Unknown W. Brackets
ae5ff4bf71
Windows: Support non-extensible float in WASAPI.
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The DualShock 4's headphone jack uses this, for example.
2018-09-30 20:29:44 -07:00
Henrik Rydgård
f7c96651e6
Listen to WASAPI events
2018-09-30 20:29:44 -07:00
Henrik Rydgård
f8ea364371
Cleanup: Split out the WASAPI code into its own file.
2018-09-30 20:29:39 -07:00
xebra
64cf6f2755
GE Debugger:Step to curved surface.
2018-10-01 11:41:19 +09:00
Unknown W. Brackets
efc6510569
Replacement: Show a warning for bad texture names.
2018-09-30 17:55:51 -07:00
Unknown W. Brackets
8b62354df6
Replacement: Note filename restrictions in ini.
2018-09-30 17:44:06 -07:00
Unknown W. Brackets
13375e2b95
Replacement: Refactor ini template generation.
2018-09-30 17:00:05 -07:00
Unknown W. Brackets
4aded5c11f
UI: Implement a glowing border touch control style.
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It barely glows, though.
2018-09-30 16:48:02 -07:00
Unknown W. Brackets
4fbeec1e5d
Merge pull request #11434 from hrydgard/android-studio-fix
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Remove redundant minSdkVersion and targetSdkVersion settings from AndroidManifest.xml
2018-09-30 12:59:02 -07:00
Henrik Rydgård
56f9895bbc
Remove redundant minSdkVersion and targetSdkVersion settings from AndroidManifest.xml
2018-09-30 21:53:49 +02:00
Henrik Rydgård
a661672cf2
Merge pull request #11433 from unknownbrackets/gpu-device
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UI: Ask for restart when changing graphics device
2018-09-30 10:30:01 +02:00
Unknown W. Brackets
7ee4d2d5a1
UI: Ask for restart when changing graphics device.
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Only for D3D11 and Vulkan.
Also, makes Vulkan follow D3D11 in not changing the setting if the device
is not found on startup.
2018-09-30 00:53:21 -07:00
Unknown W. Brackets
f90439a70e
Windows: Oops, backwards.
2018-09-30 00:18:45 -07:00
Henrik Rydgård
034ad24ae8
Merge pull request #11432 from unknownbrackets/win10
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Windows: Detect Windows 10 using kernel32.dll
2018-09-30 09:09:25 +02:00
Unknown W. Brackets
1103acdd05
Windows: Detect Windows 10 using kernel32.dll.
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This is the recommended way per MSDN.
2018-09-30 00:00:40 -07:00
Henrik Rydgård
bb5b981efa
Merge pull request #11424 from unknownbrackets/disc-error
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Core: Report disc read errors to the user
2018-09-29 10:10:21 +02:00
Unknown W. Brackets
ce6cb7e7c9
Core: Report disc read errors to the user.
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At least when we can detect this, better not to keep silent about it.
2018-09-29 00:45:50 -07:00
Henrik Rydgård
2e8e28f789
Merge pull request #11426 from Florin9doi/ANDROID_DEPS
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Android: Update deps; Cannot reproduce #11420
2018-09-29 09:35:56 +02:00
Unknown W. Brackets
bd678d4f4b
Merge pull request #11428 from Florin9doi/REMOVE_ECLIPSE_FILES
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Android: Remove obsolete files: eclipse
2018-09-27 20:33:33 -07:00
Florin9doi
1a7e61f4a9
Android: Update deps; Cannot reproduce #11420
2018-09-28 00:18:32 +03:00
Florin9doi
02f4094c2c
Android: Remove obsolete files: eclipse
2018-09-28 00:04:35 +03:00
Henrik Rydgård
9454546435
Merge pull request #11427 from Florin9doi/BUILD_FILTER
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Android: Reduce the number of build variants
2018-09-27 21:53:26 +02:00
Florin9doi
9e3ca46f55
Reduce the number of build variants
2018-09-27 22:33:00 +03:00
Henrik Rydgård
3d3f200c4f
Merge pull request #11421 from AreaScout/master
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Fix: prevent linkage error if EGL and GLES is not in one big blob
2018-09-25 14:54:47 +02:00
AreaScout
d222417bfe
Fix: prevent linkage error if EGL and GLES is not in one big blob
2018-09-25 12:19:23 +00:00
Henrik Rydgård
e263b3af85
Merge pull request #11418 from unknownbrackets/gl-lookup
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GLES: Properly parse GL extension names
2018-09-25 08:56:56 +02:00
Unknown W. Brackets
d1929eaca2
GLES: Properly parse GL extension names.
