Commit Graph
5276 Commits
Author SHA1 Message Date
Unknown W. Brackets b5ac7eead1 Cleanup some SAS constructors. 2013-06-11 00:37:29 -07:00
Unknown W. Brackets 2ce4cd245f Allow a video end a couple packets from end.
Fixes #2206, Patapon 3.  Possibly we don't even need this check at all,
but I'm not sure.
2013-06-10 23:18:36 -07:00
Unknown W. Brackets 4cbd44a6ca Add fixes to sceMpegAvcDecodeYCbCr().
It seems a lot like sceMpegAvcDecode(), these are just copy/paste.
2013-06-10 23:18:08 -07:00
Henrik Rydgard e115ed4187 Work-around crash in sceMpeg with bad ringbuffer address.
Add reminder on first run to access the ingame menu with ESC on windows.
2013-06-11 00:51:10 +02:00
Henrik Rydgard 4bc25c91d8 Add option to have PPSSPP stay on top of other windows. Fixes #2199 2013-06-10 23:45:12 +02:00
Henrik Rydgard 43af3d81d1 Add STATE_SUSTAIN code similar to JPCSP, should fix sound fx again in some games.
Please comment in the github commit if this breaks anything. Fixes #2189
2013-06-10 22:18:50 +02:00
Henrik Rydgard 84a9209285 More new-ui - a toggle, for example. 2013-06-10 22:06:51 +02:00
evilcorn ffd2211925 Use Button X to Confirm option also changes osk select and delete buttons 2013-06-10 13:50:26 -06:00
aquanull b5440ecb65 Unify some common elements of dialogs. 2013-06-10 21:24:49 +08:00
aquanull 3c140106be Auto-height the "borders" of the message text area.
More dialog tweaks.
2013-06-10 21:24:48 +08:00
aquanull ddc85988ab Improve PSP system dialogs' looks.
Format date according to configurations.
Swap positions of button tips.
Fix text wrapping with non-top-left text alignment.
2013-06-10 21:24:48 +08:00
Sacha 2450c0d28d We can't use S2 or D1. Use alternative means. 2013-06-10 19:28:53 +10:00
Unknown W. Brackets f8d6bda678 Add a better signal for VRAM copies in the GPU. 2013-06-09 23:55:32 -07:00
Henrik Rydgård 3185594d3c Merge pull request #2186 from unknownbrackets/sas-minor2
Add some error handling in sceSas, delay sceSasCore()
2013-06-09 23:48:25 -07:00
Henrik Rydgård 1998dcb468 Merge pull request #2185 from unknownbrackets/sas-minor
Correct envelope scaling in sas mixing
2013-06-09 23:47:59 -07:00
Unknown W. Brackets 3aaabfb987 Revert #1974, the other fixes are better.
This is no longer needed for games I have, and it breaks Final Fantasy
Tactics' sound effects.

Looking at JPCSP for insight, I saw that it re-enables loops if you set a
voice even with a different address (I think?) but that seems strange.
2013-06-09 22:47:01 -07:00
Unknown W. Brackets b7d494f34e Delay in sceSasCore per tests.
Not sure if this fixes anything, but scheduling issues can be tricky.
2013-06-09 20:56:09 -07:00
Unknown W. Brackets ea5996bf02 Don't restart release on double keyoff.
Fixes Kingdom Hearts bug, #2066.
2013-06-09 20:38:54 -07:00
Unknown W. Brackets 1d35cc46a4 Validate parameters in sceSasInit(). 2013-06-09 20:32:01 -07:00
Unknown W. Brackets b7152c2f27 Correct envelope scaling in sas mixing.
Sound effects seem a bit loud, but this matches what JPCSP does and I've
added comments based on my understanding of it.  It makes sense.

This makes all the sounds that never get muted when the envelope hits 0 go
away.  Hurray.

