Commit Graph
2615 Commits
Author SHA1 Message Date
Sacha a0b809023c Don't check if unsigned is less than 0. Fix tabbing. 2012-12-19 13:07:41 +10:00
Xele02 0ccce3c1a8 * Don't restart dialog if already running. This correct bug with
MotoGP, even if the game make weird stuff with the dialog call...
* Add log for data install and install request.
2012-12-19 01:05:45 +01:00
Henrik Rydgard 90e87ead84 Fix a relative path issue - apparently paths starting with '/' are still relative. 2012-12-18 14:13:35 +01:00
Henrik Rydgard 0448c62146 Properly size debug text when zoomed 2012-12-18 14:13:35 +01:00
Henrik Rydgård b37b557173 Merge pull request #194 from unknownbrackets/alarm
Ensure interrupts don't run on real threads
2012-12-18 02:56:29 -08:00
Henrik Rydgard dba622338a Audio smoothness improvements 2012-12-18 11:40:14 +01:00
Unknown W. Brackets 35a38ac6b9 Ensure interrupts don't run on real threads.
If a thread waits on a sema, and an interrupt (such as an alarm) happens,
and the interrupt signals or deletes the sema, it needs to return the
value correctly.

For callbacks, it's injected, since they run on thread.  But interrupts
aren't supposed to run on thread anyway, so this switches to idle.
2012-12-18 01:49:53 -08:00
Henrik Rydgard 4ef0627387 Revert puyo puyo hack, breaks things (not very surprisingly)...
There has to be some function that should reschedule that doesn't, though...
2012-12-18 10:38:25 +01:00
Henrik Rydgard 2b8419e0ff Attempt more accurate frame timing (windows). Increase audio volume. 2012-12-18 10:25:57 +01:00
Henrik Rydgard b6ebe427ac Use the right reschedule function.. 2012-12-18 09:26:51 +01:00
TMaul 9a83dee9b5 With not insane tabs this time.. 2012-12-17 23:57:40 +00:00
TMaul fdd2879443 Another font function
Used by assassins creed.
2012-12-17 23:54:21 +00:00
Henrik Rydgard ab35c7f612 Merge branch 'master' into mediaengine 2012-12-18 00:05:09 +01:00
Henrik Rydgard 3bd5cfed73 Work around for strange idling issue, various fixes 2012-12-17 23:33:24 +01:00
Henrik Rydgard 5a11d4d9c5 Implement sceKernelGetThreadmanIdList (partially) 2012-12-17 22:21:17 +01:00
Henrik Rydgard a60d487d8d Create files for sceUsb 2012-12-17 21:45:32 +01:00
Henrik Rydgard 913f392d66 Move the SasInstance to the heap. Some cleanup. 2012-12-17 21:43:31 +01:00
Henrik Rydgard 9c65a7b7f8 Fix issue with calling module imports 2012-12-17 21:27:50 +01:00
Henrik Rydgard b5808eaf47 optimizin', bugfixin' 2012-12-17 20:43:43 +01:00
Henrik Rydgard 9acfd50139 Fix one cause of audio choppiness - we were dropping samples when audio functions blocked. Also some cleanup. 2012-12-17 20:15:23 +01:00
Henrik Rydgard cb29c1ce4b Don't use __KernelTriggerWait in sceDisplay 2012-12-17 20:14:54 +01:00
Henrik Rydgard 1e086f5008 Let's not throw away our stereo... Also change mix freq back to 44100 for now. 2012-12-17 19:38:04 +01:00
Henrik Rydgard bc214dcf37 Merge branch 'master' into mediaengine
Conflicts:
	Common/LogManager.cpp
	Core/CMakeLists.txt
	Core/Core.vcxproj
	Core/Core.vcxproj.filters
	Core/CoreParameter.h
	Core/HLE/sceAudio.cpp
	Core/HLE/sceKernel.cpp
	Core/HLE/sceKernelThread.cpp
	Core/HLE/sceMpeg.cpp
	android/jni/Android.mk
2012-12-17 18:48:32 +01:00
Henrik Rydgard 1400237d0e Lots of various work on sceSas. ADSR envelopes, correct looping, etc etc... Still far from perfect but better. 2012-12-17 18:07:25 +01:00
Unknown W. Brackets 17cba6adc3 Switch Mbx to using a linked list.