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We must split on spaces and not just lazily use strstr, see #11363 .
2018-09-24 23:05:58 -07:00
Unknown W. Brackets
26cd98cd7e
GPU: Fix a shader unit typo.
2018-09-24 23:05:32 -07:00
Henrik Rydgård
68b005c79b
Patch up small UI bug on credits screen.
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thanks benjamin
2018-09-24 23:23:51 +02:00
Henrik Rydgård
ee62e19c63
Merge pull request #11415 from hrydgard/update-ffmpeg-submodule
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Update ffmpeg submodule
2018-09-24 14:27:32 +02:00
Henrik Rydgård
34b43a663e
Update ffmpeg submodule
2018-09-24 09:53:12 +02:00
Henrik Rydgård
41a27be10e
Update assets/lang submodule
2018-09-23 16:28:58 +02:00
Henrik Rydgård
ead4946fd2
Merge pull request #11411 from unknownbrackets/cullrange
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GPU: Dirty more correctly for cullrange params.
2018-09-22 09:57:22 +02:00
Henrik Rydgård
26da224763
Merge pull request #11413 from unknownbrackets/ui-minor
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UI: Keep report image at right aspect ratio
2018-09-22 09:53:44 +02:00
Unknown W. Brackets
d1c9da6a9a
UI: Maintain aspect better on screenshots.
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In case they are on a thin screen or something.
2018-09-21 23:27:28 -07:00
Unknown W. Brackets
3bba9df133
UI: Keep report image at right aspect ratio.
2018-09-21 23:24:36 -07:00
Unknown W. Brackets
67058495f5
GPU: Dirty more correctly for cullrange params.
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Was previously missing some settings which might convince us to use large
viewports, and more importantly some that would impact the depth settings
under certain settings.
2018-09-21 21:55:11 -07:00
Henrik Rydgård
9fddfff666
Merge pull request #11407 from unknownbrackets/cullrange
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GPU: Correct handling of large viewport scaling
2018-09-21 09:18:31 +02:00
Unknown W. Brackets
4a5320ed7d
GLES: Refactor out duplicate code.
2018-09-20 20:40:32 -07:00
Unknown W. Brackets
cd0662c065
GPU: Cleanup outdated flushbefore code.
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Backends didn't match.
2018-09-20 20:36:41 -07:00
Unknown W. Brackets
e90ffdb8e1
GE Debugger: Fix tex preview race condition.
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If we redraw the tex preview first, we need this for the VAO. Oops.
2018-09-20 20:33:20 -07:00
Unknown W. Brackets
a8588b0c5c
GPU: Correct handling of large viewport scaling.
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Need to multiply not divide, duh. Also lost the offset during refactor,
and didn't test it well.
2018-09-20 20:29:46 -07:00
Henrik Rydgård
92b857ceb4
Merge pull request #11405 from AreaScout/master
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Fix: should close on spec #11404
2018-09-20 22:48:49 +02:00
AreaScout
0dbe5d7249
Fix: should close on spec #11404
2018-09-20 15:06:49 +00:00
Henrik Rydgård
c69e4261d6
Merge pull request #11402 from unknownbrackets/depthclamp
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D3D11: Enable depth clamping
2018-09-19 09:38:19 +02:00
Unknown W. Brackets
b7d84926fa
D3D11: Enable depth clamping.
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Uses the same logic as Vulkan, improving #9545 on most D3D11 devices.
2018-09-18 21:49:17 -07:00
Unknown W. Brackets
1f881d7904
Android: Buildfix for CMake 3.6.
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The buildbot doesn't support GREATER_EQUAL.
2018-09-18 19:31:26 -07:00
Unknown W. Brackets
025e478d2f
Merge pull request #11401 from hrydgard/lighten-depth-workaround
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Vulkan: Only apply the depth/discard workaround on Qualcomm devices (adreno)
2018-09-18 18:33:53 -04:00
Henrik Rydgård
c1f0e981a3
Throw in very minor fix (apply readonly to buffer used in tesselation).
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Validation layer seems buggy though as it still complains that we haven't
enabled the feature vertexPipelineStoresAndAtomics
2018-09-18 23:53:16 +02:00
Henrik Rydgård
5975f471e2
Vulkan: Only apply the depth workaround on Qualcomm devices (adreno)
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We've seen issues, and the validation layer still doesn't like them very much...
2018-09-18 23:46:45 +02:00