Commit Graph

99 Commits

Author SHA1 Message Date
Henrik Rydgård 5b355c4a64 Improve comment about the sas delay 2014-01-26 14:37:41 +01:00
raven02 7701784608 Not reschelding if voicesPlayingCount == 0 2014-01-26 19:52:31 +08:00
Henrik Rydgard 0de71f27cb Optimize the VAGADPCM decoder. 2014-01-04 01:59:20 +01:00
Henrik Rydgard 2fe898cda8 Add comment with link to important github thread about sceSas threading 2013-11-09 02:05:28 +01:00
Henrik Rydgard a790c0a723 SasAudio: Add some comments about reverb, and add the reverb type list 2013-10-23 22:59:42 +02:00
Unknown W. Brackets 50e9e45d65 Check version in each DoState() func.
They bail on PointerWrap error or bad version.
2013-09-14 20:23:03 -07:00
Henrik Rydgard 324cde5a79 Let's actually use the log category mechanism. A first step. 2013-09-07 21:19:21 +02:00
Henrik Rydgard 78d3ee3d6a Misc cleanup, mostly logging code 2013-09-07 13:01:19 +02:00
Unknown W. Brackets fe1f4d53c6 Return an error on bad SAS sample rate.
Also reorder the types to fit the PSP's flag values.
2013-09-01 16:59:37 -07:00
Henrik Rydgard a530d47fcd Clamp bad audio pitches for safety. 2013-08-27 22:47:45 +02:00
Unknown W. Brackets a217cefa11 Tone down some less needed reporting. 2013-08-21 08:40:29 -07:00
Henrik Rydgard 806fadb1c0 logging tweak 2013-06-17 22:05:47 +02:00
Unknown W. Brackets 8b4b4a6b8c Use the 1 bit in sceSasRevVON() and cleanup.
Not used yet anyway.
2013-06-12 07:59:54 -07:00
Unknown W. Brackets 8e7c5be2e0 Don't return errors in sceSasSetPause().
-1 is perfectly valid, we just need to not infinite loop in that case by
using a logical shift not an arithmetic one.
2013-06-12 07:56:53 -07:00
Unknown W. Brackets 28729fc116 sceSasInit() ignores maxVoices and always does 32.
Weird, I can't find anything that parameter does except generate errors.
Most games call with 32 anyway...

Affects only sceSasGetEndFlag() and sceSasGetPauseFlag() really.
2013-06-11 00:43:52 -07:00
Unknown W. Brackets b7d494f34e Delay in sceSasCore per tests.
Not sure if this fixes anything, but scheduling issues can be tricky.
2013-06-09 20:56:09 -07:00
Unknown W. Brackets ea5996bf02 Don't restart release on double keyoff.
Fixes Kingdom Hearts bug, #2066.
2013-06-09 20:38:54 -07:00
Unknown W. Brackets 1d35cc46a4 Validate parameters in sceSasInit(). 2013-06-09 20:32:01 -07:00
oioitff c98adee757 Implement __sceSasConcatenateATRAC3.
.
2013-06-09 19:07:02 +08:00
oioitff 3c13b574e3 Partly implement __sceSasSetVoiceATRAC3.
Fix Sol Trigger hang up issue.
2013-06-09 01:34:38 +08:00
Unknown W. Brackets fa69e5e646 Didn't need any special logic here after all. 2013-05-27 17:05:13 -07:00
Unknown W. Brackets 7b154f9a2e Fix VAG looping. 2013-05-27 16:48:59 -07:00
Unknown W. Brackets 91bdc0617e Return an invalid size error even for VAG = 0. 2013-05-27 12:19:19 -07:00
Unknown W. Brackets aeb2b23735 Validate volume inside sceSasSetVolume().
I wonder what a negative volume means?
2013-05-27 11:57:27 -07:00
oioitff 99f8041375 Implement pcm voice correctly. 2013-05-24 00:42:15 +08:00
Unknown W. Brackets cdacdee030 Match syscall names to nids ot be safe.
Don't want any more mistakes like the sceVaudio one.
2013-05-19 22:12:39 -07:00
Unknown W. Brackets ded3fb5e12 Add reporting to a bunch of unimpl functions.
Also some comment/logging fixes along the way.
2013-05-19 22:12:37 -07:00
oioitff 8d10724b64 Implement volume control for _sceSasCoreWithMix.
Tested with Fate Unlimited Code.
2013-05-11 04:30:02 +08:00
oioitff a944c96137 Remove the useless codes instead. 2013-04-23 22:31:23 +08:00
oioitff 62f79989bd Implement _sceSasCoreWithMix correctly.
The inoutAddr should be both input and output buffer address.
2013-04-23 22:00:14 +08:00
Unknown W. Brackets e4223dbcb0 Simplify adding report messages, add a bunch more. 2013-03-26 00:54:00 -07:00
raven02 1b5dce5c93 Remove volume shift 2013-03-12 21:19:48 +08:00
raven02 b07fe9da46 Should be good enough to remove now as we already identifed games use sceSasSetVoicePCM() 2013-03-12 12:17:19 +08:00
Unknown W. Brackets cb4c7f0eb6 Add some basic reporting hooks. 2013-03-04 00:01:40 -08:00
Unknown W. Brackets 51d5b84108 Fix some misc HLE warnings. 2013-02-18 09:04:43 -08:00
raven02 f41b3f7cf1 sceSAS style & simplification 2013-02-17 09:45:20 +08:00
Henrik Rydgard 686c083b6f sceSas: initialize some stuff 2013-02-16 14:07:04 +01:00
Lewis Robbins 73ddf8d01f Line spacing 2013-02-10 14:16:29 +00:00
Lewis Robbins 6efad644d3 extra int print 2013-02-10 14:12:48 +00:00
Unknown W. Brackets 112c1e9e23 Automatically delete pointers when savestating. 2013-02-04 08:28:22 -08:00
raven02 3e319d5975 Add stubs for _sceAtracGetContextAddress 2013-02-03 08:08:44 +08:00
raven02 693619ed6e Init loop to true which ignore VAG loop and set sampleRate for each voices 2013-01-31 15:00:58 +08:00
raven02 d14b6ed423 Oops, missing voiceNum 2013-01-27 22:27:14 +08:00
raven02 dfcc836bf8 Shift volume base on sceSasSetVolume 2013-01-27 22:15:23 +08:00
Henrik Rydgard 3126d17624 Change logging for PCM audio to INFO, as mentioned in Issue #505 2013-01-26 14:30:06 +01:00
Henrik Rydgard 0930b5b587 Typo + warning fix 2013-01-25 19:08:28 +01:00
Henrik Rydgard 4deaec8924 Make ADPCM audio a little less crackly in a hacky way.. 2013-01-25 18:36:05 +01:00
raven02 ae9fcb5a6f Fix high pitch noise and looping issues in few games 2013-01-24 20:13:12 +08:00
raven02 1749a9b5ae Put core as first paraemeter for DEBUG_LOG 2013-01-23 16:19:44 +08:00
raven02 7346c4a042 Add error handling ERROR_SAS_INVALID_SIZE and ERROR_SAS_INVALID_PAUSED 2013-01-23 14:50:36 +08:00