Henrik Rydgård
9798af3b17
Merge pull request #5370 from unknownbrackets/defines
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Improve define usage (USING_GLES2 -> MOBILE_DEVICE, _WIN32 -> USING_WIN_UI)
2014-02-09 02:06:03 +01:00
sum2012
740ce033cd
Fix sceUtilityOskGetStatus
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@unknownbrackets have confirmed it
2014-02-09 09:05:24 +08:00
Unknown W. Brackets
a0262a5263
Reset savedata to NONE when stopping emulator.
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This way the second game you play won't hang. Also fixes tests. Oops.
2014-02-08 16:48:40 -08:00
Unknown W. Brackets
f539269079
Allow PSPModel to be set/saved on mobile devices.
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Fixes #5289 , still defaulting off on mobile.
2014-02-08 16:38:45 -08:00
Unknown W. Brackets
7add81fbd2
Use USING_WIN_UI instead of _WIN32 for differences.
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Just makes the code clearer and probably helps other UIs work on Windows
more easily.
2014-02-08 16:38:45 -08:00
Unknown W. Brackets
cd4cd77938
Clean up defines in MSVC project files.
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This way they're all basically the same. A lot of cases where
debug/release/etc. where inconsistent...
Also, define USING_WIN_UI.
2014-02-08 16:38:44 -08:00
Unknown W. Brackets
d2108a962e
Switch from USING_GLES2 to MOBILE_DEVICE.
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Still using USING_GLES2 for, well, GLES2. But for things that are really
about mobile, we need a new define. Devices are coming that don't use
GLES2.
2014-02-08 16:37:58 -08:00
Henrik Rydgård
7937c1920d
Merge pull request #5372 from sum2012/patch-1
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Increase sceUtility*InitStart log level
2014-02-09 01:30:45 +01:00
Henrik Rydgård
9c412462bd
Merge pull request #5371 from unknownbrackets/msvc-2013
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Update project to use MSVC 2013 tools
2014-02-09 01:24:37 +01:00
Henrik Rydgård
0ba6299413
Merge pull request #194 from unknownbrackets/msvc-2013
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Update project to use MSVC 2013 tools
2014-02-09 01:24:09 +01:00
sum2012
c42ec3a111
Increase more log level for InitStart
2014-02-09 08:01:41 +08:00
sum2012
8313c37c2a
Increase sceUtilityOskInitStart log level
2014-02-09 06:54:12 +08:00
Unknown W. Brackets
2c204e8028
Update project to MSVC 2013 tools.
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Retaining XP support, using SDK 7.1a (v120_xp.) Disables SSE2 flag on x64
since it's implied and causes compile warnings.
2014-02-08 13:41:28 -08:00
Unknown W. Brackets
527c2cf861
Update project to MSVC 2013 tools.
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Retaining XP support, using SDK 7.1a (v120_xp.) Disables SSE2 flag on x64 since it's implied and causes compile warnings.
2014-02-08 13:40:16 -08:00
Henrik Rydgård
d0fcf3b3c5
Merge pull request #5369 from unknownbrackets/savedata
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Make sure to check current status for changes
2014-02-08 20:59:29 +01:00
Unknown W. Brackets
1e8611a756
Make sure to check current status for changes.
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The game may not even call GetStatus(), but the status should still
change.
Also, error when using InitStart() during Shutdown(), per tests.
2014-02-08 09:58:31 -08:00
Henrik Rydgård
a95c0f5c3d
Merge pull request #5368 from unknownbrackets/savedata
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Use a delay to approximate timing of savedata status changes
2014-02-08 18:55:37 +01:00
Unknown W. Brackets
67b1aee1f8
Use a time delay to change sceUtility statuses.
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This is probably more based on IO (maybe even loading and unloading
the module for the dialog or something?) but time should approximate it.
May improve games not expecting the status to switch right away.
2014-02-08 09:39:50 -08:00
Unknown W. Brackets
b03ca7049b
Return an error in FILES based on SDK version.
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Tested to require this exact version to return that error. Not sure if
any games will actually hit this anyway, but they did with lower SDK
versions.
2014-02-08 09:08:27 -08:00
Henrik Rydgård
ac5fd715e6
Merge pull request #5366 from raven02/patch-14
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Add ERROR_MPEG_AVC_INVALID_VALUE
2014-02-08 18:04:27 +01:00
raven02
5aeed7c6c4
Add ERROR_JPEG_INVALID_VALUE
2014-02-09 00:10:28 +08:00
raven02
5557571c86
sceJpeg(): code cleanup and some additions
2014-02-09 00:09:25 +08:00
Henrik Rydgård
279f375f9c
Merge pull request #5361 from unknownbrackets/sas
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Improve SAS ADSR rates and types
2014-02-08 17:07:29 +01:00
Unknown W. Brackets
b5ac7b0c5f
Dumb typo.
