Commit Graph
39166 Commits
Author SHA1 Message Date
Unknown W. Brackets ba1ced4992 softgpu: Avoid rect fast path with subpixel offset.
It doesn't handle it right, see #15876.  We still handle these with
DrawRectangle(), which gets it right.
2022-09-03 11:08:11 -07:00
Unknown W. Brackets ccd4e92184 Kernel: Use PSPPointer for status objects.
Code makes more sense when reading ->size rather than offset 0.
2022-09-03 10:44:12 -07:00
Unknown W. Brackets dd0de46ed9 Io: Use PSPPointer instead of struct temps. 2022-09-03 10:44:11 -07:00
Unknown W. Brackets 79c7a91d98 Font: Remove needless ReadStruct(). 2022-09-03 10:44:11 -07:00
Unknown W. Brackets a86b904cf2 Ge: Switch from ReadStruct to PSPPointer. 2022-09-03 10:44:11 -07:00
Unknown W. Brackets 8b41178cb8 Psmf: Use PSPPointer instead of WriteStruct. 2022-09-03 10:44:11 -07:00
Unknown W. Brackets 8f96405ee5 Net: Remove usage of Memory::WriteStruct().
This also validates pointer write size better.
2022-09-03 10:44:11 -07:00
Unknown W. Brackets 3a372aa615 HLE: Remove misc usage of WriteStruct().
Prefer PSPPointer and notifying.
2022-09-03 10:44:11 -07:00
Henrik Rydgård b92ea74fb3 Merge pull request #15589 from hrydgard/glsl-compilation-parallelization
Vulkan: Parallelize GLSL compilation
2022-09-03 17:00:01 +02:00
Unknown W. Brackets 867eb99505 PPGe: Cleanup memory writes for clarity.
Switch from WriteStruct to PSPPointer as well.
2022-09-03 07:25:03 -07:00
Henrik Rydgård fb3f417e77 Fix lying comment, log level reduction 2022-09-03 16:15:46 +02:00
Unknown W. Brackets 99681ff0f2 Merge pull request #15949 from hrydgard/remove-reset-framebuffer-flag
Remove confusing resetFramebufferRead flag from secondary framebuffer binding
2022-09-03 06:46:36 -07:00
Henrik Rydgård 76bd2395bf Promise: Add SpawnEmpty (couldn't come up with a better name), fix bug with multiple waiters 2022-09-03 15:21:08 +02:00
Henrik Rydgård c06cf8efaa Switch Vulkan pipelines to use promises for synchronization
Slightly more expensive I guess but shouldn't be much of a bottleneck.
2022-09-03 15:21:08 +02:00
Henrik Rydgård 2bb845a0ca VS 2022 warning fix 2022-09-03 15:21:08 +02:00
Henrik Rydgård ebe2d1b30f More buildfixing 2022-09-03 15:21:07 +02:00
Henrik Rydgård 210233ede0 Buildfix 2022-09-03 15:21:07 +02:00
Henrik Rydgård e701037267 Buildfix 2022-09-03 15:21:07 +02:00
Henrik Rydgård 6e605fa2bc Fix silly logic, fixes the shader leak. 2022-09-03 15:21:07 +02:00
Henrik Rydgård 8775837c11 Work towards finding the leak 2022-09-03 15:21:07 +02:00
Henrik Rydgård 93422f6dea Don't block on shader creation until it's time to create the pipeline. 2022-09-03 15:21:07 +02:00
Henrik Rydgård e2c740827a Use shader module promises as keys in pipeline cache instead of the actual shader modules.
Prevents early block.