This approximates the error messages for the hardware much better.
More complicated, though.
2012-12-16 21:36:53 -08:00
Unknown W. Brackets 599465ee6e Correct priority handling for Mbx funcs.
Also, moved to correctly updating the linked list.
It's possible a game might follow it since it's there.
2012-12-16 21:36:53 -08:00
Unknown W. Brackets 87fcdc9080 Use KERNELOBJECT_MAX_NAME_LENGTH for name length.
Just avoiding magic numbers, didn't know there was a constant.
2012-12-16 21:36:52 -08:00
Unknown W. Brackets 0d07013199 Cleanup timeouts and refer for Mbx functions. 2012-12-16 21:36:52 -08:00
Unknown W. Brackets 13ed64ff4b Add basic timeout support for Mbx. 2012-12-16 21:36:51 -08:00
Unknown W. Brackets 94094f99bf Cleanup basic Mbx implementation, create func. 2012-12-16 21:36:51 -08:00
Henrik Rydgard 369afa5b93 sceSas: Resample audio according to pitch 2012-12-16 21:20:16 +01:00
Henrik Rydgard 15b7c1c96c sceSas cleanup 2012-12-16 20:40:49 +01:00
Henrik Rydgård 8f5b6671db Merge pull request #182 from unknownbrackets/audio-minor
Add range checks to sceSas*() funcs
2012-12-15 23:10:41 -08:00
raven02 1dbb6a8bda Fix sound distortion and improve sound clarity 2012-12-16 13:11:53 +08:00
Unknown W. Brackets 3899176af6 Add range checks to sceSas*() funcs.
Savage Moon, at least, is trying voiceNums up to 43.  This makes it
run instead of crashing, and is pretty cheap.
2012-12-15 15:45:41 -08:00
Henrik Rydgård efd29ab75e Merge pull request #181 from unknownbrackets/event-flags
Support WAITCLEARALL on event flag wait/poll
2012-12-15 10:27:43 -08:00
Henrik Rydgård cca64e4603 Merge pull request #180 from tmaul/master
Fake enough of the on screen keyboard to make games work
2012-12-15 10:09:59 -08:00
Unknown W. Brackets 70cbf98a20 Support WAITCLEARALL on event flag wait/poll.
Thanks to @B1ackDaemon for catching this.
2012-12-15 10:06:56 -08:00
TMaul 0414b072a4 Display OSK message
And some cleanup
2012-12-15 17:13:58 +00:00
TMaul a2a4248381 Fake some of the on screen keyboard
Now games that use it assume the user has input "000000" which seems to
work for most games. Gets Pixel junk monsters deluxe and Worms battle
island in-game
2012-12-15 16:42:38 +00:00
Unknown W. Brackets bb10140728 Oops, event flags weren't always deleting properly.
Added some comments to explain why removal from waitingThreads is
deferred.  Also had to move things around so the right outBitsPtr
is always written to on timeouts.
2012-12-15 01:36:53 -08:00
Unknown W. Brackets d20b507796 Clarify these flags slightly. 2012-12-14 23:36:18 -08:00
Unknown W. Brackets 67f7f6b05d Oops, these flags can be or'd together of course. 2012-12-14 23:24:04 -08:00
Unknown W. Brackets 45258bb61f Cleanup behavior in sceKernel*EventFlag() funcs.
Biggest change is just that sceKernelSetEventFlag() rescheds.
2012-12-14 21:25:29 -08:00
Unknown W. Brackets 18bd6cdc98 Cleanup errors and timing for waiting on flags. 2012-12-14 12:05:16 -08:00
Unknown W. Brackets eb22f6bb78 Wake threads when an event flag is deleted. 2012-12-14 12:05:15 -08:00
Unknown W. Brackets 2ea992f2c4 Validate attr for mutexes, semas, and events. 2012-12-14 12:05:15 -08:00
Unknown W. Brackets d2d82196b7 Add timeouts for event flags.
Makes the threads/events/events test pass.

Still needs more tests, most likely several things are currently a
bit incorrect, like delete not waking threads.
2012-12-14 12:05:14 -08:00
TMaul b121749b39 Cleanup sceKernelModule 2012-12-13 11:40:56 +00:00
TMaul f40177ada8 More stubs and clean up
From various games
2012-12-13 11:40:55 +00:00