Commit Graph
2615 Commits
Author SHA1 Message Date
Kyhel 3e4e0fc203 Removed useless printf, and also, last commit i added a Config for
MacAddress, but i didn’t yet find a way to use it properly.
2013-11-25 03:03:34 +01:00
Kyhel 0f7f90d0ac Added windows changes for a unified build. Added Dialog fix which
prevented from saving after going online. Added windows « errno » use
redefinition to suit WSAGetLastError and protocl needs.
2013-11-25 02:57:08 +01:00
Henrik Rydgard 1a6b4ceafb Compensate frame delay for the PSP refreshing at 59.94 Hz 2013-11-20 23:53:28 +01:00
Henrik Rydgård b38e60672c Debug level reduction 2013-11-20 14:55:35 +01:00
Henrik Rydgård 800805e2b5 Merge pull request #4590 from unknownbrackets/savestates
Ignore the current button state in savestates.
2013-11-20 01:00:06 -08:00
Henrik Rydgård f180b9e341 Merge pull request #4588 from unknownbrackets/io-minor
Delay, don't eat, inside the fat ms check.
2013-11-20 00:57:39 -08:00
Sacha effca1e4c7 Improvements to timer hack. 2013-11-20 12:55:56 +10:00
Unknown W. Brackets 7cff309cf7 Ignore the current button state in savestates.
Fixes #4149.
2013-11-19 18:33:17 -08:00
Unknown W. Brackets 3c006339a9 Delay, don't eat, inside the fat ms check.
Fixes #2118 (Star Ocean video stutter.)
2013-11-19 17:48:13 -08:00
Unknown W. Brackets 425ea8b846 Track hcount as an integer, not a double.
Since it's even with NTSC.  Makes much more sense.
2013-11-18 08:12:49 -08:00
Unknown W. Brackets 2b74f7f812 Switch to 59.94 fps rather than 60. 2013-11-18 08:06:09 -08:00
Unknown W. Brackets 6ebad9e06f Include all released buttons in the latch.
Not just newly released ones.  This does appear to be how the PSP fills
this buffer - it's normally 0xffffffff.
2013-11-17 19:32:21 -08:00
Unknown W. Brackets d7d0242225 Minor simplification to ctrl buffer updates. 2013-11-17 19:32:20 -08:00
Unknown W. Brackets 39cd7f812a Move ctrl to after vblank, not before.
Tests I'd done long ago suggested this wasn't right, but we made other
timing fixes since then, and now tests are showing this is the right
order.

May improve Patapon/etc. timing, or may hurt it...
2013-11-17 19:32:20 -08:00
Unknown W. Brackets 8f6315e375 Support replacement chars in sceFontGetCharInfo(). 2013-11-16 23:32:13 -08:00
Sacha fb7c3d96fd Introduce Timer Hack.
Has been used in previous Symbian releases to improve speed. Was thought to only work on Wipeout but actually works on most games?
Games that run based on internal timer will experience 60 VPS without frameskip.
2013-11-16 02:16:17 +10:00
Unknown W. Brackets 21c9577801 Initialize fcr31 correctly (even though unsup.) 2013-11-14 23:44:49 -08:00
Unknown W. Brackets 26f5922174 Return the correct value for fcr0/fir.
This is what the PSP actually returns, it's read only.
2013-11-14 23:39:08 -08:00
Henrik Rydgård 90888aad14 Merge pull request #4532 from sum2012/sceio
Fix Buzz Ultimate Music Quiz black screen Sporadically
2013-11-14 14:03:20 -08:00
shenweip 9bc534d54a Wrap some empty functions. 2013-11-14 22:43:00 +08:00
Henrik Rydgard 9d4ece0f58 Robustify the ELF loader a little - it didn't like unaligned addresses.. 2013-11-14 11:44:14 +01:00
sum2012 f3263ed4ba Fix Buzz Ultimate Music Quiz Crash Sporadically
issue#4497
2013-11-14 05:21:24 +08:00
The Dax d56114e30d Fix VS2013. 2013-11-12 18:37:06 -05:00
Sacha 91ddddc2ef Remove unused Thread.{cpp,h} 2013-11-13 02:50:46 +10:00
Henrik Rydgård efc35103e5 Merge pull request #4483 from xekarfwtos/tsa
Fixes issue #4477 : ULUS10419 : Tenchu: Shadow Assassins hangs the emu.
