Commit Graph
39166 Commits
Author SHA1 Message Date
raven02 2cdb2d1e1f Extra cycles execute .Fix #3979 & #3883 2013-10-09 19:45:28 +08:00
shenweip 63b54db45e Set saveDataSize and installDataSize to 0 if deleted savedata. 2013-10-09 19:34:36 +08:00
Henrik Rydgård 6d6ea77df2 Add comments (speedup plans for GLES) and reformat a bit (no changes) 2013-10-09 11:56:46 +02:00
Henrik Rydgård ab759a9350 If bPrescaleUV is enabled, no need to flush on change of these params.
Also disable the QCOM hint, not sure it does any good at all.
2013-10-09 10:44:12 +02:00
Henrik Rydgård 996e468562 Merge pull request #4079 from unknownbrackets/thread-funcs
Fix crash deleting a never started thread w/ clearstack
2013-10-09 00:47:11 -07:00
Henrik Rydgård d540c821b3 Merge pull request #4081 from unknownbrackets/io-minor
Don't run io on an fd when it's busy with async
2013-10-09 00:46:50 -07:00
Henrik Rydgård 31f5610292 Disable the glTexStorage2D path for now, too many issues. 2013-10-09 09:44:23 +02:00
Unknown W. Brackets 132577a050 Ignore leading spaces on absolute paths.
Weird but true.  Not sure if it will help any game.
2013-10-08 23:55:51 -07:00
Unknown W. Brackets 73d5c42596 Don't allow a new async cmd while one is busy.
Fixes Valhalla Knights 1.  Also some logging tweaks.
2013-10-08 23:49:24 -07:00
Sacha c690d4c0e1 Buildfix for Symbian. Just don't compile GLES3 stuff at all. 2013-10-09 16:15:34 +10:00
Unknown W. Brackets a194006aad Fix crash deleting a never started thread.
Fixes #4069.
2013-10-08 22:39:49 -07:00
Sacha 02e076ec95 Build fixes. 2013-10-09 14:17:48 +10:00
Sacha 3061347b41 Buildfix where GLchar isn't defined (Symbian). 2013-10-09 14:15:52 +10:00
Henrik Rydgård 0f68de275c Minor fixes 2013-10-09 00:44:45 +02:00
Henrik Rydgard f8e626b574 Update native with crashfix 2013-10-08 23:13:39 +02:00
Henrik Rydgard 3263ebcc4c Fix gl version parsing (sort of) 2013-10-08 23:13:22 +02:00
Henrik Rydgard 3608ee8233 Update native with android buildfix 2013-10-08 23:06:45 +02:00
Henrik Rydgard a9544d76dc Android buildfix 2013-10-08 23:06:30 +02:00
Henrik Rydgard 4c2c015774 Expose the experimental "bPrescaleUV" as "Texture Coord Speedhack"
It's actually quite beneficial in some games, can substantially reduce
glUniform4fv calls.

Also throw in a second shot at glDrawRangeElements.
2013-10-08 22:59:40 +02:00
Henrik Rydgard 7a0b1e40c6 Update native (making GLES3 features possible on desktop). Minor optimization. 2013-10-08 21:50:43 +02:00
Henrik Rydgard cf8ee87223 Enable GLES3 on desktop where supported now that glew has been upgraded 2013-10-08 21:49:37 +02:00
Henrik Rydgard 81bbc65216 Update glew 2013-10-08 21:15:09 +02:00
Henrik Rydgard e08ac100ce Update native with workaround for #4078 and add some comments 2013-10-08 20:11:01 +02:00
Henrik Rydgard 5bbab2794a Let's not use GLES3 features on Mali for now (see #4078). 2013-10-08 20:09:10 +02:00
Henrik Rydgård a0f10d5cdf Update lang and native (buildfix on linux desktop) 2013-10-08 19:55:56 +02:00
Henrik Rydgård e409b65e85 Don't even try to build the gl3stub on desktop platforms 2013-10-08 19:54:56 +02:00
Sacha 92cd84e54e Include KHR platform for GLES3 defines. Fixes Symbian. 2013-10-09 02:23:12 +10:00
Henrik Rydgård 0a4750909e Try to avoid unnecessary calls to glEnable/DisableVertexAttribArray 2013-10-08 17:47:47 +02:00
Sacha a7346e5d59 Buildfix for CMake / Qt 2013-10-09 01:45:37 +10:00
Henrik Rydgård 2558d3bf4b Merge pull request #4076 from bollu/SaveStateHighlight
Highlight save states in use
2013-10-08 08:36:52 -07:00
Henrik Rydgård 43445eb479 Merge pull request #4077 from shenweip/patch-1
Don't save the console position when it is minimized.
2013-10-08 08:36:00 -07:00
Henrik Rydgård 4b019bfcbb Remove '_' from attribute names as Adreno hates them in glBindAttribLocation.
Sigh.

Also remove some logging.
2013-10-08 17:26:33 +02:00
Henrik Rydgård 0ecac31abd Use glBindAttribLocation to simplify shader usage a little. 2013-10-08 17:18:59 +02:00
shenweip db44c4c478 Don't save the console position when it is minimized. 2013-10-08 22:04:07 +08:00
Siddharth bb66c442e5 less obnoxious color 2013-10-08 19:22:21 +05:30
Siddharth 4dba847ea4 Uses StickyChoice's Highlight() to highlight save slots in use 2013-10-08 19:08:50 +05:30
Henrik Rydgård 4c14e16175 Merge pull request #149 from bollu/ClickableHighlighting
highlighting UI items
2013-10-08 06:03:11 -07:00
Henrik Rydgård df29da0b13 GLES3: Use glTexStorage2D for (possibly) more efficient texture uploading 2013-10-08 15:00:48 +02:00
Siddharth 0d0177dfc1 moved Highlight into Choice. corrected code style. 2013-10-08 18:04:56 +05:30
Henrik Rydgård 2ffdb4ce30 Must update glew before I can enable MAY_HAVE_GLES3 for desktops 2013-10-08 13:14:42 +02:00
Henrik Rydgård 7059efd6b2 Update native (OpenGL ES 3.0 init support for android) 2013-10-08 12:04:36 +02:00
Henrik Rydgård ef3c947fe3 Add a few pixels of margin around the path in the game browser 2013-10-08 12:04:36 +02:00
Henrik Rydgård 2382e34a2a Initial support for loading OpenGL ES 3.0 on Android, and checking for it. 2013-10-08 12:03:02 +02:00
Henrik Rydgård ef2d188a68 Merge pull request #4035 from shenweip/patch-12
Implemented sceJpegDecodeMJpegYCbCr and sceJpegMJpegCsc.
2013-10-08 02:52:42 -07:00
Henrik Rydgård d7cfc12cda Add another constructor to LinearLayoutParams 2013-10-08 11:06:38 +02:00
Henrik Rydgård 2362640346 Merge pull request #4072 from raven02/patch-25
GLES: Add GE_CMD_ZWRITEDISABLE to ZTEST section
2013-10-08 01:53:00 -07:00
Henrik Rydgård 4b8899323d Merge pull request #4073 from unknownbrackets/debugger
Add basic break on texture UI to GE debugger
2013-10-08 01:33:08 -07:00
Henrik Rydgård 0eee21dbc7 Merge pull request #4074 from tpunix/scePauth_support
add scePauth support
2013-10-08 01:32:27 -07:00
tpu 99913b1b08 add scePauth support 2013-10-08 15:54:28 +08:00
Unknown W. Brackets f1f526f8cd Add some additional unknown cmds to reporting. 2013-10-08 00:34:17 -07:00