Commit Graph
31 Commits
Author SHA1 Message Date
Unknown W. Brackets fcc77f525f Implement some basic vertex previews on prim.
3D doesn't work correctly (sometimes it does...)  2D should be working.
2013-11-17 13:27:50 -08:00
Unknown W. Brackets d5af703a5a Add a stub for a vertex preview. 2013-10-13 13:52:21 -07:00
Unknown W. Brackets 5cf13ee84a Add "Step Prim" button, reorganize buttons a bit. 2013-10-13 13:52:20 -07:00
Unknown W. Brackets d79a9bff6d Add a simpler break on next texture. 2013-10-12 10:03:30 -07:00
Unknown W. Brackets 2584d0e67f Use a more foolproof texture breaking method. 2013-10-12 10:03:30 -07:00
Unknown W. Brackets 3ac5198b89 Migrate texture breakpoints as well. 2013-10-12 10:03:29 -07:00
Unknown W. Brackets c8d2c45590 Move GE debugger breakpoints out of Windows/ code. 2013-10-12 10:03:28 -07:00
Unknown W. Brackets dd314c83bd Add texture and frame break buttons. 2013-10-08 00:04:11 -07:00
Unknown W. Brackets ff0e9cf32d Make it possible to flip flags in the ge debugger. 2013-10-06 22:17:56 -07:00
Unknown W. Brackets 3e7f7e9abd Add tabs for depth/stencil to ge debugger. 2013-10-06 22:17:54 -07:00
Unknown W. Brackets c104c6dee8 Add plumbing to show depth/stencil in ge debugger. 2013-10-05 17:27:28 -07:00
Kingcom f388697f88 Right click menu for CtrlDisplayListView 2013-10-02 00:41:37 +02:00
Unknown W. Brackets 444784d3cc Add basic plumbing for texture breakpoints. 2013-10-01 07:53:00 -07:00
Kingcom 5effea670a Toggle display list breakpoints 2013-10-01 12:05:19 +02:00
Unknown W. Brackets 97de7a6fbd Add a tab for texture-related settings to GE dbg. 2013-09-30 08:18:28 -07:00
Unknown W. Brackets d0abc03be4 Add a few more tabs (not complete.) 2013-09-30 07:48:54 -07:00
Unknown W. Brackets 37d94b041e Add a tab for flags to the ge debugger. 2013-09-30 07:48:54 -07:00
Kingcom aae0b98cfe Display list tab 2013-09-29 01:02:05 +02:00
Kingcom 72faf8c8ab Move tab control into separate class 2013-09-28 20:57:02 +02:00
Kingcom c4dbe37444 Add function to add a Dialog tab 2013-09-28 17:23:14 +02:00
Kingcom 478962ae2c Resize GEDebugger and save position 2013-09-28 16:04:56 +02:00
Kingcom 513223ea4f -Step through display list with F10/F11
-accelerator changes
2013-09-28 14:34:08 +02:00
Kingcom b6d49f09bc Merge branch 'master' of https://github.com/hrydgard/ppsspp into GEDebugger
Conflicts:
	Windows/GEDebugger/GEDebugger.cpp
	Windows/GEDebugger/GEDebugger.h
	Windows/ppsspp.rc
	Windows/resource.h
2013-09-28 10:39:28 +02:00
Unknown W. Brackets d734b59904 Add a preview for the current texture as well. 2013-09-27 22:46:09 -07:00
Kingcom c86d3b81d9 Some more changes 2013-09-27 18:03:08 +02:00
Kingcom 7945f5cb7f Make GEDebugger the parent, not the tab control 2013-09-27 15:38:20 +02:00
Kingcom 68edc4ffcf Add tab control to GEDebugger 2013-09-27 13:11:11 +02:00
Kingcom 312f957963 Change how SimpleGLWindow is constructed and move it to the resource file 2013-09-24 20:06:25 +02:00
Unknown W. Brackets 4cae7bf8d3 Defer initialization of the GE dbg preview.
Maybe it's causing slowdown on some cards to init a new context?
2013-09-23 23:45:37 -07:00
Unknown W. Brackets d38916dea7 Add a quick and dirty render preview.
Now it's actually semi useful already.
2013-09-22 19:05:33 -07:00
Unknown W. Brackets 2ad5167f75 Better to have its own directory. 2013-09-22 11:03:29 -07:00