Kingcom
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e308ef59f5
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Add step out feature and button
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2013-08-17 11:18:03 +02:00 |
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Kingcom
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b3cd95ec68
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Remove Skip button
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2013-08-17 10:59:43 +02:00 |
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Kingcom
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984a038b36
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Merge stop and go buttons
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2013-08-17 10:57:29 +02:00 |
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neobrain
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f02f13f2dc
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Fix Qt and Android build.
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2013-08-17 10:50:22 +02:00 |
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neobrain
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edc0dd9e48
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GPU: Remove unncessary flags in the VC project file.
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2013-08-17 10:50:17 +02:00 |
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Kingcom
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4e8bca7549
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Move step into, step out and run to line into accelerators
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2013-08-17 10:49:07 +02:00 |
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Henrik Rydgard
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c14fcfdae1
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Merge branch 'master' into better-controlmap
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2013-08-17 10:37:04 +02:00 |
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Henrik Rydgard
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f93b1b47b1
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Update native
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2013-08-17 10:36:49 +02:00 |
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Henrik Rydgard
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3636f90902
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Step 3: Replace current key mapping dialog with a list-based one which is much more workable.
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2013-08-17 10:34:38 +02:00 |
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Henrik Rydgard
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5422dead6a
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Fix bug with float sliders. minor stuff.
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2013-08-17 10:33:49 +02:00 |
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Henrik Rydgård
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3d3fa32bcd
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Merge pull request #3201 from unknownbrackets/perf
Use xxHash instead of CityHash32 (vertex cache, etc.)
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2013-08-16 23:54:56 -07:00 |
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Henrik Rydgård
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810b1112ed
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Merge pull request #3199 from unknownbrackets/ui-tweaks
Minor improvements to new UI
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2013-08-16 23:53:49 -07:00 |
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Unknown W. Brackets
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52f1de8f1d
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Use xxHash instead of CityHash, it's faster.
At least on Windows it's definitely got the edge.
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2013-08-16 23:48:42 -07:00 |
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Unknown W. Brackets
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5acbbe705f
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Tweak xxHash's default settings.
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2013-08-16 23:48:42 -07:00 |
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Unknown W. Brackets
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95c347b75c
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Add xxHash-r32 to build (not used yet.)
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2013-08-16 23:48:41 -07:00 |
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Unknown W. Brackets
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9864c1cd8d
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Minor x86 jit branch tweak from arm.
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2013-08-16 23:48:41 -07:00 |
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Unknown W. Brackets
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5787a2b9f7
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KISS and Android buildfix.
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2013-08-16 23:48:08 -07:00 |
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Unknown W. Brackets
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b79e3f4714
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Start with a more sane default directory.
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2013-08-16 21:59:28 -07:00 |
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Unknown W. Brackets
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39d4359294
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Get rid of "How to get games" when you have games.
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2013-08-16 21:59:06 -07:00 |
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Unknown W. Brackets
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cf92decff4
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Fix new UI at 1x resolution.
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2013-08-16 21:41:40 -07:00 |
|
Tony Wasserka
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74eafcab1a
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softgpu: Process rasterization in screen space, rather than drawing space.
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2013-08-16 23:49:15 +02:00 |
|
Tony Wasserka
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c707140512
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softgpu: Implement normal reversal.
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2013-08-16 23:49:15 +02:00 |
|
Tony Wasserka
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d0c05b78d6
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softgpu: Fix some stencil testing related bugs.
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2013-08-16 23:49:15 +02:00 |
|
Tony Wasserka
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67f95d38e5
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softgpu: Some cleanups in SoftGpu.cpp
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2013-08-16 23:49:15 +02:00 |
|
Tony Wasserka
|
45577507f3
|
softgpu: Disable clipping if it's not requested by the game. Also fix some clipping-related bugs.
|
2013-08-16 23:49:14 +02:00 |
|
Tony Wasserka
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fc336772e6
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softgpu: Fix normal-mode rectangle drawing.
|
2013-08-16 23:49:14 +02:00 |
|
Tony Wasserka
|
838d22d120
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softgpu: Implement memory transfers.
