Commit Graph
140 Commits
Author SHA1 Message Date
raven02 b8b34d76b3 Gundam vs gundam NP encounter limit = 0 2013-04-04 17:57:05 +08:00
Unknown W. Brackets 8aeaedc597 Don't allow sceUtility dialogs to overlap.
PSP doesn't allow this, and apparently some games depend on it
or else they start getting confused.
2013-03-30 22:48:17 -07:00
raven02 757ff087f9 Making the input letter closer 2013-03-06 06:47:21 +08:00
raven02 4290700a12 OSK typo 2013-03-05 22:43:04 +08:00
Unknown W. Brackets 1ff163cd10 Buildfix for Android/etc. 2013-02-28 07:58:23 -08:00
raven02 4584d541ca Add CAPS for OSK input 2013-02-28 20:19:33 +08:00
Unknown W. Brackets de7ada1982 Fix some x64 type warnings. 2013-02-24 10:39:06 -08:00
raven02 59a046c4e7 Better centering of OSK title 2013-02-21 07:15:37 +08:00
Unknown W. Brackets 2a6457b6ab Cut down on h files including PointerWrap.
This makes changes to it a bit faster to build.
2013-02-04 08:26:59 -08:00
lioncash 19984031f6 These two variables should be unsigned. It doesn't make sense for them to be signed.
I'm pretty sure having a negative maximum allowable text output limit wouldn't happen.
Also, I'm pretty sure an output length won't be negative.

These also get rid of some typecasts.
2013-01-29 09:03:22 -05:00
raven02 06f514ee24 Center OSK description correctly 2013-01-27 20:19:28 +08:00
Unknown W. Brackets 140fd171ef Fix some 64-bit type conversion warnings. 2013-01-19 13:48:20 -08:00
Xele02 1f4f5eaf9a Add fade in / out on dialog to allow time for the user to release
button.
2013-01-19 00:46:05 +01:00
Mathias Tillman b780e39397 Fixed various potential bugs and compiler warnings 2013-01-07 15:57:19 +01:00
Unknown W. Brackets 0edbcdc955 Fix some missing things / bugs in save states. 2012-12-29 02:56:56 -08:00
Unknown W. Brackets fd2f609367 Save the savedata and other dialog state.
Although, hopefully it wouldn't be running anyway.
2012-12-28 13:55:31 -08:00
raven02 f78c519a96 OSK dialog cosmetic fix 2012-12-28 12:03:53 +08:00
Unknown W. Brackets f8f581794f Make sure sceUtility funcs all return error codes.
Right now, everything is 0, but before it wasn't returning anything.
Returning 0 actually made some games start working right.
2012-12-25 01:07:04 -08:00
Unknown W. Brackets 7c35b145ea Make the OSK go left/right like SNES/etc. ones. 2012-12-23 09:25:42 -08:00
Unknown W. Brackets bfcf6e3aca Stop always selecting the first char in OSK. 2012-12-23 09:23:01 -08:00
Unknown W. Brackets c89c46cbf9 Center and space out the OSK. 2012-12-23 09:21:10 -08:00
Unknown W. Brackets 64d8763d0a Fix left/right/up/down wrapping issues in OSK. 2012-12-23 09:13:49 -08:00
Unknown W. Brackets 1c4409e082 Naive fix for repeat rate issues in OSK.
Not sure if the latch should actually be consumed but makes sense.
Needs tests.
2012-12-23 08:59:34 -08:00
Unknown W. Brackets f2cb19d7ba Switch OSK to using a std::string buffer.
Back as a class member, hurray.
2012-12-23 08:52:51 -08:00
Unknown W. Brackets 25e8fbdb68 Oops, forgot to add one here. 2012-12-22 22:57:56 -08:00
Unknown W. Brackets 4bc06562d6 Move OSK inputChars to global, fixes release crash.
Also, assorted potential crash fixes / etc.
2012-12-22 22:41:51 -08:00
TMaul 8586bb30b6 Make some vars class members 2012-12-22 19:58:47 +00:00
TMaul ff4d52059e Clean up OSK code
Remove some magic numbers and a few other things
2012-12-22 19:55:44 +00:00
TMaul d5dd6881d7 Fix returned value length 2012-12-22 18:48:34 +00:00
TMaul d3e28a5032 Clean up OSK instructions 2012-12-22 18:48:33 +00:00
TMaul 60e831bc8e Make OSK work
But it's kind of horriffic
2012-12-22 18:48:33 +00:00
TMaul 9b628d1ab0 Increase font size and spacing 2012-12-22 18:48:33 +00:00
TMaul 21a389a772 Display 'keys' 2012-12-22 18:48:32 +00:00
TMaul 2b177e9b6d Start making the osk an osk 2012-12-22 18:48:32 +00:00
Henrik Rydgard 91744a03b0 Warning fixes 2012-12-21 16:50:13 +01:00
Xele02 0ccce3c1a8 * Don't restart dialog if already running. This correct bug with
MotoGP, even if the game make weird stuff with the dialog call...
* Add log for data install and install request.
2012-12-19 01:05:45 +01:00
Henrik Rydgard 15b7c1c96c sceSas cleanup 2012-12-16 20:40:49 +01:00
TMaul ef836c6022 More Cleanup
Probably some more missing stuff from the Cmakelist but I don't have it
setup to test
2012-12-15 17:39:05 +00:00
TMaul 0414b072a4 Display OSK message
And some cleanup
2012-12-15 17:13:58 +00:00
TMaul a2a4248381 Fake some of the on screen keyboard
Now games that use it assume the user has input "000000" which seems to
work for most games. Gets Pixel junk monsters deluxe and Worms battle
island in-game
2012-12-15 16:42:38 +00:00