Commit Graph

237 Commits

Author SHA1 Message Date
DanyalZia 251b0e86ee Separates out auto-skip from frameskipping 2014-01-26 00:50:00 +05:00
Henrik Rydgard c55578367f Add option "Small Display", useful for large tablets to avoid overlapping touch controls with the screen.
Will later replace with a multiselect of different sizes, or something more advanced
like multitouch drag & zoom of the screen to get it exactly where you want it.
2014-01-16 00:22:39 +01:00
The Dax 9d2868b7ce Win32: Add option to disable the Windows key. 2014-01-07 16:02:00 -05:00
Henrik Rydgard 9bde25dfa9 Moving the lang mapping to Config clears up some obcure file-to-file build dependency.
Should fix the build.
2014-01-03 19:04:43 +01:00
Henrik Rydgard 03735e297b No reason for langValuesMapping to be a member variable in Config. 2014-01-03 18:50:06 +01:00
ufdada f4c658881a Also set the PSP-internal Language if possible on first-run 2014-01-03 14:32:33 +01:00
Unknown W. Brackets e24f45b9a4 Add ini options to configure the texture cache. 2014-01-01 15:49:09 -08:00
Henrik Rydgård b0bfda6333 Merge pull request #4515 from bollu/improvedTilControls
Redid the tilt controls in a nicer way
2013-12-22 02:13:28 -08:00
Unknown W. Brackets 4ed419d4d5 Support pinning paths in the game browser.
For example, you might have games in multiple places, internal and
external storage, or a projects directory in addition to regular games,
etc.
2013-12-14 22:34:44 -08:00
bollu b0c7e824be Merge branch 'master' of https://github.com/hrydgard/ppsspp into improvedTilControls 2013-12-14 16:45:29 +05:30
The Dax 6050b47c67 Add an ini option to set the emulated PSP's firmware. 2013-12-13 13:06:44 -05:00
Henrik Rydgard ab32c99b73 Add setting to disable version checks 2013-12-12 15:59:12 +01:00
Henrik Rydgard e7ef34d1e6 last minute fix: Reset the control layout when upgrading from 0.9.5.
The settings are not compatible.
2013-12-12 14:52:46 +01:00
Henrik Rydgard 7271367ac1 "Thin Borders" touch button style, ability to choose.
Also a Gold color scheme. Not sure whether to use or not.
2013-12-10 23:27:46 +01:00
Sacha 108edd4093 Buildfix for Windows Qt. Enable PSP model SLIM on Symbian (works fine due to lack of mmap). 2013-12-10 18:49:25 +10:00
Unknown W. Brackets 735968ba9b Add a setting to maintain a global func hash map.
This makes it easier to deal with functions that have a common
implementation between multiple games, e.g. libc funcs.
2013-12-06 00:11:49 -08:00
Henrik Rydgård bc6ecb8ef6 Hide the homebrew store behind a ini option for now 2013-12-05 12:48:09 +01:00
Henrik Rydgard 60ed75f68a Add option to disable networking, tries to replicate the old error codes.
Please test if disabling this option "fixes" any games that broke with the adhoc merge.
2013-12-04 11:07:52 +01:00
Henrik Rydgard e1657fec96 Get rid of WipeFramebufferAlpha ini-only option. 2013-12-04 09:41:25 +01:00
Henrik Rydgård c3dfbbeff9 Add option to disable touch dpad diagonals.
Makes some games a lot more playable with touch screen.
2013-12-02 15:50:09 +01:00
Henrik Rydgård a6c7663ea8 Allow resizing touch buttons individually. 2013-12-02 15:15:19 +01:00
The Dax 85e3a2dbfb Make the model option ini-only.
Move PSP_MODEL_FAT and PSP_MODEL_SLIM to Config.h.
Default to a PSP Slim, and enable 64 megs of memory by default.
2013-11-28 14:37:10 -05:00
The Dax 5d310e6014 Add an option to allow the emulated PSP model to be changed. Some games require a PSP-2000 for features such as multiplayer. 2013-11-28 12:37:12 -05:00
Henrik Rydgard c83a7e0029 Parse mac addresses in one place. 2013-11-28 12:38:45 +01:00
Sacha c71186b35a Partial Stretch: This setting is needed on other devices too. 2013-11-28 14:59:17 +10:00
Henrik Rydgard c499be9769 Merge branch 'adhoc-support' of https://github.com/Kyhel/ppsspp into Kyhel-adhoc-support
hrydgard here: I switched to our implementation of thread.h and removed the "Windows7SDK" things for now.

