRT_SECURE_NO_WARNINGS 2013-03-16 09:17:39 +01:00