Commit Graph
39166 Commits
Author SHA1 Message Date
Henrik Rydgård 69769e858b Merge pull request #16921 from zack-huangzihan/master
vulkan: Add the function realization of arm device to kms vulkan
2023-02-07 09:07:37 +01:00
ZiHan Huang 2865310bca vulkan: Add the function realization of arm device to kms vulkan
Signed-off-by: ZiHan Huang <zack.huang@rock-chips.com>
2023-02-07 14:23:55 +08:00
Eric Warmenhoven ec54095b68 Build for iOS as a libretro core 2023-02-07 01:00:47 -05:00
Unknown W. Brackets 655797a846 iOS: Disable jit in DefaultCpuCore().
This means loading game-specific inis should properly auto-disable.
2023-02-06 21:07:32 -08:00
Serena 070194ef92 fix on other platforms 2023-02-06 22:34:27 +03:00
Serena cfe6ac5e03 EMERGENCY FIX 2023-02-06 22:20:35 +03:00
Serena 6d474ac59d macOS bar button items 2023-02-06 22:17:27 +03:00
Henrik Rydgård 6f9d6c6c5f New version of WM_USER_GET_BASE_POINTER 2023-02-06 13:49:00 +01:00
Henrik Rydgård 53f961acf5 Merge pull request #16918 from unknownbrackets/libretro-android
libretro: Add cpu_features flags to Android.mk
2023-02-06 09:57:18 +01:00
Unknown W. Brackets 3fcdf0e4df libretro: Add cpu_features flags to Android.mk. 2023-02-05 23:52:28 -08:00
Henrik Rydgård 30fbcf356a Merge pull request #16914 from hrydgard/readback-more-prep
Some more plumbing of parameters, preparing for readback stuff
2023-02-05 23:25:57 +01:00
Henrik Rydgård 23049533b9 Restore GetDepthBuffer precision - the stretchy-color-readback path is not suitable for this. 2023-02-05 22:58:26 +01:00
Henrik Rydgård ec5afb2d8d Merge pull request #16812 from unknownbrackets/task-priority
ThreadManager: Add simple priority queues
2023-02-05 21:00:47 +01:00
Henrik Rydgård 5ac9b88e81 Plumbing miss 2023-02-05 16:41:12 +01:00
Henrik Rydgård 63c43b90f8 Remove a level of indentation in LoadCLUT 2023-02-05 13:59:16 +01:00
Henrik Rydgård 937975000b Add a ReadbackMode parameter to more functions in the FramebufferManager 2023-02-05 13:57:45 +01:00
Henrik Rydgård 92f4de7b74 Small cleanup. Let's reduce the number of readback paths. 2023-02-05 13:57:45 +01:00
Henrik Rydgård dd64fe871e Merge pull request #16912 from lvonasek/compat_openxr_mh3hud
OpenXR - Fix HUD in Monster Hunter 3rd
2023-02-05 08:59:10 +01:00
Henrik Rydgård 7ae9d68b0e Merge pull request #16910 from hrydgard/async-readback-prep
Prepare for adding async readback (use VMA for readback allocs, add a param)
2023-02-05 08:58:08 +01:00
Lubos bff0d735e2 OpenXR - Fix HUD in Monster Hunter 3rd 2023-02-05 08:38:43 +01:00
Henrik Rydgård 910e66a593 Merge pull request #16911 from Kaitul/patch-10
Update zh_TW.ini
2023-02-05 08:13:53 +01:00
人工知能 c6ef38e573 Update zh_TW.ini 2023-02-05 14:56:47 +08:00
Henrik Rydgård 31df6bf0fe Move some code around, get rid of some unnecessary fences 2023-02-05 00:35:30 +01:00
Henrik Rydgård 7b5def9ff6 Use VMA to manage readback memory 2023-02-04 23:52:38 +01:00
Henrik Rydgård 4427cb4fc3 Add parameter to thin3d::CopyFramebufferToMemory to specify blocking mode. Not yet implemented. 2023-02-04 23:40:36 +01:00
Henrik Rydgård 05f10ce381 Merge pull request #16908 from hrydgard/lens-flare-workaround
Quick fix for the lens flare in Burnout
2023-02-04 19:28:14 +01:00
Henrik Rydgård 281b0d6aab Quick fix for the lens flare in Burnout
We have to assume that ForceLowerResolutionForEffects has been set for
good reason - in this case, the effect probably can't safely function
without it.

