Commit Graph
39166 Commits
Author SHA1 Message Date
Unknown W. Brackets 9982d04f9d Optimize the case of a direct byte copy.
Small improvement (like 3.5%) in God of War.
2014-04-13 21:31:30 -07:00
Unknown W. Brackets f4458edc76 Avoid unbinding the current fbo on block transfer.
Improves God of War performance by 25% (at least in the demo.)
2014-04-13 21:11:17 -07:00
raven02 a29255b647 Fix wrong stretch in Wildarm XF (non-buffered mode) 2014-04-14 11:40:04 +08:00
Unknown W. Brackets 980e6eaca6 Check for the GL_EXT_bgra extension. 2014-04-13 18:31:25 -07:00
Unknown W. Brackets ca6e4635aa Fix texture cache invalidation. 2014-04-13 16:25:09 -07:00
Unknown W. Brackets dc0eea0522 Propagate texcache hash fails through cluts.
In games that use palette swapping (hi, FF2), if we detect a change in
a texture, another texture with the same address but new clut might not be
rehashed.

This just marks all other textures as dangerous when a hashfail occurs.

Fixes FF2 from recent optimizations.  It's slower, but still much faster
than before.
2014-04-13 16:20:58 -07:00
Unknown W. Brackets 58038c05fc Simplify gstate_c savestate code a bit.
So it's not as awkward to modify.
2014-04-13 15:16:51 -07:00
Henrik Rydgård 36c751976a Merge pull request #5872 from unknownbrackets/texcache
Use flags to avoid hashing textures when unchanged
2014-04-14 00:06:08 +02:00
Unknown W. Brackets 27708d6f97 Merge pull request #5871 from hrydgard/sceiodread_ms0check
More elegant way of solving #5839 (d_private in sceIoDread)
2014-04-13 14:52:39 -07:00
Unknown W. Brackets 6cfc61665d Switch to a bitmask instead. 2014-04-13 14:45:55 -07:00
Henrik Rydgard f285b12dcf Make strcpy_limit slightly more sane. 2014-04-13 23:43:32 +02:00
Henrik Rydgard c9eb4a1916 VFSFileSystem too 2014-04-13 23:34:08 +02:00
Unknown W. Brackets 4c1c694d4b Use flags to avoid hashing textures when unchanged.
If only parameters change (like wrapping or clut, etc.) we don't need to
rehash the data - we know it hasn't changed.