2013-11-12 04:33:24 -08:00
papelandYannis Damigos 38a5233dd4 Fix GetBufferInfoForResetting 2013-11-11 08:49:15 +02:00
Unknown W. Brackets 879060f008 Use a CORE_POWERUP state when starting.
Otherwise, we could startup in CORE_POWERDOWN in a second game, which is
confusing.
2013-11-09 23:07:52 -08:00
Igor Calabria 33f4b44061 Moves proAdhoc extra functions to a separate file 2013-11-10 01:26:31 +00:00
Henrik Rydgard 2fe898cda8 Add comment with link to important github thread about sceSas threading 2013-11-09 02:05:28 +01:00
Henrik Rydgard a028f07951 Turn down some logging. 2013-11-08 18:52:07 +01:00
Henrik Rydgård 714754e149 sceAudio: only use the optimized volume=max path if stereo, add a TODO.
Might take care of #4470.
2013-11-07 11:50:24 +01:00
Henrik Rydgård e687b283f1 Logspam reduction 2013-11-06 10:34:56 +01:00
Igor Calabria f3f0bc231b Adds cleanup method after game exit 2013-11-05 16:36:01 +00:00
Unknown W. Brackets 859d14d3f5 Correct sceKernelIsCpuIntrSuspended().
It takes a param.  Verified by tests, it just returns what the param
means, not anything about the current state.
2013-11-04 08:03:51 -08:00
Unknown W. Brackets dfbfed7534 Oops, avoid a crash on a bad HLE func.
In the debug stats area.
2013-11-04 08:03:50 -08:00
Unknown W. Brackets 732ae13ebb Fast path CallSyscall where possible.
It seems we're spending a decent amount of time there, which isn't
entirely unexpected.  We can eliminate some things easily.
2013-11-04 07:59:37 -08:00
Unknown W. Brackets baa82e0a9d Keep syscalls the same in the interpreter.
Rather than having different bugs.
2013-11-04 07:59:36 -08:00
Peter Tissen 3bd01cce31 fixes #4443 buffer underrun in the audio system 2013-11-04 14:03:36 +01:00
Henrik Rydgård b2298a9e86 Merge pull request #4420 from unknownbrackets/savestates
Enable rewind feature in UI, fix a savestate bug
2013-11-03 03:21:51 -08:00
Henrik Rydgård 3144a51e07 Merge pull request #4424 from unknownbrackets/perf
Speed up access to the current HLE thread
2013-11-03 03:13:17 -08:00
Unknown W. Brackets 348ea5b5cf Fix volume scaling for mono inputs, etc.
Fixes #4423.
2013-11-03 01:14:22 -07:00
Unknown W. Brackets d400b1a67b Keep track of the current thread obj.
To reduce overhead/improve perf.  Actually, it used to be only the current
thread object, but now it's just a cache with accessors.
2013-11-02 22:12:44 -07:00
Unknown W. Brackets 738dfc84e4 Speed up __GetCurrentThread(), it's called a lot.
This only needs to be an assertion.
2013-11-02 22:12:43 -07:00
Unknown W. Brackets f716d781b6 Retain threadend waits in savestates.
Oops, been broken since 3fb2c8f654.
2013-11-02 17:40:23 -07:00
Unknown W. Brackets c2b2b366eb Don't erase args in sceKernelLoadExec().
Suspect this will fix Kamen Rider Climax Heroes OOO.
2013-11-02 15:51:15 -07:00
raven02 98cbd90178 Regression font alignment fix 2013-11-02 20:31:39 +08:00
Henrik Rydgård abacdb1c9c Merge pull request #4344 from unknownbrackets/atrac-minor
Improve basic error checking in sceAtrac
2013-11-01 14:16:13 -07:00
Henrik Rydgård 590ad5c6df Merge pull request #4369 from unknownbrackets/deadbeef
Fill regs with 0xDEADBEEF after syscalls...
2013-11-01 14:15:53 -07:00
Henrik Rydgård ba0b9707ad Merge pull request #4218 from shenweip/Log
Change some log level.
2013-11-01 10:56:55 -07:00
Igor Calabria 2d22ccadca Fixes crash when server is not available 2013-10-30 16:19:35 +00:00