Commit Graph
39166 Commits
Author SHA1 Message Date
Henrik Rydgård 480592cd58 Merge pull request #651 from unknownbrackets/perf
Improve readyqueue perf, rapid fire, small improvements
2013-02-11 01:32:34 -08:00
Unknown W. Brackets 537fbe4d7d Minor perf gain in __KernelNextThread.
Just like .1% but was hoping Mr. Optimizer would do this for me.
2013-02-11 01:27:08 -08:00
Unknown W. Brackets 6ca1cad28c Add a std::vector wrapper to do remove/pop/push.
It showed up in a profile after all.  Cut down more than 1%.
2013-02-11 01:27:07 -08:00
Unknown W. Brackets f552cb3370 Wake delayed threads directly, rather than looping.
This saves ~1% during fast forward on a release build.
2013-02-11 01:27:07 -08:00
Unknown W. Brackets da5026ea17 Spend less time moving ts events in CoreTiming. 2013-02-11 01:27:07 -08:00
Unknown W. Brackets 9a5589a180 Move running thread resched to __KernelNextThread.
Pretty sure this is needed, but apparently it breaks Sol Trigger.
2013-02-11 01:27:07 -08:00
Unknown W. Brackets fd1c686edf Move currentThread init to a better place. 2013-02-11 01:27:06 -08:00
Unknown W. Brackets e8e9f7f9d8 Add very simple rapid fire for Windows keyboard.
Mostly to speed up debugging.
2013-02-11 01:27:06 -08:00
Henrik Rydgård b33c94ab93 Merge pull request #653 from unknownbrackets/fps
Put FPS on the right side to prevent overlap
2013-02-11 00:55:10 -08:00
Unknown W. Brackets f8de30b94d Put the fps on the right side.
This way it doesn't overlap the debug text.
2013-02-11 00:39:01 -08:00
Unknown W. Brackets a3610ec49e Make PPGeMeasureText() actually measure the text.
Specifically, it was skipping newlines and ignoring the last line,
so always returning 0.
2013-02-11 00:38:08 -08:00
Henrik Rydgård a76d1e26de Merge pull request #652 from unknownbrackets/texcache
Don't blacklist an invalidated texture forever
2013-02-10 23:55:48 -08:00
Unknown W. Brackets b9f61a9cf3 Don't blacklist an invalidated texture forever. 2013-02-10 23:29:44 -08:00
Henrik Rydgård c07370ac3c Merge pull request #650 from KentuckyCompass/fps_counter
Fps counter
2013-02-10 23:04:22 -08:00
KentuckyCompass f9cafde55c Show record high FPS 2013-02-10 22:50:53 -08:00
Henrik Rydgård ae5c069be4 Merge pull request #649 from unknownbrackets/display-multi
Implement sceDisplayWaitVblankStartMulti()
2013-02-10 22:34:08 -08:00
Henrik Rydgård 52b8d4d919 Merge pull request #648 from unknownbrackets/io-minor
Always return a file descriptor in sceIoOpenAsync
2013-02-10 22:31:09 -08:00
KentuckyCompass 475ee2ed71 Show an FPS counter if ini option is true 2013-02-10 22:24:44 -08:00
Unknown W. Brackets eaaf027035 Implement sceDisplayWaitVblankStartMulti().
Fixes Falcom games running at too-fast framerates.
2013-02-10 19:02:00 -08:00
Unknown W. Brackets 6fda78fb02 Add a few missing sceDisplay syscalls.
Found in Lunar.
2013-02-10 18:39:00 -08:00
Unknown W. Brackets d8a55756f3 Always return a file descriptor in sceIoOpenAsync.
Fixes #646.
2013-02-10 18:21:25 -08:00
Unknown W. Brackets 7b9e90d434 OpenGL ES 2 buildfix again.
Sorry.
2013-02-10 18:20:34 -08:00
Unknown W. Brackets 4807a0b886 OpenGL ES2 buildfix.
Darn it.