2022-09-03 15:21:07 +02:00
Henrik Rydgård fc418ee16f Create shader modules (and compile GLSL) on worker threads 2022-09-03 15:21:07 +02:00
Henrik Rydgård 010c3b4f4b minor sv translation fix 2022-09-03 15:21:07 +02:00
Henrik Rydgård ec0586ba50 Use promises to hold shader modules, for later asyncification 2022-09-03 15:21:07 +02:00
Henrik Rydgård c846c2dfa8 Remove confusing resetFramebufferRead flag from secondary framebuffer binding 2022-09-03 14:48:07 +02:00
Henrik Rydgård cd0fff2df8 Merge pull request #15948 from hrydgard/remove-setting-slow-framebuf-effects
Remove setting: Slow framebuf effects
2022-09-03 13:27:35 +02:00
Henrik Rydgård 8c56abd3dc Remove setting "Disable slower framebuffer effects" 2022-09-03 11:06:43 +02:00
Henrik Rydgård 68d88726ae Remove unused function 2022-09-03 11:06:43 +02:00
Henrik Rydgård af54ff7941 langtool: Run fmt, remove wrong comments 2022-09-03 10:53:47 +02:00
Henrik Rydgård 759dc25503 langtool: Add easy command to remove a key. 2022-09-03 10:52:48 +02:00
Henrik Rydgård dc86970098 Merge pull request #15947 from unknownbrackets/unittest-cleanup
unitest: Correct wrong free, initialize data
2022-09-03 07:03:17 +02:00
Henrik Rydgård 88694bde0c Merge pull request #15943 from unknownbrackets/softgpu-vertex
vertexjit: Clamp through float pos during decode
2022-09-03 07:02:46 +02:00
Unknown W. Brackets df624d8651 Merge pull request #15946 from hrydgard/shader-blend-refactor
Shader blend refactor part 1
2022-09-02 20:14:10 -07:00
Unknown W. Brackets 2dbd9d8c70 unitest: Correct wrong free, initialize data.
Prevents valgrind warnings in unittest.
2022-09-02 20:04:25 -07:00
Unknown W. Brackets e9880d39be vertexjit: Update unit test, oops. 2022-09-02 18:09:47 -07:00
Henrik Rydgård fd6ab4c495 Avoid recomputing the shaderblend setup in ComputeFragmentShaderID. 2022-09-02 23:06:41 +02:00
Henrik Rydgård 0fe064d970 Small steps 2022-09-02 22:43:58 +02:00
Henrik Rydgård f81a28f661 Some reordering 2022-09-02 22:40:15 +02:00
Henrik Rydgård de712b7804 More renaming 2022-09-02 22:20:11 +02:00
Henrik Rydgård b84cda2876 Plumb the computed pipeline state into ComputeFragmentShaderID. 2022-09-02 22:16:57 +02:00
Henrik Rydgård c784c0e94b Some renaming. Store the BlendState/MaskState. 2022-09-02 21:07:29 +02:00
Lubos 5e2ecb5ebb OpenXR - FBO intialization better 2022-09-02 12:40:41 +02:00
Henrik Rydgård 8447ede989 Merge pull request #15942 from unknownbrackets/replacement
Fix reload of replaced textures after decimate
2022-09-02 10:48:54 +02:00
Unknown W. Brackets 470d2f0f4e vertexjit: Remove unused ReadUV() cases. 2022-09-01 23:33:52 -07:00
Unknown W. Brackets f2d5d668a5 vertexjit: Remove unused ReadPos() cases. 2022-09-01 23:33:52 -07:00
Unknown W. Brackets 9f48ddb18c vertexjit: Clamp through float pos during decode.
Rather than decoding it on read, better to decode it right away.
2022-09-01 23:33:52 -07:00
Unknown W. Brackets cbeb6c1477 Replacement: Fix reload of replaced textures.
Were showing as ready before they were ready after decimate, causing
flickering.
2022-09-01 19:17:04 -07:00
Unknown W. Brackets c5fbb400de Replacement: Detect OOM even with replacements.
Also allow saving video textures if so configured.
2022-09-01 19:05:20 -07:00
Unknown W. Brackets 1033fa6cd7 Vulkan: Prevent saving tex during replace load. 2022-09-01 18:52:52 -07:00