Thanks to help from @i1x.
2013-06-09 19:28:21 -07:00
Unknown W. Brackets 1c1293826c Return correct errors on terminating thread.
Fixes Final Fantasy 4 hangs when playing videos a second time.
2013-06-09 18:56:36 -07:00
Henrik Rydgard 9e345132b9 Shortcut IdentifyFile (which is now used by GameInfoCache) by trusting the file extensions. 2013-06-09 23:10:26 +02:00
Henrik Rydgård e5050442be Merge pull request #2177 from oioitff/mpeg-fix
Improve mpeg timestamp.
2013-06-09 14:05:03 -07:00
oioitff 32fb534375 Improve mpeg timestamp.
Read 6 bytes timestamp instead.
2013-06-10 04:21:36 +08:00
Unknown W. Brackets 46227c8473 Don't delay psmf video when the audio has ended.
Lunar shows logos without any audio, which means the audio pts is always
0.  That meant it delayed more each frame...
2013-06-09 10:53:49 -07:00
Henrik Rydgård 2846d3ce61 Merge pull request #2169 from unknownbrackets/rtti
Add a safety check for non-rtti
2013-06-09 10:39:41 -07:00
Henrik Rydgård b8f6d6d559 Merge pull request #2170 from oioitff/mpeg-fix
Improve some functions for scePsmfPlayer.
2013-06-09 10:37:59 -07:00
oioitff cdebf89584 Improve some functions for scePsmfPlayer.
Fix video end issue for Mahou Shoujo Nanoha A's Portable: The Gears of
Destiny
2013-06-10 01:07:43 +08:00
Unknown W. Brackets fe1c26f2b2 Add a safety check for non-rtti. 2013-06-09 08:35:54 -07:00
Sacha 104a3a316b Revert extra regs allocation. Causes some crashes with ffmpeg. 2013-06-10 00:29:08 +10:00
Henrik Rydgård 35b28150a4 Merge pull request #2167 from oioitff/atrac-fix
Improve Atrac id generating and fix crash.
2013-06-09 06:21:02 -07:00
Sacha 637d75f47d Unlock the other 16 regs that are available for NEON. 2013-06-09 23:15:59 +10:00
oioitff 64b73ee51d Improve Atrac id generating and fix crash. 2013-06-09 21:10:41 +08:00
Sacha 29d1e40c79 Buildfix for Blackberry, Linux, Symbian, non-ffmpeg platforms, Meego, ... 2013-06-09 22:53:22 +10:00
Henrik Rydgård 62f8727bca Merge pull request #2165 from oioitff/atrac-fix
Implement __sceSasConcatenateATRAC3 and tiny bug fix for sceAtrac.
2013-06-09 04:54:45 -07:00
Henrik Rydgard 04d24012e1 Prevent crashing the emu in stepVideo when things have gone very wrong. 2013-06-09 13:45:48 +02:00
Sacha 583927988c Armjit Update: Improvements
Implement vsat0 and vsat1
Introduce VMOV for immediates.  Use in MOVI2F where possible by detecting if float val can be encoded.
Combine some vneg ops in ApplyPrefixST.
2013-06-09 21:27:16 +10:00
oioitff c98adee757 Implement __sceSasConcatenateATRAC3.
.
2013-06-09 19:07:02 +08:00
oioitff 406a6adf6d Improve _AtracGenarateContext.
Fix tiny bug for savestate.
2013-06-09 19:06:24 +08:00
Henrik Rydgard 2afbc94734 Turn off RTTI, simulate it where needed. 2013-06-09 13:02:16 +02:00
Henrik Rydgard 645e8a7705 More NewUI, bugfix in ParamSFO where strings were created to include the trailing zero. 2013-06-09 12:41:12 +02:00
Henrik Rydgård 2513e52279 Merge pull request #2162 from unknownbrackets/scheduling
Don't allow the game to force wake from HLE delays
2013-06-09 00:46:25 -07:00
Unknown W. Brackets 2aae25026d Forget blocking audio threads that die/release. 2013-06-08 23:42:59 -07:00
Unknown W. Brackets 0c41d4e952 Don't allow release wait for HLE delays.
Although, presumably the thread would stop waiting, I guess the HLE func
in most cases probably checks and re-waits?

Fixes breakage in Jeanne d' Arc, which constantly releases from wait the
main thread, but calls things like sceMpegCreate which do block.
2013-06-08 23:39:49 -07:00
Unknown W. Brackets 4c730a60c9 Eat cycles in devctl 0x02425823, fix params.
I can't seem to reproduce a way to change its return value, though...

Significant performance improvement for Star Ocean, especially in intro.
2013-06-08 18:03:28 -07:00
Henrik Rydgard 533541615f Merge branch 'master' of github.com:hrydgard/ppsspp
Conflicts:
	UI/GameInfoCache.h
2013-06-08 23:01:49 +02:00
Henrik Rydgard 51daa1f878 Delete the "Use Media Engine" option. 2013-06-08 22:53:36 +02:00
Henrik Rydgård 928ef3782e Merge pull request #2152 from oioitff/atrac-fix
Scale volume in sceP3daBridgeCore and avoid overflow.
2013-06-08 13:43:34 -07:00
Unknown W. Brackets f0cdc230d0 Savestate the context thing properly.
Just to make sure we don't leak kernel memory on load state.
2013-06-08 12:30:40 -07:00
oioitff bfb66cc2ab Scale volume in sceP3daBridgeCore and avoid overflow. 2013-06-09 02:27:30 +08:00