Henrik Rydgård
|
34456773c6
|
Comment fix
|
2020-03-08 16:27:01 +01:00 |
|
Henrik Rydgård
|
c176c6c114
|
Also move out the global stuff from view.cpp/h to root.cpp/h
|
2020-03-08 15:16:32 +01:00 |
|
Henrik Rydgård
|
271f79ea63
|
UI: Break out the hierarchy functions into ui/root.cpp/h
|
2020-03-08 14:49:29 +01:00 |
|
Henrik Rydgård
|
3e6050beac
|
Minor cleanups
|
2020-03-08 14:35:25 +01:00 |
|
Henrik Rydgård
|
8f2a52ccab
|
Merge branch 'rechat' of https://github.com/ANR2ME/ppsspp into ANR2ME-rechat
|
2020-03-08 14:28:10 +01:00 |
|
Henrik Rydgård
|
4b14b97178
|
Merge pull request #12680 from unknownbrackets/ui-minor
UI: Ignore invalid PBPs in game browser
|
2020-03-08 09:03:46 +01:00 |
|
Unknown W. Brackets
|
a3c5c6e1c2
|
UI: Ignore invalid PBPs in game browser.
This should reduce confusion when it comes to PS1 support.
|
2020-03-07 20:30:55 -08:00 |
|
iota97
|
f460151f39
|
u8_clamp clean up
|
2020-03-05 18:29:35 +01:00 |
|
Henrik Rydgård
|
875d53a485
|
Merge pull request #12612 from iota97/sdl-mouse
SDL analog mouse input
|
2020-03-05 17:23:08 +01:00 |
|
iota97
|
80effb6b68
|
Let's wait 5 frames
|
2020-03-05 16:36:26 +01:00 |
|
iota97
|
b8ce079829
|
Fix wheel up/down and additional mouse button
|
2020-03-05 15:57:45 +01:00 |
|
Henrik Rydgård
|
8f623be3ea
|
Merge pull request #12674 from hrydgard/upgrade-glslang
Update the glslang submodule, fix the build afterwards.
|
2020-03-05 07:49:35 +01:00 |
|
Unknown W. Brackets
|
693c9bbae2
|
Android: Fix glslang include path.
|
2020-03-04 20:02:31 -08:00 |
|
Henrik Rydgård
|
7d7ea275db
|
Force Polar's Puzzles to use accurate UMD timing. Should help #12677
|
2020-03-04 21:15:57 +01:00 |
|
Henrik Rydgård
|
527f2b52d8
|
Add the glslang include path in another place
|
2020-03-04 21:13:17 +01:00 |
|
Henrik Rydgård
|
618881c96d
|
Merge pull request #12675 from iota97/atlas-tool
Fix atlas tool build on linux
|
2020-03-04 21:11:53 +01:00 |
|
Henrik Rydgård
|
bf7ed398a5
|
Merge pull request #12676 from unknownbrackets/switch-minor
Core: Bring over some file IO related Switch changes
|
2020-03-04 09:56:22 +01:00 |
|
Unknown W. Brackets
|
11e828053b
|
http: Avoid detach() in webserver code.
Should make debugger server more viable on Switch. Also fixes a leak.
|
2020-03-03 23:08:34 -08:00 |
|
Unknown W. Brackets
|
cb1b7b1e43
|
Core: Bring over some file related Switch changes.
Reducing the distance from the Switch port code.
|
2020-03-03 22:53:03 -08:00 |
|
Henrik Rydgård
|
7f86dc2605
|
Another attempt
|
2020-03-04 01:18:20 +01:00 |
|
iota97
|
7dcb80a7fe
|
Fix atlas tool build on linux
|
2020-03-03 23:52:56 +01:00 |
|
Henrik Rydgård
|
db4511c9f5
|
Also try to fix the legacy Android build.
|
2020-03-03 23:26:09 +01:00 |
|
Henrik Rydgård
|
efc206e8f2
|
CMake buildfix
|
2020-03-03 22:46:26 +01:00 |
|
Henrik Rydgård
|
f8a0ba3b86
|
Update the glslang submodule, fix the build afterwards.
