Commit Graph
195 Commits
Author SHA1 Message Date
Unknown W. Brackets 51d5b84108 Fix some misc HLE warnings. 2013-02-18 09:04:43 -08:00
Unknown W. Brackets 112c1e9e23 Automatically delete pointers when savestating. 2013-02-04 08:28:22 -08:00
Unknown W. Brackets a4032c5170 Simplify savestate code so it's all automagical.
If you can't beat 'em, join 'em?
2013-02-04 08:27:01 -08:00
Unknown W. Brackets 2a6457b6ab Cut down on h files including PointerWrap.
This makes changes to it a bit faster to build.
2013-02-04 08:26:59 -08:00
Unknown W. Brackets ee62c807ee Attempt to read the atrac size from the file. 2013-02-03 16:54:52 -08:00
raven02 8a520faf5d Build fix 2013-02-04 05:25:12 +08:00
Henrik Rydgård 7d6c113a97 Merge pull request #582 from raven02/master
Add few new stubs seen from Dragon Ball Z Tenkaichi Tag Team
2013-02-03 13:15:32 -08:00
raven02 24c720892c Add few stubs seen from Dragon Ball Z Tenkaichi Tag Team 2013-02-04 03:19:55 +08:00
Unknown W. Brackets 5b9721772a Properly set the finish flag at the end. 2013-02-03 10:58:18 -08:00
Unknown W. Brackets 048142d8b1 Approximate atrac as compressing to 1/3 the size. 2013-02-03 10:44:20 -08:00
Unknown W. Brackets 5b6f97955b Always return <= max samples for atrac. 2013-02-03 10:37:47 -08:00
Unknown W. Brackets 160c59cf9b Fix atrac looping, oops. 2013-02-03 10:34:13 -08:00
Unknown W. Brackets ddedd7c39a This atrac logging hack isn't needed now. 2013-02-03 09:57:02 -08:00
raven02 3e319d5975 Add stubs for _sceAtracGetContextAddress 2013-02-03 08:08:44 +08:00
raven02 eb639d18b4 Init first and second buffer struct 2013-02-03 04:53:43 +08:00
Unknown W. Brackets 56e051a9c4 Attempt at sceAtracResetPlayPosition(). 2013-02-01 23:16:18 -08:00
Unknown W. Brackets acdbc20024 Make it look a bit like we're decoding atrac. 2013-02-01 23:12:27 -08:00
Unknown W. Brackets 6d078ef8f3 More correctly lie that atrac decoding finished. 2013-02-01 08:59:39 -08:00
Unknown W. Brackets 5dcc72c1fe Keep track of the atrac buffer size and return it. 2013-02-01 08:59:23 -08:00
Unknown W. Brackets a77f9667bf Return saner fake sample sizes in atrac. 2013-02-01 08:40:36 -08:00
Unknown W. Brackets 0eaced4685 Track Atrac as a map and associate data. 2013-02-01 08:33:32 -08:00
Unknown W. Brackets d791f960a0 Hack to prevent games from lagging on atrac errors. 2013-01-22 23:01:10 -08:00
Unknown W. Brackets 109764b17e Return a fake id for *AndGetID() atrac funcs. 2013-01-22 22:34:46 -08:00
Unknown W. Brackets 984663b882 Add a couple unknown syscalls hit in games.
Specifically Velocity and Mad Blocker Alpha.
2013-01-08 00:29:52 -08:00
Darth1701 d8d0893c41 Update Core/HLE/sceAtrac.cpp 2013-01-07 03:04:10 +01:00
Henrik Rydgard e95cb992dc Until we implement more of sceAtrac, it's better if it pretends to be successful always apparently... 2013-01-06 16:27:50 +01:00
raven02 9f0e34a668 Fix game break for MotoGP and FF Crisis Core 2013-01-06 20:20:51 +08:00
raven02 8e950efff4 Add stubs and add getCodecType in sceAtrac 2013-01-06 11:48:30 +08:00
Henrik Rydgard 4c8584da71 Add the correct spelling of sceAtracGetBufferInfoForResetting. Add a psmf function. 2013-01-05 18:15:27 +01:00
Henrik Rydgård fb8604e772 Merge pull request #274 from raven02/master
Border cosmetic fix in save/load menu + add 2 stubs in sceAtrac
2012-12-27 23:24:23 -08:00
raven02 cb2d8d5c75 Add 2 stubs in sceAtrac 2012-12-28 11:40:44 +08:00
Unknown W. Brackets fcc5bfee99 Add more atrac3 stubs to get games farther. 2012-12-26 13:36:10 -08:00
TMaul b45c9a2747 Fix some atrac warnings
Shouldn't be returning uninited vars, just in case..
2012-12-23 19:50:50 +00:00
Henrik Rydgård 0d6cfab61b Merge pull request #231 from raven02/sceAtrac
sceAtrac wrapped and change NOTICE to DEBUG for block transfer.
2012-12-23 02:52:01 -08:00
raven02 b6e865c694 sceAtrac wrapped and change NOTICE to DEBUG for block transfer. 2012-12-23 17:51:55 +08:00
TMaul 154d3aaf6a Add sceAtracSetMOutHalfwayBuffer definitiion
PLus clean up the font code a tiny bit
2012-12-22 18:48:32 +00:00
Henrik Rydgård 8782b2aec7 Quickfix issue 160 and fix a trigraph warning 2012-12-10 21:28:20 +07:00
Unknown W. Brackets 7281456119 Return 0 in sceAtracReinit() to make games happier.
This makes Numblast get a bit farther.
2012-12-09 17:57:35 -08:00
Ced2911 8bf93cfb54 sceAtrac wrap 2012-11-27 13:05:51 +01:00
Ced2911 6db4ea2ad1 less Memory::GetPointer 2012-11-27 10:18:36 +01:00
Henrik Rydgard b214a1a1da Revert "Better wrapper system, and fixed warnings"
This reverts commit a00b1855cb.

Conflicts:

	Core/HLE/FunctionWrappers.h
	Core/HLE/sceCtrl.cpp
	Core/HLE/sceKernelModule.cpp
2012-11-05 10:05:09 +01:00
Henrik Rydgard 6bed1afb72 Merge branch 'master' of https://github.com/artart78/ppsspp into artart78-master 2012-11-04 23:59:26 +01:00
Henrik Rydgard 64cc573703 Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
Arthur Blot a00b1855cb Better wrapper system, and fixed warnings 2012-11-04 15:08:23 +01:00
Henrik Rydgard 4f7ad15758 Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00