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2013-08-16 23:49:14 +02:00 |
|
Tony Wasserka
|
2962d242cb
|
softgpu: Implement skinning.
|
2013-08-16 23:49:14 +02:00 |
|
Tony Wasserka
|
e984374b29
|
GPU: Explicitily assign enum values for GEComparison.
|
2013-08-16 23:49:14 +02:00 |
|
Tony Wasserka
|
9bc3e8bf07
|
softgpu: Generate texture coordinates for environment mapping even if lighting is disabled altogether.
|
2013-08-16 23:49:13 +02:00 |
|
Tony Wasserka
|
6b90aa250d
|
softgpu: Polish some helper function signatures.
|
2013-08-16 23:49:13 +02:00 |
|
Tony Wasserka
|
11a94e1d14
|
softgpu: Implement spline surface drawing (without patch subdivision).
|
2013-08-16 23:49:13 +02:00 |
|
Tony Wasserka
|
f4cb929073
|
softgpu: Fix a lighting bug.
|
2013-08-16 23:49:13 +02:00 |
|
Tony Wasserka
|
ad8449c382
|
softgpu: Add some safety checks.
|
2013-08-16 23:49:13 +02:00 |
|
Tony Wasserka
|
f6feb874ed
|
softgpu/Rasterizer: Structure some code more clearly.
|
2013-08-16 23:49:12 +02:00 |
|
Tony Wasserka
|
1450157e09
|
softgpu: Implement environment mapping.
|
2013-08-16 23:49:12 +02:00 |
|
Tony Wasserka
|
d2f30961af
|
softgpu: Make perspective correct uv mapping code more readable and implement projection mapping.
|
2013-08-16 23:49:12 +02:00 |
|
Tony Wasserka
|
104feea8eb
|
softgpu: Restructure texture sampling code a bit.
|
2013-08-16 23:49:12 +02:00 |
|
Tony Wasserka
|
bacadefde4
|
softgpu: Optimization, part 3.
|
2013-08-16 23:49:12 +02:00 |
|
Tony Wasserka
|
b22a82d350
|
softgpu: Optimization, part 2.
|
2013-08-16 23:49:11 +02:00 |
|
Tony Wasserka
|
0c6a9dcf50
|
softgpu: Optimization, part 1.
|
2013-08-16 23:49:11 +02:00 |
|
Tony Wasserka
|
002ab3e3ad
|
softgpu: Hackfix CLUT4 texture deswizzling.
|
2013-08-16 23:49:11 +02:00 |
|
Tony Wasserka
|
62b384e052
|
softgpu: Lots of clearmode fixes.
|
2013-08-16 23:49:11 +02:00 |
|
Tony Wasserka
|
f35e085859
|
softgpu: Change framebuffer writes to act on actual 16 bit pixels if that's the framebuffer format.
|
2013-08-16 23:49:11 +02:00 |
|
Tony Wasserka
|
917dc276dc
|
softgpu: Small cleanup in Clipper.
|
2013-08-16 23:49:10 +02:00 |
|
Tony Wasserka
|
2ea7162962
|
softgpu: Implement depth range test.
|
2013-08-16 23:49:10 +02:00 |
|
Tony Wasserka
|
e1216e91cc
|
softgpu: Implement texture scaling, texture offset and texture coordinate wrapping/clamping.
|
2013-08-16 23:49:10 +02:00 |
|
Tony Wasserka
|
44035df446
|
SoftGpu: Add support for triangle fans.
|
2013-08-16 23:49:10 +02:00 |
|
Tony Wasserka
|
c8f1819179
|
softgpu: Fix triangle borders not fitting together properly.
|
2013-08-16 23:49:09 +02:00 |
|
Tony Wasserka
|
d91d5c087b
|
GPUState: Fix depth buffer stride getter.
|
2013-08-16 23:49:09 +02:00 |
|