2013-02-10 18:16:11 -08:00
Sacha fa10aae32f Use fixed DPI on Symbian. New devices seem to lie about DPI. 2013-02-11 12:10:42 +10:00
Henrik Rydgård 5ef520981a Merge pull request #647 from unknownbrackets/texcache
Improve texture and vertex caches
2013-02-10 14:43:16 -08:00
Unknown W. Brackets 8a715f7b67 Don't forget a tex is unreliable until decimate. 2013-02-10 14:26:17 -08:00
Unknown W. Brackets ca943f070c Don't delete cache invalidated textures.
Note: still decimates.
2013-02-10 14:20:59 -08:00
Unknown W. Brackets f77a4985f1 Keep track of whether a texture is reliable or not. 2013-02-10 14:20:58 -08:00
Unknown W. Brackets d56f3055b6 Don't check the power of two padding in texcache. 2013-02-10 14:20:58 -08:00
Unknown W. Brackets f15c1839ac Use backoff to invalidate textures as well. 2013-02-10 14:20:58 -08:00
Unknown W. Brackets 634b9112e4 Cache vertexes based on frames not draws. 2013-02-10 14:20:57 -08:00
Unknown W. Brackets 5f3f3b8716 Speed up TextureCache::Invalidate() in debug. 2013-02-10 13:11:29 -08:00
Henrik Rydgård 815d69af44 Merge pull request #642 from Xele02/qt_work
[Qt-desktop] Add debug dialogs
2013-02-10 13:07:10 -08:00
Henrik Rydgård db290287ce Merge pull request #644 from unknownbrackets/jit-minor
Jit the other mul/div ops
2013-02-10 13:03:42 -08:00
Unknown W. Brackets 7c428bfeba Fix immediate div CMP. 2013-02-10 10:02:55 -08:00
Unknown W. Brackets e0ebfd2211 Jit div/divu in x86. 2013-02-10 09:36:41 -08:00
Xele02 381bffaa47 Remove Qt define 2013-02-10 18:15:01 +01:00
Unknown W. Brackets 9bb78ce2ec Jit madd/msub in x86. 2013-02-10 08:45:35 -08:00
Xele02 69b837f18b Add debug dialogs (DisAsm, Memory, VFPU).
New features : Breakpoint display, thread status, display list status
Update translation and start french translation
2013-02-10 17:33:34 +01:00
Unknown W. Brackets 2e0beb5833 Buildfix for Windows. 2013-02-10 08:10:01 -08:00
Henrik Rydgard 88d9a6dd05 Merge branch 'master' into armjit-fpu 2013-02-10 15:59:59 +01:00
Henrik Rydgard 3a11b030d6 Merge branch 'master' into armjit-fpu
Conflicts:
	Core/MIPS/ARM/ArmCompFPU.cpp
	Core/MIPS/x86/CompFPU.cpp
2013-02-10 15:57:16 +01:00
Henrik Rydgard f75d14d3b5 ARM FPU jit work 2013-02-10 15:53:56 +01:00
Henrik Rydgård 5312aed169 Merge pull request #640 from thefarcry118/master
extra print not needed
2013-02-10 06:24:06 -08:00
Lewis Robbins 73ddf8d01f Line spacing 2013-02-10 14:16:29 +00:00
Lewis Robbins 6efad644d3 extra int print 2013-02-10 14:12:48 +00:00
Henrik Rydgård 81c1d50034 Merge pull request #639 from xsacha/master
Update for Symbian.
2013-02-10 05:04:54 -08:00
Sacha b817e3bf26 Update max to std::max 2013-02-10 23:01:18 +10:00
Sacha ddfac0926a Update Symbian README. Should build from clean install without any hacks now. 2013-02-10 22:51:14 +10:00
Henrik Rydgård 2e65e0ca37 Merge pull request #638 from vakkov/e2a80952936ee82e1d97ed7f54f380be830832fd
Implement some font stuff
2013-02-10 04:23:34 -08:00