Fixes #11100 once again.
2023-02-04 18:01:53 +01:00
Henrik Rydgård 1a4a89aec8 Merge pull request #16907 from hrydgard/readback-refactor
Fix Syphon Filter lens flares by adding compat flag to read back the depth buffer
2023-02-04 16:20:44 +01:00
Henrik Rydgård 236611ac16 Initial implementation of depth readback for Syphon Filter. Fixes the lens flares. 2023-02-04 13:54:57 +01:00
Henrik Rydgård 62484f01ed Make ReadbackFramebufferSync able to use the stretch ability of ReadbackDepthbufferSync 2023-02-04 12:05:50 +01:00
Henrik Rydgård c7234aa3b5 Handle scaling internally in ReadFramebufferSync 2023-02-04 11:36:48 +01:00
Henrik Rydgård 26b26a6ff8 Merge pull request #16905 from hrydgard/readback-with-stretchblit
Depth readback with built-in stretchblit
2023-02-04 11:15:34 +01:00
Henrik Rydgård d41f105266 Merge pull request #16906 from DDinghoya/patch-7
Update ko_KR.ini
2023-02-04 10:40:14 +01:00
DDinghoya 6ab6d85007 Update ko_KR.ini 2023-02-04 11:43:02 +09:00
Henrik Rydgård fb8aff5a8c Split out the depth stuff from the file, move to GPU/Common 2023-02-03 21:06:43 +01:00
Henrik Rydgård 23c8a79473 Make depth readback through the "color path" work on all backends except D3D9 2023-02-03 20:59:58 +01:00
Henrik Rydgård 4402530ca7 Use ShaderWriter to generate the depth readback shader 2023-02-03 20:33:11 +01:00
Henrik Rydgård c9e386f78e Merge pull request #16903 from hrydgard/libretro-buildfix-gles3
Attempt at libretro buildfix
2023-02-03 19:17:55 +01:00
Henrik Rydgård f2a6c744bc Add built-in stretch functionality to depth readback shader path 2023-02-03 19:06:40 +01:00
Henrik Rydgård df1700002b Attempt at libretro buildfix 2023-02-03 18:58:26 +01:00
Henrik Rydgård d6b37b00cc Merge pull request #16901 from lvonasek/hotfix_pico53_bug
OpenXR - Fix rendering on PicoOS 5.3
2023-02-03 10:55:31 +01:00
Lubos 4fa7bbfc40 OpenXR - Ignore should render parameter 2023-02-03 10:00:15 +01:00
Lubos f8b16a38a2 Merge branch 'master' into hotfix_pico53_bug 2023-02-03 09:53:11 +01:00
Henrik Rydgård 7635c4447c Oops, apply the alpha fix for D3D9 and OpenGL too.
See #16875
2023-02-03 08:51:35 +01:00
Unknown W. Brackets 2cada63087 UI: Buildfix on MSVC 2017. 2023-02-02 17:08:24 -08:00
Unknown W. Brackets d2d854b8ea Replacement: Fix JNI attach for texture save. 2023-02-02 17:08:24 -08:00
Unknown W. Brackets c690b12669 ThreadManager: Use priority across global/thread. 2023-02-02 17:08:24 -08:00
Unknown W. Brackets 0971555e51 ThreadManager: Add simple priority queues.
This allows basic differentiation of priorities.
2023-02-02 17:08:24 -08:00
Unknown W. Brackets 88ba003f46 ThreadManager: Add a simple priority field.
Currently, not actually respected.
2023-02-02 17:08:24 -08:00
Henrik Rydgård 13b3a540c3 Merge pull request #16898 from hrydgard/tex-alpha-fix
Fix texture alpha when texturing from full-alpha textures.
2023-02-02 17:25:36 +01:00