Unknown W. Brackets
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ab9aee9a07
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Vulkan: Account inside frame from push side.
We don't want a dependency on the thread state, of course.
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2017-11-05 07:07:14 -08:00 |
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Florent Castelli
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db80e3fb23
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Add missing Google Maven repository
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2017-11-05 15:26:33 +01:00 |
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Henrik Rydgård
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fc60a2692c
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Buildfix again. Should fix #10046 this time.
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2017-11-05 13:44:23 +01:00 |
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Henrik Rydgård
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5d0bd85a70
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Unify a little bit of depal code.
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2017-11-05 10:40:21 +01:00 |
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Henrik Rydgård
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2b7d1c1ded
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Vulkan: Fix bug in depal causing Sonic Rivals to be grayscale.
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2017-11-05 10:37:22 +01:00 |
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Henrik Rydgård
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066ad46915
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Minor depal state dirtying fix
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2017-11-05 10:20:18 +01:00 |
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Henrik Rydgård
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eb300d715c
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Add <cmath> include. Will hopefully help #10046
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2017-11-05 10:14:45 +01:00 |
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Henrik Rydgård
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d670948ad2
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Cleanups and fixes around Vulkan stencil upload. thx unknown
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2017-11-05 10:14:44 +01:00 |
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Henrik Rydgård
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b991dd5bd3
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Should be bufferWidth here, not width. Thanks unknown.
Get rid of Source.cpp, oops.
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2017-11-05 10:14:33 +01:00 |
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Unknown W. Brackets
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dc200a4fbc
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Vulkan: Fix a comment.
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2017-11-04 22:29:12 -07:00 |
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Unknown W. Brackets
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97fa0a7461
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Vulkan: Allow sync when using threading.
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2017-11-04 22:23:01 -07:00 |
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Unknown W. Brackets
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8b55940a3d
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Vulkan: Fix out-of-sync frames on threading.
We end up with a second thread start at frame 1, so the thread needs to
start at frame 1 too.
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2017-11-04 22:21:47 -07:00 |
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Unknown W. Brackets
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ec0f640f56
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Vulkan: Trigger condvar only at frame end.
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2017-11-04 21:10:33 -07:00 |
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Unknown W. Brackets
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8edc6eaf5e
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Vulkan: Fix segfault on swapchain fail.
This at least allows us to detect that the backend failed to init.
Happens when switching backends with debugger attached (probably driver
bug?)
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2017-11-04 20:45:08 -07:00 |
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Henrik Rydgård
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9e65ae1cef
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Fix issue in framebuffer size calculation when viewport is bogus in through mode. Fixes #10043.
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2017-11-04 11:43:19 +01:00 |
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Henrik Rydgård
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d5f8d484dd
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Tiny cleanups.
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2017-11-04 10:08:53 +01:00 |
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Henrik Rydgård
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b9443e54e3
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Vulkan: Minor fixes.
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2017-11-03 00:03:35 +01:00 |
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Henrik Rydgård
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8d0209c7e4
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Stop leaking framebuffers on shutdown. Fix other shutdown issues.
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2017-11-01 21:43:08 +01:00 |
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Henrik Rydgård
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0e5b398c9d
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Minor optimization.
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2017-11-01 21:43:08 +01:00 |
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Henrik Rydgård
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b9d990ab02
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Merge pull request #10042 from hrydgard/vulkan-stencil
Vulkan: Implement stencil upload (for Star Ocean).
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2017-11-01 16:16:45 +01:00 |
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Henrik Rydgård
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5018e400f2
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Remove some code duplication
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2017-11-01 14:51:15 +01:00 |
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Henrik Rydgård
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41089ca284
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Small fix for a bad block transfer in Soul Calibur
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2017-11-01 14:43:00 +01:00 |
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Henrik Rydgård
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ca7a2d06ca
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Vulkan: Implement stencil upload (for Star Ocean).
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2017-11-01 14:18:39 +01:00 |
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Henrik Rydgård
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533f80a056
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Fix bug in Vulkan's vertex shader generator, causing stretched characters in Jeanne D'arc.
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2017-11-01 11:47:05 +01:00 |
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Henrik Rydgård
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94b16bf097
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DenseHashMap: Speed up clearing. Became more important since I had to disable keeping descriptor sets around between frames.
