Unknown W. Brackets
5fae2171cc
softgpu: Correct cull handling for sprites.
2020-09-08 16:29:45 -07:00
Unknown W. Brackets
c1ce8383ae
Headless: Setup logman earlier.
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So we can control all the GPU init logging.
2020-09-08 15:52:39 -07:00
Unknown W. Brackets
cbeeb8fdf1
GPU: Allow culling in through mode.
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It works per tests and is used in Soul Caliber. Fixes #13400 .
2020-09-08 15:52:01 -07:00
Henrik Rydgård
cf43f2d57f
Merge pull request #13335 from unknownbrackets/plugins2
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Support for loading game-specific plugins
2020-09-08 20:10:45 +02:00
Unknown W. Brackets
ac7522b0dd
Plugins: Schedule plugins before game thread.
2020-09-08 09:31:09 -07:00
Unknown W. Brackets
2f4945aad8
Plugins: Oops, typo.
2020-09-08 09:12:19 -07:00
Unknown W. Brackets
e383b0279f
Plugins: Support for loading game-specific plugins.
2020-09-08 09:12:19 -07:00
Unknown W. Brackets
8c80a97807
Module: Split out module start to use externally.
2020-09-08 09:12:19 -07:00
Henrik Rydgård
40272ff403
Merge pull request #13405 from ANR2ME/net_blocking
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Allow blocking socket simulation on multiple threads simultaneously
2020-09-08 17:19:52 +02:00
ANR2ME
57584343a2
Simulate blocking PtpFlush
2020-09-08 19:16:44 +07:00
Henrik Rydgård
10520470d1
Merge pull request #13387 from sum2012/kernel_minor
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Imp sceKernelFindModuleByName
2020-09-08 09:10:27 +02:00
ANR2ME
871707c6a7
Allows blocking socket simulation on multiple threads simultaneously
2020-09-08 13:17:52 +07:00
ANR2ME
d8d2fd8107
Making use Adhoc SocketAlert Flags to stop/abort blocking sockets
2020-09-08 13:17:52 +07:00
Henrik Rydgård
b3d78647b5
Merge pull request #13401 from ANR2ME/wlan_channel
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Wlan channel Fix - Ridge Racer 2 & Warriors Orochi 2
2020-09-08 07:29:42 +02:00
ANR2ME
20ad57a511
Fixed return value when using Automatic Wlan Channel. Fixes Ridge Racer 2 and Warriors Orochi 2
2020-09-08 10:33:20 +07:00
ANR2ME
87965ca89b
Changing default Wlan Channel to 11 on Automatic to be the same with real PSP
2020-09-08 10:33:20 +07:00
ANR2ME
824beb7232
Prevent sceNetGetMallocStat from spamming Info Logs
2020-09-08 10:33:20 +07:00
Unknown W. Brackets
a817a60382
TexCache: Correct detaching textures.
2020-09-07 15:10:26 -07:00
Henrik Rydgård
8a9b4ab40a
Merge pull request #13397 from unknownbrackets/render-tex
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TexCache: Always apply detach matches if found
2020-09-07 20:11:03 +02:00
Unknown W. Brackets
fcaef648ec
Net: Fix memory corruption on save old state.
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Can't restore these if they're not inited either.
2020-09-07 07:23:13 -07:00
Unknown W. Brackets
b5712efdfb
Net: Correct save state from old loaded state.
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Fixes #13395 .
2020-09-07 07:11:33 -07:00
Unknown W. Brackets
0e98bd46e8
Merge pull request #13394 from unknownbrackets/debugger
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Debugger: Add formats to breakpoint logging
2020-09-07 09:58:17 -04:00
Henrik Rydgård
9f18489fd9
Merge pull request #13396 from unknownbrackets/ge-debugger
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GE Debugger: Include game ID inside dump file
2020-09-07 09:12:58 +02:00
Unknown W. Brackets
ee6fbd9a0b
TexCache: Rename "Invalid" attach to "Inexact".
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The name has seemed confusing to me for a while.
2020-09-06 23:04:52 -07:00
Unknown W. Brackets
85fb9a61e8
TexCache: Always apply detach matches if found.
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The "Invalid" matches will only apply if nothing was attached, so it's
important that detaches happen.
2020-09-06 23:01:13 -07:00
Unknown W. Brackets
815580533c
GE Debugger: Include game ID inside dump file.
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Just so we're not relying on filename parsing. It's useful information.
