Commit Graph
406 Commits
Author SHA1 Message Date
Unknown W. Brackets 1a71bf3aaf Fix potential buffer overflow.
Detail can be 1024 already, I guess.
2012-12-25 01:36:21 -08:00
Unknown W. Brackets 0fa0d3f6db Oops, need to use saveNameList when specified.
Mistake from 6f165cfbe46ead77e3b4e99fe18ee1609188cf9c...
2012-12-25 01:07:05 -08:00
Unknown W. Brackets f8f581794f Make sure sceUtility funcs all return error codes.
Right now, everything is 0, but before it wasn't returning anything.
Returning 0 actually made some games start working right.
2012-12-25 01:07:04 -08:00
Unknown W. Brackets db6ef8ce64 Simplify reading/writing in one shot. 2012-12-25 01:07:04 -08:00
Unknown W. Brackets f983c8af5c Protect against an unlikely buffer overflow. 2012-12-25 01:07:04 -08:00
Unknown W. Brackets ca22e38752 Fix another potential png load failure.
Also, rename func for consistency.
2012-12-25 01:07:03 -08:00
Unknown W. Brackets efefa80ab9 Fix a couple warnings on 32 bit in savedata. 2012-12-25 01:07:03 -08:00
Unknown W. Brackets cb544261b5 Fix crash loading bad png file in savedata. 2012-12-25 01:07:02 -08:00
Unknown W. Brackets 8af48d6e54 Refactor some similar code together.
No functionality changes, just moving around.
2012-12-25 01:07:02 -08:00
Xele02 61d116b5f1 Copy right size of save request. 2012-12-24 01:22:28 +01:00
Xele02 951be86e62 Merge remote-tracking branch 'upstream/master'
Conflicts:
	pspautotests
2012-12-24 01:11:52 +01:00
Unknown W. Brackets 7c35b145ea Make the OSK go left/right like SNES/etc. ones. 2012-12-23 09:25:42 -08:00
Unknown W. Brackets bfcf6e3aca Stop always selecting the first char in OSK. 2012-12-23 09:23:01 -08:00
Unknown W. Brackets c89c46cbf9 Center and space out the OSK. 2012-12-23 09:21:10 -08:00
Unknown W. Brackets 64d8763d0a Fix left/right/up/down wrapping issues in OSK. 2012-12-23 09:13:49 -08:00
Unknown W. Brackets 1c4409e082 Naive fix for repeat rate issues in OSK.
Not sure if the latch should actually be consumed but makes sense.
Needs tests.
2012-12-23 08:59:34 -08:00
Unknown W. Brackets f2cb19d7ba Switch OSK to using a std::string buffer.
Back as a class member, hurray.
2012-12-23 08:52:51 -08:00
Unknown W. Brackets 25e8fbdb68 Oops, forgot to add one here. 2012-12-22 22:57:56 -08:00
Unknown W. Brackets 4bc06562d6 Move OSK inputChars to global, fixes release crash.
Also, assorted potential crash fixes / etc.
2012-12-22 22:41:51 -08:00
TMaul 8586bb30b6 Make some vars class members 2012-12-22 19:58:47 +00:00
TMaul ff4d52059e Clean up OSK code
Remove some magic numbers and a few other things
2012-12-22 19:55:44 +00:00
TMaul d5dd6881d7 Fix returned value length 2012-12-22 18:48:34 +00:00
TMaul d3e28a5032 Clean up OSK instructions 2012-12-22 18:48:33 +00:00
TMaul 60e831bc8e Make OSK work
But it's kind of horriffic
2012-12-22 18:48:33 +00:00
TMaul 9b628d1ab0 Increase font size and spacing 2012-12-22 18:48:33 +00:00
TMaul 21a389a772 Display 'keys' 2012-12-22 18:48:32 +00:00
TMaul 2b177e9b6d Start making the osk an osk 2012-12-22 18:48:32 +00:00
Xele02 745ba092c5 merge 2012-12-22 19:05:47 +01:00
Xele02 d23e751557 Merge remote-tracking branch 'upstream/master'
Conflicts:
	Core/Dialog/SavedataParam.cpp
2012-12-22 18:57:10 +01:00
Unknown W. Brackets 217bdc275e Fix some type-conversion warnings. 2012-12-21 16:07:38 -08:00
Florent Castelli c33eafd430 Warning fixes 2012-12-21 23:02:35 +01:00
Henrik Rydgard 91744a03b0 Warning fixes 2012-12-21 16:50:13 +01:00
Henrik Rydgard fa7de38ccf PSPSaveDialog: Style/warning fixes. Add a way to return errors (unused). 2012-12-19 21:23:52 +01:00
Xele02 4fb3066e39 Continue work on mode 8 2012-12-19 18:15:02 +01:00
Xele02 fc4159efef Work on mode 8 2012-12-19 16:57:22 +01:00
Xele02 0ccce3c1a8 * Don't restart dialog if already running. This correct bug with
MotoGP, even if the game make weird stuff with the dialog call...
* Add log for data install and install request.
2012-12-19 01:05:45 +01:00
Xele02 07048131d0 Correct mistake 2012-12-18 22:27:59 +01:00
Henrik Rydgard 1400237d0e Lots of various work on sceSas. ADSR envelopes, correct looping, etc etc... Still far from perfect but better. 2012-12-17 18:07:25 +01:00
Henrik Rydgard 15b7c1c96c sceSas cleanup 2012-12-16 20:40:49 +01:00
Xele02 bd1a9c2b1a Make Save/Load List work when there is no multiple save files in the
request.
2012-12-16 12:51:02 +01:00
Xele02 a5431f127a Merge remote-tracking branch 'upstream/master' 2012-12-16 03:41:13 +01:00
TMaul ef836c6022 More Cleanup
Probably some more missing stuff from the Cmakelist but I don't have it
setup to test
2012-12-15 17:39:05 +00:00
TMaul 0414b072a4 Display OSK message
And some cleanup
2012-12-15 17:13:58 +00:00
TMaul a2a4248381 Fake some of the on screen keyboard
Now games that use it assume the user has input "000000" which seems to
work for most games. Gets Pixel junk monsters deluxe and Worms battle
island in-game
2012-12-15 16:42:38 +00:00
Xele02 825e058c94 Correct date display with padding 2012-12-14 23:40:02 +01:00
Xele02 e785662747 Read PARAM.SFO for display save info
Display save modification date and time
2012-12-14 23:08:56 +01:00
Xele02 1697e1dd93 Save save snd file 2012-12-14 21:36:54 +01:00
Xele02 ab71c3d1d0 Save unencrypted PARAM.SFO 2012-12-14 20:55:57 +01:00
Xele02 1ea6fe7e4d Correct texture display in save dialog on Android. 2012-12-14 01:04:45 +01:00
Xele02 67c88d7b33 * Load and display save image in save/load menu
* Add help math function
* Add draw function in PPGe without texture and with alternative
texture.
* Change hardcoded atlas texture size in PPGe
2012-12-13 22:06:45 +01:00