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2017-11-01 10:09:16 +01:00 |
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Henrik Rydgård
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6d20aea340
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Merge pull request #10041 from hrydgard/vulkan-cleanups
Additional Vulkan fixes and cleanups
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2017-11-01 09:30:34 +01:00 |
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Henrik Rydgård
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6b904547b2
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Complete a comment.
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2017-11-01 08:57:31 +01:00 |
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Henrik Rydgård
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d92d78f54e
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Vulkan: Fix colors for low-bpp depal (actually fixing the shadows of ff-type0)
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2017-11-01 08:49:49 +01:00 |
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Henrik Rydgård
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96cd368878
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Make VulkanTexture "immutable".
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2017-11-01 08:49:48 +01:00 |
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Henrik Rydgård
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d0f328213a
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Add some disabled code to submit "init" command buffers separately to the queue for debugging.
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2017-11-01 08:49:42 +01:00 |
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Henrik Rydgård
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700d6d10f4
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Always recreate DrawPixelsTex to avoid inter-frame races.
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2017-11-01 08:48:06 +01:00 |
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Henrik Rydgård
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6a8f72a327
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Use the global curFrame counter. No need for a vector for pushing cmdbufs.
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2017-11-01 08:47:50 +01:00 |
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Henrik Rydgård
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90d4296a6a
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Add a QueueRunner logging facility. Set up a subpass dependency for the backbuffer pass.
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2017-11-01 08:45:14 +01:00 |
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Henrik Rydgård
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330bdb8be8
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Add and update some comments.
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2017-11-01 08:42:49 +01:00 |
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Henrik Rydgård
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74861d2d73
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Vulkan: Make backbuffer transitions part of backbuffer render pass. Optimize depth buffer memory operations.
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2017-11-01 08:42:49 +01:00 |
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Henrik Rydgård
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9e734b3791
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Decimate descriptors every frame until I find a better solution. Fixes flicker in videos in several games.
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2017-11-01 08:42:48 +01:00 |
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Henrik Rydgård
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980e1734c2
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Merge pull request #10038 from hrydgard/vulkan-depal
Vulkan: Implement framebuffer "depal" (palette lookup) and shader blending
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2017-10-31 19:01:05 +01:00 |
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Henrik Rydgård
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bbfc32f131
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Remove disabling of validation warning. It works.
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2017-10-31 12:57:27 +01:00 |
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Henrik Rydgård
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ed2731d197
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Vulkan: Fix depal and shader blending.
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2017-10-31 12:35:00 +01:00 |
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Henrik Rydgård
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07dfda0633
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Vulkan depal code now passes validation, but produces black.
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2017-10-31 12:35:00 +01:00 |
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Henrik Rydgård
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3f503ca297
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Implement the rest of Vulkan framebuffer depal. Not yet working though.
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2017-10-31 12:34:59 +01:00 |
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Henrik Rydgård
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65e23bb9f3
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Some reorganization. Start implementing framebuffer depal for Vulkan.
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2017-10-31 12:34:31 +01:00 |
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Henrik Rydgård
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6253280fba
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Delete superfluous bind of temporary render target on creation.
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2017-10-31 12:34:31 +01:00 |
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Henrik Rydgård
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6e9cd933b2
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Implement GetFramebufferAPITexture for Vulkan
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2017-10-31 12:34:30 +01:00 |
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Henrik Rydgård
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0c7ae95df5
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Merge pull request #10037 from hrydgard/vulkan-sync-readback
Vulkan: Implement synchronous framebuffer readback
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2017-10-29 17:08:15 +01:00 |
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Henrik Rydgård
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97dced543e
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Share the conversion code between vulkan and D3D, fixing the missing format thing.
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2017-10-29 14:42:51 +01:00 |
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Henrik Rydgård
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93c785b76d
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Color-convert directly during the readback, saves a copy. Like we already do in D3D11.
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2017-10-29 10:56:36 +01:00 |
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Henrik Rydgård
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9c254ea1c3
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Revert most of the last commit - will do it differently.
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2017-10-29 09:31:28 +01:00 |
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Henrik Rydgård
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a9f01c45e0
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Use the CPU color conversion from GLES for readbacks in Vulkan (and D3D11). Fix bug.
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2017-10-28 19:20:46 +02:00 |
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Henrik Rydgård
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34b65c0ca9
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Fix Vulkan framebuffer readbacks, as long as they're in R8G8B8A8.
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2017-10-28 18:41:54 +02:00 |
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