Commit Graph
39166 Commits
Author SHA1 Message Date
Henrik Rydgård 572595cc7b Refactor: Lift the frame time history data up one level into thin3d 2023-08-16 11:45:26 +02:00
Henrik Rydgård 08cf6e3108 Merge pull request #17913 from hrydgard/sce-display-cleanup
sceDisplay/FrameTiming: Add comments, move some stuff around, get rid of some indentation
2023-08-16 11:08:03 +02:00
Unknown W. Brackets b30daa5760 riscv: Centralize state of regcaches. 2023-08-15 21:51:38 -07:00
Bashar Astifan e2a1db533f Cleanup unnecessary preprocessors
`DoesVersionMatchWindows` will return true by default for UWP when `greater` is true.
2023-08-16 02:35:54 +04:00
Bashar Astifan b546ee15e4 Update OSVersion.cpp
- Re-adding `GetVersionFromKernel32` to the original function as it's used in settings (will find better way later to merge two functions in one).
- UWP should always return true when `greater` is true.
2023-08-15 23:42:37 +04:00
Bashar Astifan 6522a490e0 [Windows] OSVersion improvements 2023-08-15 23:17:13 +04:00
Bashar Astifan ee3d466a0a Merge branch 'master' of https://github.com/basharast/ppsspp 2023-08-15 21:52:53 +04:00
Henrik Rydgård ef2d7a810a Add comments, move some stuff around, get rid of some indentation. No functionality change. 2023-08-15 18:34:06 +02:00
Henrik Rydgård 8e013b310c Merge pull request #17912 from GABO1423/master
(UWP) Remove Win32/x86 Support
2023-08-15 10:08:48 +02:00
Bashar Astifan 63452c420e removing pragma once
I moved `#pragma once` when the code was in `LaunchItem.h` to here and I'm not sure if this may cause on some cases unresolved symbols.. I was getting this error in my temp project and after removing this, didn't appear again.. it might be VS issue.. but it's not to be here required anyway
2023-08-15 04:49:03 +04:00
Henrik Rydgård 9f26991929 Merge pull request #17911 from hrydgard/libretro-d3d11-buildfix
libretro/D3D11: Attempt at fixing a build error
2023-08-15 01:31:03 +02:00
GABO1423 8cfe46eed0 (UWP) Remove Win32/x86 Support 2023-08-14 18:57:31 -04:00
Henrik Rydgård 5959481a3e libretro D3D11: Attempt at fixing a build error 2023-08-15 00:30:36 +02:00
Henrik Rydgård b9b7342ffd Merge pull request #17350 from basharast/master
UWP Improvements
2023-08-14 15:54:04 +02:00
Henrik Rydgård 3b07117d19 Merge pull request #17908 from hrydgard/remove-support-android-x86-32
Android: Remove support for 32-bit x86 builds
2023-08-14 15:48:29 +02:00
Henrik Rydgård a099a8d32c Remove the CI build too, duh 2023-08-14 13:59:49 +02:00
Henrik Rydgård ef28920179 Android: Remove support for 32-bit x86 builds 2023-08-14 13:47:55 +02:00
Henrik Rydgård e506ca25f8 Merge pull request #17903 from hrydgard/present-types-refactor
Present modes refactor
2023-08-14 13:12:09 +02:00
Bashar Astifan 94a580851d Correct 'manifest' files formating 2023-08-14 14:33:47 +04:00
Henrik Rydgård d1b6aa7faa SoftGPU headless crashfix 2023-08-14 11:23:28 +02:00
Henrik Rydgård 1b2cffe632 Address feedback 2023-08-14 11:06:20 +02:00
Henrik Rydgård 50f4e4b1fd SDL buildfix 2023-08-14 11:02:29 +02:00
Henrik Rydgård aadb700505 Fix turning off VSync on Android, logic fix 2023-08-14 11:02:29 +02:00
Henrik Rydgård ff6e118fff Get rid of a lot of ifdefs around presentation mode. Instead, set things dynamically. 2023-08-14 11:02:29 +02:00
Henrik Rydgård 870c45edd7 Fix flipped check for debug overlays 2023-08-14 11:02:29 +02:00
Henrik Rydgård bec9c5611e Rename PresentationMode to PresentMode 2023-08-14 11:02:29 +02:00
Henrik Rydgård 1beb01af6a Merge pull request #17905 from unknownbrackets/irjit-opt
irjit: Implement some missing, handle partial Vec4s more
2023-08-14 07:49:45 +02:00
Henrik Rydgård 63b3b31feb Merge pull request #17906 from unknownbrackets/riscv-blocklink
riscv: Fix crash on clear icache
2023-08-14 07:42:38 +02:00
Henrik Rydgård a7bc70834c Merge pull request #17907 from unknownbrackets/riscv-minor
riscv: Implement vs2i
2023-08-14 07:41:45 +02:00
Henrik Rydgård f4d753cce9 Merge pull request #17904 from unknownbrackets/ui-minor
Fix crash from fontconfig
2023-08-14 07:40:13 +02:00
Bashar Astifan dc32ab134d Exclude root choice from memStickScreen (UWP)
This was wrapped before with `#if PPSSPP_PLATFORM(ANDROID)` after it got removed now start to appear in UWP, this should fix it.