Conflicts:
	Core/Core.vcxproj.filters
2013-11-27 21:21:32 +01:00
Henrik Rydgard c53b32d154 Show a dismissable notification if PPSSPP is behind the latest official release 2013-11-26 14:04:29 +01:00
Henrik Rydgard 7410f6fd44 Add run counter, which will be used for periodic stuff like checking for new version 2013-11-26 10:24:31 +01:00
Kyhel 0f7f90d0ac Added windows changes for a unified build. Added Dialog fix which
prevented from saving after going online. Added windows « errno » use
redefinition to suit WSAGetLastError and protocl needs.
2013-11-25 02:57:08 +01:00
Sacha f6cc234393 Qt: Detect version in qmake instead. 2013-11-25 03:25:11 +10:00
Sacha fb7c3d96fd Introduce Timer Hack.
Has been used in previous Symbian releases to improve speed. Was thought to only work on Wipeout but actually works on most games?
Games that run based on internal timer will experience 60 VPS without frameskip.
2013-11-16 02:16:17 +10:00
Henrik Rydgard 7e67476b00 Simple unoptimized software skinning.
Does not take advantage of the possible reduction in state changes yet.
2013-11-13 18:10:57 +01:00
bollu 9c219bc18b moved tilt logic to separate unit and enabled tilt to control multiple input types 2013-11-11 17:22:04 +05:30
Henrik Rydgard 63334698e1 Add temporary setting to disable the vertex decoder jit while we debug it 2013-11-09 18:16:26 +01:00
Henrik Rydgard 5a95e267fb Add an optimization to discard registers at the end of functions when possible.
Works in some games but crashes many so hiding it for now. Do not add UI.
2013-11-08 12:43:48 +01:00
Henrik Rydgård 23ac6ea2fd Merge branch 'autoLoadSave' of https://github.com/bollu/ppsspp into bollu-autoLoadSave
Conflicts:
	Core/Config.h
	UI/EmuScreen.cpp
2013-11-06 15:40:36 +01:00
Sacha b1b4679fe6 Scale touch controls to screen resolution.
Include a migration method for users who were on the old static system.
Scaling up may still look weird due to the hacky method of placement which is unchanged by this commit.
Next step of resolution independence would be to have the button scaling affected by resolution too.
Tested on a few devices. Mobile users should see no changes at all.
2013-11-05 14:52:31 +10:00
Unknown W. Brackets 2f010773e1 Add rewind feature to the UI.
May not be perfect yet.
2013-11-02 18:33:23 -07:00
Henrik Rydgård 590ad5c6df Merge pull request #4369 from unknownbrackets/deadbeef
Fill regs with 0xDEADBEEF after syscalls...
2013-11-01 14:15:53 -07:00
Henrik Rydgård 07a868910e Add a temporary hack option that may help debugging the wipeout glow.
It reduces the glow problem by a lot but is obviously incorrect.
2013-10-30 22:47:36 +01:00
Siddharth 6cd5b748eb created auto load feature 2013-10-30 22:46:27 +05:30
Unknown W. Brackets ee57498b16 Add a setting to skip 0xDEADBEEF reg filling.
For debugging purposes.  Can't think of a better way.
2013-10-30 07:28:52 -07:00
Igor Calabria 2c484c9bee Adds adhoc support notes on readme, and option to load server address from config 2013-10-30 00:18:06 +00:00
Henrik Rydgård 9c546b5d36 Merge pull request #4340 from bollu/analogStickTiltControl
full tilt based analog controls
2013-10-28 05:20:46 -07:00
Siddharth 5daaaa3aad made deadzones configurable 2013-10-28 16:43:42 +05:30
Siddharth ec0e0d7047 implemented full tilt based D-pad controls 2013-10-27 23:28:47 +05:30
Unknown W. Brackets ad8c4af936 Respect the bgm vol setting for at3, mp3, video. 2013-10-26 19:33:25 -07:00
Henrik Rydgard bf59f3db73 Add ugly hack setting for PowerVR to disable alpha test
Causes glitches but the speedup is truly massive in some games so I relent :/

Please do not report graphics bugs when this is enabled...

Future: Maybe remove this setting except on PowerVR?
2013-10-22 13:00:19 +02:00
Siddharth 55a664bd13 made buttons invisible in the layout screen if they are disabled 2013-10-20 17:17:32 +05:30
The Dax a88a30fb1d Add a touch control visibility screen. All touch controls can now be toggled on or off, except for the Pause button on platforms that have it, as a safety precaution. 2013-10-19 23:24:09 -04:00