2014-02-08 07:29:02 -08:00
raven02
9df71811e0
Return ERROR_MPEG_AVC_INVALID_VALUE
2014-02-08 23:20:49 +08:00
raven02
25eb2d5664
Add ERROR_MPEG_AVC_INVALID_VALUE
2014-02-08 23:19:19 +08:00
Henrik Rydgård
3d3b0b1d99
Merge pull request #5362 from raven02/patch-11
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sceMpeg : remove obsolete getMpegHandle()
2014-02-08 12:19:38 +01:00
raven02
82add9725e
sceMpeg : Remove obsolete getMpegHandle()
2014-02-08 16:46:55 +08:00
Unknown W. Brackets
fa6f004213
Validate ADSR modes in sceSasSetADSRmode().
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Might prevent a game bug from breaking sounds, pretty unlikely.
2014-02-07 23:52:29 -08:00
Unknown W. Brackets
7e4e40b4d8
Reject invalid values in sceSasSetADSR().
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Might happen due to a bug in a game, rejected by real firmware.
2014-02-07 22:44:11 -08:00
Unknown W. Brackets
074ef84559
Correct the rates set by sceSasSetSimpleADSR().
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They were wrong for a few combinations before. Could have effected how
accurate sound effects were (they may have been too quite, or dropped off
wrong, etc.)
2014-02-07 22:29:54 -08:00
Henrik Rydgard
ef6e6083dc
Including <cstddef> here was reported to fix a build problem.
2014-02-07 23:05:03 +01:00
Henrik Rydgård
aafb1416c7
Merge pull request #5359 from thedax/newWin32CmdLineOption
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Win32: Add a command-line (no GUI or ini) option to let the escape button exit the emulator.
2014-02-07 22:56:19 +01:00
The Dax
7efaadaf3c
Win32: Add a command-line option to let the escape button exit the emulator.
2014-02-07 16:46:40 -05:00
Henrik Rydgård
48b4745e73
Some cleanup, make really sure we don't use AudioTrack on Gingerbread+.
2014-02-07 14:18:45 +01:00
Henrik Rydgård
4a743ca627
SDL: Add way to exit cleanly through a message. Warning fix.
2014-02-07 11:33:31 +01:00
Henrik Rydgård
de1c756258
Merge pull request #5352 from sum2012/ELF-Patch
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Support ELF:R_MIPS_16
2014-02-06 21:56:39 +01:00
sum2012
8cd5720b0b
Remove report
2014-02-07 04:31:51 +08:00
Henrik Rydgård
50db27b792
Update native
2014-02-06 16:06:09 +01:00
raven02
2321d4c19c
Code cleanup scePsmf
2014-02-06 22:11:26 +08:00
sum2012
1c3adb42f2
Fix Diabolik: The Original Sin crash
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This commit orignal want fix #3326 by @unknownbrackets
2014-02-06 20:40:18 +08:00
Unknown W. Brackets
b4db1e6941
Stop reporting SMALLEST vpl priority.
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It's supported now.
2014-02-06 00:04:56 -08:00
Henrik Rydgard
cf52650724
VFS: Detect non-local paths on Windows too.
2014-02-06 00:02:45 +01:00
Henrik Rydgard
b23b44e43b
Update the tools vcprojs
2014-02-05 20:03:28 +01:00
Henrik Rydgard
710d63aac1
Android: Send data about the device used in touch events.
2014-02-05 20:02:13 +01:00
Henrik Rydgard
790c70f3fb
Center SDL window when possible
2014-02-05 19:44:43 +01:00
Henrik Rydgard
b913c3c36f
Use wstring conversion in file/dialog.cpp
2014-02-05 16:18:03 +01:00
Henrik Rydgard
841f04d369
For some reason, need to disable the SDL joystick code to build PCMain on windows
2014-02-05 14:46:21 +01:00
Henrik Rydgard
dacb940327
Update native (ignore A: and B:)
2014-02-05 10:53:35 +01:00
Henrik Rydgard
63f7bae9c9
Filter out A:/ and B:/ drives from PathBrowsers.
2014-02-05 10:47:49 +01:00