2023-08-14 09:27:51 +04:00
Bashar Astifan c9b3d8aedf Resolve launch item and conflicts
- Better handling for launch items
- Resolved code conflicts
2023-08-14 07:46:14 +04:00
Unknown W. Brackets 2aa4592330 SDL: Skip FcFini() call, causes crashes.
Apparently this is a relatively well known problem and various people have
commented this out, including in Chromium for the last 10 years...
2023-08-13 19:36:17 -07:00
Unknown W. Brackets eb43bfc541 Build: Add draw_text_sdl to MSVC project.
This way we can easily see it.
2023-08-13 19:36:17 -07:00
Unknown W. Brackets 52cc38bf2a riscv: Implement vs2i. 2023-08-13 18:27:19 -07:00
Unknown W. Brackets 3f8f8d36d9 riscv: Fix crash on clear icache.
Oops, can't avoid marking all blocks invalid.  Luckily a syscall should
always take more bytes than the bail invalidated block code.
2023-08-13 18:25:46 -07:00
Unknown W. Brackets 159b41a0fa irjit: Fuse unaligned svl.q/svr.q together.
They're almost never used outside paired, which we can do on most
platforms easily.
2023-08-13 18:10:40 -07:00
Unknown W. Brackets 5729de90d2 irjit: Use more partial Vec4s / Vec4Blend. 2023-08-13 18:10:40 -07:00
Unknown W. Brackets 2e6dbab5fa irjit: Add flag to prefer Vec4, use for add/sub.
This will improve things when using SIMD.
2023-08-13 18:10:40 -07:00
Unknown W. Brackets e0be6858b8 irjit: Implement vcrs.t.
As used in Jeanne d'Arc.
2023-08-13 18:10:12 -07:00
Unknown W. Brackets 217a1837ed irjit: Allow typical prefixes in vdiv/vasin/etc.
Some of these behave strangely, but there are some common usages that work
fine.
2023-08-13 18:10:07 -07:00
Bashar Astifan 07c119a80c Merge branch 'master' of https://github.com/hrydgard/ppsspp 2023-08-14 02:45:28 +04:00
Unknown W. Brackets 87668a5720 Merge pull request #17902 from hrydgard/ui-bugfixes
Some debug overlays don't make sense when not in-game, disable them
2023-08-13 13:13:16 -07:00
Henrik Rydgård dc4de340b3 Some debug overlays don't make sense when not in-game, disable them. Minor feedback fixes. 2023-08-13 21:54:24 +02:00
Henrik Rydgård 5a9a2bf6fe Merge pull request #17779 from EmulatorJS/master
Cleanup emscripten libretro target
2023-08-13 21:40:24 +02:00
Henrik Rydgård 2cdcc413b7 Merge pull request #17898 from unknownbrackets/irjit-vfputemps
irjit: Cleanup/purge FPU/VFPU temps
2023-08-13 21:08:00 +02:00
Henrik Rydgård 5dcd14b17a Merge pull request #17901 from unknownbrackets/riscv-disasm
riscv: Add debug log of block disasm
2023-08-13 21:07:37 +02:00
Henrik Rydgård 7127ebbb47 Merge pull request #17897 from hrydgard/opengl-separate-present-take-2
OpenGL: Separate submit and present, take 2
2023-08-13 21:05:10 +02:00
Unknown W. Brackets f03cd0b2ad Merge pull request #17899 from unknownbrackets/riscv-minor
Minor RISC-V cleanups, frame profiler fix
2023-08-13 11:19:42 -07:00
Henrik Rydgård d6cdb6e5d9 Merge pull request #17900 from unknownbrackets/irjit-vsgelt
irjit: Implement vsge/vslt
2023-08-13 19:59:14 +02:00