|
2020-03-03 22:19:32 +01:00 |
|
iota97
|
b0307301e3
|
Better smoothing and added missing break on MOUSE_WHEEL
|
2020-03-03 17:17:58 +01:00 |
|
Henrik Rydgård
|
95b621fba5
|
Merge pull request #12672 from iota97/ui-fix2
Fix scroll in recent game list
|
2020-03-03 16:10:26 +01:00 |
|
iota97
|
987281516a
|
Fix excessive scroll
|
2020-03-03 15:58:19 +01:00 |
|
Henrik Rydgård
|
ccfe3a2c08
|
Merge pull request #12671 from shenweip/minor
Warning fix.
|
2020-03-03 10:48:46 +01:00 |
|
Henrik Rydgård
|
ad622d0f20
|
Merge pull request #12670 from shenweip/mpeg-frameWidth
Attempts to replace 0 frame width with valid frame width.(sceMpegAvcCsc)
|
2020-03-03 10:46:13 +01:00 |
|
shenweip
|
140cb43c8b
|
Warning fix.
Fixes warning C4305 in VS.
|
2020-03-03 17:45:23 +08:00 |
|
shenweip
|
54de07d4ea
|
Attempt to replace 0 frame width with valid frame width.(sceMpegAvcCsc)
Fixes #12627.
|
2020-03-03 17:15:14 +08:00 |
|
Henrik Rydgård
|
c08c03a8ff
|
Merge pull request #12669 from iota97/ui-fix
Scroll view fix - workaround
|
2020-03-03 09:39:07 +01:00 |
|
iota97
|
3f4692266b
|
UI fix
|
2020-03-03 08:47:14 +01:00 |
|
Henrik Rydgård
|
358e1cb361
|
Merge pull request #12668 from unknownbrackets/frame-latency
GPU: Restart when changing inflight frames setting
|
2020-03-03 07:57:07 +01:00 |
|
Unknown W. Brackets
|
051a84e9bd
|
GPU: Restart when changing inflight frames setting.
We need to keep the push and pull in step, so changing at runtime is
messy.
|
2020-03-02 19:21:15 -08:00 |
|
Henrik Rydgård
|
777facded3
|
Merge pull request #12646 from iota97/grid-scale
Resizable game icons
|
2020-03-03 00:38:09 +01:00 |
|
ANR2ME
|
dc4df7d769
|
Tweaked chatbox a little bit
|
2020-03-03 01:52:31 +07:00 |
|
ANR2ME
|
394194f400
|
Fix chat color formatting
|
2020-03-03 00:59:20 +07:00 |
|
ANR2ME
|
93b59afed5
|
Fix building errors
|
2020-03-03 00:23:12 +07:00 |
|
ANR2ME
|
142e60974c
|
Merge branch 'rechat' of https://github.com/adenovan/amultios-ppsspp into rechat
|
2020-03-02 22:25:18 +07:00 |
|
iota97
|
9d26c3a7c9
|
Fix weight
|
2020-03-02 12:03:01 +01:00 |
|
iota97
|
d8405b6f5b
|
Move clear game list to new menu
|
2020-03-02 08:34:26 +01:00 |
|
Henrik Rydgård
|
3f382ec9d8
|
Update lang submodule
|
2020-03-02 00:53:46 +01:00 |
|
Henrik Rydgård
|
fa8968f5c6
|
Merge pull request #12660 from unknownbrackets/frame-latency
GPU: Add setting to control inflight frame usage
|
2020-03-02 00:16:48 +01:00 |
|
Henrik Rydgård
|
c363c16af9
|
Merge pull request #12665 from unknownbrackets/frameskip
GPU: Use old frame when presenting a skip
|
2020-03-01 23:35:01 +01:00 |
|
Unknown W. Brackets
|
cebcfb1bbd
|
GPU: Use old frame when presenting a skip.
If we flip using a skipped frame, we may show an even older frame causing
weird flickering.
|
2020-03-01 13:55:28 -08:00 |
|
Henrik Rydgård
|
63f06cdd91
|
Address some feedback, thanks unknown
|
2020-03-01 18:41:09 +01:00 |
|
Henrik Rydgård
|
cc739ebbee
|
Merge pull request #12664 from iota97/toggle-hotfix
Fix toggle costructor
|
2020-03-01 18:37:40 +01:00 |
|
iota97
|
1cc5022b19
|
Fix toggle
|
2020-03-01 18:17:16 +01:00 |
|
Unknown W. Brackets
|
98df4bbec3
|
GPU: Allow choosing number of inflight frames.
|
2020-03-01 08:53:46 -08:00 |
|