Commit Graph
38 Commits
Author SHA1 Message Date
raven02 161d8b29fb Implement sceMt19937() 2014-01-25 20:17:53 +08:00
shenweip ce50086c81 Add new files to cmake and Android.mk 2013-10-13 10:32:56 +08:00
shenweip 82ad9ba853 Add GamedataInstallDialog to CMakeLists and Android.mk 2013-09-13 23:19:53 +08:00
Unknown W. Brackets 7ac67a8931 Add a function to walk the stack, not yet perfect.
Could use improvements, but with a decent symbol table does very well so
far in the games I tested it in.
2013-08-12 01:54:14 -07:00
Unknown W. Brackets e6b42768fe Add a class to manage IO on a separate thread.
Also separate the logic for exiting the loop based on coreState.  IO and
audio won't necessarily be tied to the frame.
2013-08-11 11:46:55 -07:00
Unknown W. Brackets 256394b2bf Move VirtualDiscFileSystem to its own file. 2013-07-28 12:31:48 -07:00
sum2012 c2091de3d5 Add dummy sceCcc
Fix loading of Gensou Chronicle
2013-06-30 20:21:56 +08:00
oioitff 6fb2abd0fb Add sceAudiocodec stuff 2013-06-09 01:28:58 +08:00
mattweb28 d3ded6639a Added sceJpeg & sceMd5 2013-05-15 19:49:34 +08:00
Jacky TSUI 95addc09b1 Separate sceMp3 from sceMpeg 2013-05-06 21:14:58 +08:00
sum2012 76cdbb7f5e build fix for other 2013-04-30 01:34:23 +08:00
sum2012 b2ee8468d7 Non Window build
I only just ref old build fix.
2013-04-28 21:02:45 +08:00
Unknown W. Brackets 77c828eff8 Buildfix for Android, Linux, iOS.
Fixes #1184.
2013-04-05 10:15:14 -07:00
Unknown W. Brackets 6477f608bc Non-Windows buildfix. 2013-03-15 07:45:00 -07:00
Unknown W. Brackets aadc7db33d And the Android cmake file as well. 2013-03-02 12:42:25 -08:00
Henrik Rydgard ba0362d817 PGF font support. Mostly an adaptation and cleanup of JPCSP's font system. 2013-02-27 17:41:39 +01:00
Unknown W. Brackets 1b75e7f5c8 Android buildfix. 2013-01-29 08:18:31 -08:00
Henrik Rydgard 5ba5ceff19 Merge branch 'master' into mediaengine 2013-01-05 16:22:08 +01:00
TMaul 399b8fb15d And remove scesuppreacc from the makefiles as well 2013-01-02 20:30:02 +00:00
Henrik Rydgard ab35c7f612 Merge branch 'master' into mediaengine 2012-12-18 00:05:09 +01:00
Henrik Rydgard a60d487d8d Create files for sceUsb 2012-12-17 21:45:32 +01:00
Henrik Rydgard bc214dcf37 Merge branch 'master' into mediaengine
Conflicts:
	Common/LogManager.cpp
	Core/CMakeLists.txt
	Core/Core.vcxproj
	Core/Core.vcxproj.filters
	Core/CoreParameter.h
	Core/HLE/sceAudio.cpp
	Core/HLE/sceKernel.cpp
	Core/HLE/sceKernelThread.cpp
	Core/HLE/sceMpeg.cpp
	android/jni/Android.mk
2012-12-17 18:48:32 +01:00
Henrik Rydgard 15b7c1c96c sceSas cleanup 2012-12-16 20:40:49 +01:00
TMaul ef836c6022 More Cleanup
Probably some more missing stuff from the Cmakelist but I don't have it
setup to test
2012-12-15 17:39:05 +00:00
TMaul ea21789d34 Fake sceDisplayWaitVblankStartMulti
And stub the sceVaudio fuctions called by DOA paradise
2012-12-06 18:02:56 +00:00
TMaul a737f70cae Fake scesupPreAcc
Gets Dissidia Final Fantasy to title screen. We will need to make this
one go away by getting PRX loading working properly I think.
2012-12-06 18:02:55 +00:00
TMaul 9bcb67f90b Add some missing sce* Functions
Add the missing functions to sceHttp
Create sceOpenPSID and add what jpcsp is doing
Create sceParseHttp.cpp
Create sceParseUri.cpp
Create sceSsl.cpp and add what jpcsp is doing
reindent some files.

in an attempt to try and get a few games doing more.
2012-12-06 18:02:55 +00:00
Henrik Rydgard a5e35ad6d9 Parse PARAM.SFO to get the disc ID, show in title bar on Windows 2012-11-30 22:32:51 +01:00
Henrik Rydgard 08f8f4b323 Cleanup sceRtc, move sceFont to its own file. 2012-11-22 22:30:44 +01:00
Henrik Rydgard e37a1fb1d3 Add internal 2D drawing library that goes through the Ge emulation for portability.
To be used for things like sceUtility* and other overlays like FPS and stats.
2012-11-18 13:04:49 +01:00
Henrik Rydgard 1127c72124 some initial mediaengine work 2012-11-12 20:53:16 +01:00
Henrik Rydgard d671afdef4 sceImpose 2012-11-09 12:31:58 +01:00
Henrik Rydgard 00fc7754c6 CMakeLists fix, rebooting fix 2012-11-06 22:04:00 +01:00
Henrik Rydgard d086c18db7 MemoryStick HW 2012-11-06 15:45:13 +01:00
Arthur Blot 5b5618d32d Added ~PSP decryption system using kirk-engine 2012-11-05 14:59:38 +01:00
Sacha 41f5abab31 PPSSPP ported to Blackberry10
Now builds on Playbook and Dev Alpha
Make emulator more compatible with other OS (case sensitivity, defines, includes)
Uses Android's code paths and backend
2012-11-05 23:09:49 +10:00
MrOrdinaire 1ab9943643 fix missing #include's and missing CMake linking directives 2012-11-03 10:33:24 +08:00
Henrik Rydgard 4f7ad15758 Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00