Commit Graph
39166 Commits
Author SHA1 Message Date
Henrik Rydgard 9bb8aff715 Forgot that the address registers are scaled. still doens't fix it. 2015-10-27 15:52:19 +01:00
Henrik Rydgård 6dc0c07c96 Merge pull request #8111 from vnctdj/master
Remove useless translation pointers
2015-10-27 12:38:05 +01:00
Henrik Rydgard 85c8f7d3c2 Hook up SasReverb. It sounds more like a buzzsaw than a reverb at the moment, needs debugging.
Added a bit of code that only enables it when a reverbed sound is active. This will need to be turned off later but useful right now for hearing when it's used..
2015-10-27 12:36:30 +01:00
Henrik Rydgard 0283d00066 Implement a PSX reverb from a specification. Not hooked up. 2015-10-27 11:46:04 +01:00
vnctdj 74b13c1706 Remove useless translation pointers 2015-10-26 14:03:43 +01:00
Unknown W. Brackets 85fac290c9 Atrac: Calc NO DATA status when loading old state. 2015-10-25 18:00:13 -07:00
Unknown W. Brackets 2b58af3db5 Atrac: Handle loop samples more correctly.
They need to be offset same as currentSamples.  Starting to really think
it'd be better to offset currentSamples instead...
2015-10-25 17:04:27 -07:00
Unknown W. Brackets 278d6b3690 Atrac: Set 0 read offset when fully loaded. 2015-10-25 17:04:27 -07:00
Unknown W. Brackets 85a699912d Atrac: Correct streamed bytes field in context. 2015-10-25 17:04:26 -07:00
Unknown W. Brackets 5cc13c45f4 Atrac: Try to handle endSample more consistently.
Maybe we should offset currentSample by the firstSampleOffset instead?
2015-10-25 17:04:25 -07:00
Unknown W. Brackets e51891e9cd Atrac: Keep track of PSP-like buffer status.
This isn't correct yet, but tracking this much fixes looping of certain
audio.
2015-10-25 17:04:25 -07:00
Unknown W. Brackets 7e05d0db4b Atrac: Correct decode data when there's an offset. 2015-10-25 17:04:24 -07:00
Unknown W. Brackets e90f88a687 Atrac: Parse size and fact offset more correctly. 2015-10-25 17:04:24 -07:00
Unknown W. Brackets 2e5f8d687f Atrac: Validate loop end and return an error. 2015-10-25 17:04:23 -07:00
Unknown W. Brackets 9ea765a347 Atrac: Calculate total samples based on data chunk.
Not on the entire RIFF size, which will be (slightly) inflated.
2015-10-25 17:04:22 -07:00
Unknown W. Brackets ac56eff31c Atrac: Parse the smpl chunk more correctly.
Returns the same errors as the PSP.
2015-10-25 17:04:22 -07:00
Unknown W. Brackets 596ecdc431 Atrac: Allow data to extend outside RIFF size.
This seems technically incorrect, but it's allowed on the PSP, possibly
intentionally due to data shipped truncated by accident?
2015-10-25 17:04:21 -07:00
Unknown W. Brackets 522a1743f4 Atrac: Return an error if there's no data chunk. 2015-10-25 17:04:20 -07:00
Henrik Rydgård 05687e656a Merge pull request #8107 from joolswills/rpi_fix
fix building for rpi2 by disabling armv7.
2015-10-25 22:46:46 +01:00
Jools Wills e451cade69 fix building for rpi2 by disabling armv7.