Should reduce the distance between lazy texture hashing on and off.
2014-04-13 14:22:39 -07:00
Henrik Rydgard a53ecd7da3 More elegant way of solving #5839 (d_private in sceIoDread)
We flag filesystems as being FAT32 instead of checking for "ms0:".
2014-04-13 23:22:17 +02:00
Henrik Rydgård ee4c464305 Merge pull request #5870 from VIRGINKLM/master
Blacklist GLTools (Chainfire3D-like app for 3.0+)
2014-04-13 22:37:20 +02:00
Klimis Ioannidis a758781544 Blacklist GLTools (Chainfire3D-like app for 3.0+) 2014-04-13 23:25:56 +03:00
Henrik Rydgård 1b30c5b212 Merge pull request #5869 from unknownbrackets/texcache
Avoid rehashing an unchanged texture
2014-04-13 22:21:44 +02:00
Unknown W. Brackets 2f72da8087 Don't dirty the texture on texmapenable.
Tales of Phantasia X flips on and off texturing during battle transitions.
This causes tons of needless rehashes.
2014-04-13 13:19:35 -07:00
Unknown W. Brackets b6dc7eba8b Simplify texture status checks a bit. 2014-04-13 13:19:35 -07:00
kaienfr 6db28f0691 more cleanup 2014-04-13 21:42:46 +02:00
kaienfr d5e583ee14 correct some comments. 2014-04-13 21:15:41 +02:00
kaienfr ba34b211f1 Support sceMp3LowLevel*
Gundam G custom BGM is supported now :)
2014-04-13 21:11:04 +02:00
Henrik Rydgård 74fcde8b1f Merge pull request #5867 from unknownbrackets/gpu-minor
Avoid diff checks in ExecuteOpInternal, check in runloop
2014-04-13 20:11:27 +02:00
Unknown W. Brackets f2ff8544c7 Don't check diff in ExecuteOpInternal().
Since it's not called if !diff, there's no need.  Small performance
improvement.
2014-04-13 10:25:14 -07:00
Unknown W. Brackets e780a645cb Use the FLAG_EXECUTEONCHANGE flag.
Improves fps by 1-3% in some games, seems to be a win after all.
2014-04-13 10:23:21 -07:00
Unknown W. Brackets 22a80fb7be softgpu: Avoid multithreading thin polygons.
Small performance improvement (5-6% in some areas.)
2014-04-13 09:01:14 -07:00
Unknown W. Brackets 0d59fc0d2e Oops, forgot to reset the frame when unchanged.
Fixes #5861.
2014-04-13 08:15:48 -07:00
Henrik Rydgård 36b8ed8a27 Mac buildfix 2014-04-13 17:14:45 +02:00
Henrik Rydgård 3c13a90099 SDL: Add flag for portrait mode 2014-04-13 17:09:49 +02:00
kaienfr 74476ad328 Merge remote-tracking branch 'origin/master' into Universal_Audio_Branch 2014-04-13 15:06:41 +02:00
Henrik Rydgård e8d0cc6c89 Merge pull request #5865 from raven02/patch-1
Only write d_private for memory stick
2014-04-13 15:00:43 +02:00
kaienfr 4eedd7a3cd Merge remote-tracking branch 'origin/master' into Universal_Audio_Branch 2014-04-13 14:39:56 +02:00
kaienfr 7ef2678cc9 Update sceAac module in using universal audio context class (AuCtx) 2014-04-13 14:38:42 +02:00
raven02 6fb2934a6e Only write d_private for memory stick 2014-04-13 20:10:47 +08:00
Henrik Rydgård c7aafadfb1 Merge pull request #5862 from raven02/patch-2
Put in parameters for sceMp3LowLevelInit/Decode
2014-04-13 12:24:36 +02:00
raven02 3a0b17a50f Put in parameters for sceMp3LowLevelInit/Decode 2014-04-13 17:18:18 +08:00
Henrik Rydgård 9bcb2f3a0e Merge pull request #5859 from raven02/patch-1
Implement in-shader ABSDIFF blending mode
2014-04-13 10:18:59 +02:00
Henrik Rydgård cb3db6ada4 Merge pull request #5854 from unknownbrackets/fbo-sizing
Try to improve FBO sizing
2014-04-13 10:16:23 +02:00
raven02 a9d7be1eab Should be id0 2014-04-13 16:13:59 +08:00
raven02 f1254c79ed Turn off regular alpha blending 2014-04-13 16:03:50 +08:00
raven02 e358a6dcbe Handle ABSDIFF blending mode using GL_EXT_shader_framebuffer_fetch 2014-04-13 16:01:55 +08:00
Henrik Rydgård 09c99fcd64 Merge pull request #5857 from raven02/patch-1
Regression fix #5769
2014-04-13 09:39:25 +02:00
Unknown W. Brackets f462721394 Rather than only enlarging, watch for persistence.
If the game keeps using something at a new size, we know it's time to make
some adjustments.
2014-04-12 23:12:35 -07:00
raven02 568b14f890 Regress fix https://github.com/hrydgard/ppsspp/issues/5769 2014-04-13 13:58:34 +08:00
Unknown W. Brackets 1a53be45cc When uploading video pixels, detect w/h by size.
Sometimes the framebuffer size is incorrect, but kinda works... but this
is a problem for the video.  Using the size gets us better.

In Wild Arms XF, the framebuffer is 512x512, but that's not right.  It's
clear it should be 480x272.
2014-04-12 22:02:47 -07:00
Unknown W. Brackets 1f76adb7a3 If a larger framebuffer is needed, upgrade it once.
This should prevent issues where it gets larger and smaller like in the
past.
2014-04-12 20:46:38 -07:00
Henrik Rydgård f2bf8df3cd Merge pull request #5853 from sum2012/soft-gpu
Avoid unknown get pointer in Rasterizer.cpp
2014-04-13 01:15:47 +02:00
Unknown W. Brackets dde2f3ade6 Re-replace functions after loading a savestate.
Might need to clear before saving too... anyway, this makes testing a bit
easier for certain areas.

Also, correctly decrease downcount on x86.
2014-04-12 15:49:20 -07:00
sum2012 fa1b65fd59 Avoid unknown get pointer in Rasterizer.cpp
Find in #5350 in softgpu
2014-04-13 06:45:46 +08:00
Henrik Rydgård d67f91d899 Merge pull request #5841 from unknownbrackets/ge-signals
Improve sync and pause GE signal handling
2014-04-12 23:40:27 +02:00