Commit Graph

38 Commits

Author SHA1 Message Date
Henrik Rydgard d19d041640 GPU disasm: Show opcodes. Also disable some warnings and update submodules. 2014-01-15 17:00:20 +01:00
Henrik Rydgard 4363d31ec2 Fix GeDescribeVertexType 2013-11-26 14:12:14 +01:00
Henrik Rydgard 4daebe9b0f When logging PRIM commands, print the prim number 2013-11-08 20:36:42 +01:00
Unknown W. Brackets 59bfaa30c7 Copy/paste fail. 2013-10-14 19:33:35 -07:00
Unknown W. Brackets 991aa03273 A few more texture related formats. 2013-10-13 13:52:23 -07:00
Unknown W. Brackets 428a8181e5 Format stencil and alpha tests differently.
One is the stored value on the right, the other is the vertex value on
the left.
2013-10-13 13:52:21 -07:00
Henrik Rydgard 5c8a74d911 Stencil rectangle clears: Take the value from the second vertex. 2013-10-10 21:36:32 +02:00
Unknown W. Brackets 81e71dd8d7 Add a way to get to the current texture as well. 2013-09-27 22:46:08 -07:00
Unknown W. Brackets 2e8b475789 Don't ignore the low bits of the framebuf pointer. 2013-09-07 02:01:01 -07:00
Unknown W. Brackets 0a217a1254 Use accessors better for block transfers. 2013-08-24 11:34:36 -07:00
Henrik Rydgard 416f0c56e8 Experiment: Use glBlendFuncSeparate to not change dest alpha when blending.
Fixes Persona blending issues.
2013-08-22 19:14:04 +02:00
Henrik Rydgard a517b8d53f Fix #3117 (by reverting part of a previous change), plus a minor change that might speed GT up. 2013-08-10 23:25:55 +02:00
Henrik Rydgard 773115bb6d GPU: tiny optimization and log fix 2013-08-06 19:08:38 +02:00
King_DuckZ 61500281a9 Warning fix on Intel compiler. 2013-05-30 15:42:11 +02:00
Unknown W. Brackets 39c0e6c096 Add reporting for unsupported GE commands.
And clean up some disasm for a couple others.
2013-05-12 10:30:26 -07:00
Unknown W. Brackets 347bccf9bc Fix bone matrix number disasm. 2013-05-11 10:31:04 -07:00
Unknown W. Brackets a22934885d Improve GE disasm for a few commands. 2013-05-11 10:16:56 -07:00
Unknown W. Brackets fd0c368037 Fix texfunc disasm missing color doubling. 2013-05-04 15:36:23 -07:00
Unknown W. Brackets 320951a77c Disasm the GE blend mode better. 2013-04-30 00:17:39 -07:00
Unknown W. Brackets 46ab5cd0f7 Fix typo in GeDisasm texture format. 2013-04-25 07:49:51 -07:00
Unknown W. Brackets 6be092b4de Make sure to print all GE command data in disasm.
Even if part of it shouldn't be used, if it is, that may be important.
2013-04-23 08:08:11 -07:00
Unknown W. Brackets 4075295327 Show more vertex type info in the GE frame dump. 2013-04-23 07:00:37 -07:00
Unknown W. Brackets b84dadfd3a Add NOP to GE disasm. 2013-04-22 22:04:26 -07:00
Unknown W. Brackets bf808064b2 Add a function to pretty-print vertex type.
For easier debugging.
2013-04-22 22:04:26 -07:00
Unknown W. Brackets 0e0b074ed7 Correct dest stride on GPU block transfer. 2013-04-08 08:36:51 -07:00
Henrik Rydgard d96c588288 Cache vertex decoders. No big boost now, but opens for optimizing them more, and lets us keep stats of the most common ones. 2013-03-24 12:28:42 +01:00
Xele02 69b837f18b Add debug dialogs (DisAsm, Memory, VFPU).
New features : Breakpoint display, thread status, display list status
Update translation and start french translation
2013-02-10 17:33:34 +01:00
Henrik Rydgard ca347da99c Depth range should not be applied in through mode. Fixes sky in Wipeout Pure. 2013-02-09 20:53:32 +01:00
lioncash 025a1351b4 Get rid of unused iterators.
Also fix the formatting in 3 sprintf calls.
2013-02-04 08:49:58 -05:00
Henrik Rydgard a54fb0e55d Disassemble a few more Ge ops. 2013-02-04 00:03:23 +01:00
Henrik Rydgard 00f9c97479 Seems vertex/index addresses should be computed through the same mechanism as jumps.
Gets rid of bad vertex address messages in Sol Trigger.
2013-02-02 23:48:22 +01:00
Henrik Rydgard 510f1ac3f4 Some misc GE constant renames / disasm 2013-02-02 13:40:26 +01:00
Henrik Rydgard 0769a1d3e8 I think I finally understood how origin-relative GE jumps are supposed to work. 2013-02-02 13:38:34 +01:00
Henrik Rydgard 7a5aa60b3a Disasm GE_CMD_REVERSENORMAL 2013-01-25 18:29:13 +01:00
Henrik Rydgard 14d26141a5 TextureCache_Invalidate now does a range match instead of just checking if the texture address was in range. 2013-01-22 22:03:39 +01:00
Henrik Rydgård 75ce287213 Add more stuff to GeDisasm. Advance index pointer on indexed draws. 2012-12-28 20:54:00 +01:00
Henrik Rydgård e2cc226d0d Just some cleanup of GPU code 2012-12-28 20:54:00 +01:00
Henrik Rydgård 57b4d658cc Don't log display lists, instead dump them on demand.
Makes it fairly convenient to dump and look at display lists at run time
on non windows platforms. Adding a menu item on Windows should be
trivial.
2012-12-27 23:38:55 +01:00