2020-09-06 14:38:56 -07:00
Henrik Rydgård
55ca5ab1d7
Merge pull request #13393 from ANR2ME/adhocctl_fix
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Adhocctl fix - Fix SceNetAdhocctlParameter structure
2020-09-06 23:24:44 +02:00
Unknown W. Brackets
b92fab88b6
Debugger: Add formats to breakpoint logging.
2020-09-06 13:56:18 -07:00
ANR2ME
6a2de8647f
Fixed SceNetAdhocctlParameter structure
2020-09-07 03:38:47 +07:00
ANR2ME
b1d6f6aa48
Added some more info in Debug Log to help debugging
2020-09-07 03:38:45 +07:00
Henrik Rydgård
901239c05e
Merge pull request #13392 from ANR2ME/adhoc_socket
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Ignore SIGPIPE error on certain system (ie. Linux)
2020-09-06 22:09:11 +02:00
ANR2ME
2040be06e1
Added another HexData printing with offset and ASCII contents to help dumping some data in the logs
2020-09-07 02:59:12 +07:00
ANR2ME
442d3685dc
Fixed an issue where the 1st line showing 17 bytes of data instead of 16 bytes like the rest of the lines
2020-09-07 02:56:59 +07:00
ANR2ME
69b3c788eb
Ignore SIGPIPE error on certain system (ie. Linux)
2020-09-07 02:38:45 +07:00
Henrik Rydgård
ec6fdc2ac0
Merge pull request #13388 from ANR2ME/adhoc_socket
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Adhoc Socket - An attempt to implement Socket Alert
2020-09-06 17:27:27 +02:00
ANR2ME
c2a4d56430
An attempt to implement AdhocSocketAlert
2020-09-06 11:12:04 +07:00
ANR2ME
ff6b466eff
Oops forgot to replace these numbers with const on adhoc socket reindexing PR
2020-09-06 05:53:16 +07:00
sum2012
d0f18cbbe5
Imp sceKernelFindModuleByName
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#13204
2020-09-05 22:02:47 +08:00
Henrik Rydgård
5f1e3b2950
Merge pull request #13383 from ANR2ME/adhocctl_fix
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Adhocctl Fix - Valhalla Knights 2
2020-09-05 10:07:33 +02:00
Henrik Rydgård
46208f8724
Merge pull request #13384 from ANR2ME/adhocmatching_fix
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AdhocMatching Timeout Fix - Phantasy Star Portable 2 Timeout issue
2020-09-05 10:06:44 +02:00
Henrik Rydgård
75e55d5368
Merge pull request #13385 from ANR2ME/adhoc_socket
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Adhoc Socket Reindexing - Fix Crash issue due to out of bound when indexing
2020-09-05 10:06:06 +02:00
ANR2ME
00d2b488dd
Reindexing PDP and PTP socket using const/var instead of using confusing raw numbers
2020-09-05 13:44:35 +07:00
ANR2ME
19cc81fe91
Fix crash issue due to out of bound when indexing PDP socket
2020-09-05 13:17:20 +07:00
sum
37737ceaa1
Add draft sceKernelFindModuleByUID ( #13380 )
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* Add draft sceKernelFindModuleByUID
#13205
* Add KERNEL_SYSCALL flag
* oop
* oop2
* Not sure why make this change before
* Last night I might be too tried
2020-09-05 07:29:56 +02:00
ANR2ME
e79d3b8204
Fix Phantasy Star Portable 2 Timeout issue
2020-09-05 11:45:14 +07:00
ANR2ME
423a7b2391
Fix multiplayer on Valhalla Knights 2
2020-09-05 08:58:29 +07:00
Henrik Rydgård
d6399b6036
Merge pull request #13378 from ANR2ME/adhocmatching_fix
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AdhocMatching P2P Mode Fix - Bleach Heat the Soul 7
2020-09-04 11:13:51 +02:00
ANR2ME
c564e77b9f
Fix AdhocMatching P2P Mode. This fix Bleach Heat the Soul 7
2020-09-04 16:08:07 +07:00
Henrik Rydgård
619009be93
Merge pull request #13318 from ANR2ME/net_blocking
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Simulate blocking behavior using non-blocking on networking
2020-09-04 09:25:33 +02:00
Henrik Rydgård
56892944f6
Fix crash in Digimon Adventures.
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Fixes #13371
2020-09-04 09:01:42 +02:00