added missing rpi include
correct cflags for rpi1/rpi2 (although rpi2 will build for armv6 for now)
only build Common/ColorConvNEON.cpp on armv7
2015-10-25 17:40:04 +00:00
Henrik Rydgård c14d1f7353 Merge pull request #8106 from unknownbrackets/hle-minor
Fix event flag clear on callback wait
2015-10-25 17:21:06 +01:00
Unknown W. Brackets 62629827ea Kernel: Clean up event flag logging, style. 2015-10-25 09:08:38 -07:00
Unknown W. Brackets 043891014d Add a simpler way to force on HLE logging. 2015-10-25 09:05:16 -07:00
Unknown W. Brackets d43247b8b8 Kernel: Act on wait clear for flags after callback. 2015-10-25 08:28:07 -07:00
Henrik Rydgård 437d7b80e3 Fix window resize/fullscreen ingame on Mac and other SDL builds 2015-10-25 11:19:41 +01:00
Unknown W. Brackets c41b981333 Oops, undelete shader bits for alpha test. 2015-10-24 23:05:18 -07:00
Unknown W. Brackets 97c568dca6 Tweak to shader desc. 2015-10-24 23:05:09 -07:00
Unknown W. Brackets 6b905e8e18 d3d9: Remove the old shader id gen. 2015-10-24 21:26:40 -07:00
Unknown W. Brackets 06f2c7f1fe Maintain hasTexcoord even for UV gen. 2015-10-24 21:26:12 -07:00
Unknown W. Brackets 5595d1278d Merge pull request #8103 from hrydgard/d3d-shader-id
D3D: Generate shaders from shader IDs, just like in GL
2015-10-24 21:19:34 -07:00
Henrik Rydgard 838e53f482 Delete disabled code to use built-in alpha test on DX9. 2015-10-25 01:26:38 +02:00
Henrik Rydgard 488aec1df4 Typo fix 2015-10-25 00:54:00 +02:00
Henrik Rydgard 56814ad52d SW skinning (ARM32, x86): Don't convert more bone matrices than necessary
Was already fixed on ARM64.
2015-10-25 00:51:47 +02:00
Henrik Rydgard 85229efef4 D3D9: Generate shaders directly from shader IDs, just like we do in GL. 2015-10-25 00:34:23 +02:00
Henrik Rydgard b86394d0a6 Minor bugfixes in vtx shader gen 2015-10-25 00:08:46 +02:00
Henrik Rydgard edafa9bc17 Centralize the GPU state conversion functions 2015-10-24 23:49:05 +02:00
Henrik Rydgard 92389a4966 Use a common ShaderId class. Start moving shader ID code to GPU/Common 2015-10-24 23:24:06 +02:00
Henrik Rydgard 67cd018aca Rename shader bits to not clash (this is preparation for other changes) 2015-10-24 23:09:28 +02:00
Henrik Rydgard 3c82dc1462 vtxshader: Don't enable full lighting if only shadeMapping is enabled. Should help #8071 2015-10-24 22:59:36 +02:00
Unknown W. Brackets f725453ae6 Sas: Report when revert is enabled. 2015-10-24 13:53:57 -07:00
Henrik Rydgård 4c0868448a Merge pull request #8102 from unknownbrackets/callbacks
Cleanup RETURN() in __KernelWaitCurThread()
2015-10-24 22:14:03 +02:00
Henrik Rydgård 9cffd40b39 Merge pull request #8101 from unknownbrackets/mix-minor
Make the vag block buffer s16
2015-10-24 22:13:23 +02:00
Unknown W. Brackets 9591db2daa Cleanup RETURN() in __KernelWaitCurThread().
This hasn't been needed for a while.
2015-10-24 13:11:07 -07:00
Unknown W. Brackets ec2d88cf17 Make the vag block buffer s16.
The values are clamped already, anyway.
2015-10-24 13:08:10 -07:00
Unknown W. Brackets f7fa0a06d4 Atrac: Reset the fileoffset only when adding data.
Otherwise, it's only a seek.  For example, a seek to 0, as commonly seen.
2015-10-24 10:37:14 -07:00
Unknown W. Brackets 8398ac7f77 Merge pull request #8100 from latot/master
Add missing include files to unittest
2015-10-24 09:40:40 -07:00
latot afeb012d04 Add missing include files to unittest 2015-10-24 13:24:05 -03:00
Henrik Rydgård e69a456713 Merge pull request #8095 from hrydgard/improve-x64-disasm
x64 disasm: properly symbolize rip-relative addresses
2015-10-24 13:29:57 +02:00
Henrik Rydgård 624d9003a3 Merge pull request #8096 from hrydgard/xiushudongfang-Combo-Key
Xiushudongfang's Combo Key, with some updates
2015-10-24 13:24:00 +02:00
xiushu 14e7658bbb Implement on-screen touch combo keys.
Replace A,B,cross1,square1,triangle1 with number images 1-6

Rebuild the atlas, update the code to use combo keys 1-5

Also add psp_display.png from pull request #8082.
2015-10-24 13:22:43 +02:00