Commit Graph
8973 Commits
Author SHA1 Message Date
Henrik Rydgård 5373b8c5b3 Fix double-free problem in "low-memory" texture fallback (Vulkan) 2023-12-04 19:47:20 +01:00
Henrik Rydgård fb8ad0c33a Very minor cleanup in display list processing 2023-12-04 18:56:06 +01:00
Henrik Rydgård fd73522efc Changing UV scale/offset requires us to stop "extending" prims
This is because we currently can't change these scales mid-decode, so we
need to break up the collection there. Note that this still won't cause
a full flush, just that the new extra-efficient tristrip merging can't go
through these commands.
2023-12-03 19:21:55 +01:00
Henrik Rydgård 7f67a10543 Texture replacement: Prioritize ini file lines over files in the "root".
This reverts back to the old behavior, as mentioned in #18465
2023-12-03 00:18:39 +01:00
Henrik Rydgård d584162e06 Merge pull request #18462 from hrydgard/framebuffer-listing-overlay
Framebuffer listing overlay
2023-12-02 18:51:33 +01:00
Henrik Rydgård 6d977b4a12 Remove unnecessary struct FramebufferInfo 2023-12-02 13:56:18 +01:00
Henrik Rydgård 4ef54169af Add a compat.ini setting to allow delayed GPU readbacks, for experimentation. 2023-12-02 11:34:59 +01:00
Henrik Rydgård b636356f36 copy: Reverse the order of the y and seq heuristics 2023-12-01 20:40:12 +01:00
Henrik Rydgård cef17589d2 Move the oversize copy detection to a better location (less false positive) 2023-12-01 00:30:06 +01:00
Henrik Rydgård d9365a6df1 FramebufferCopy: New framebuffer candidate sorting, similar to block transfer detection.
The previous attempt was simply flawed.
2023-12-01 00:10:16 +01:00
Henrik Rydgård 7920e86098 Add heuristic, fixing video flicker in Naruto UNH 2 caused by copy to wrong target. 2023-11-30 22:19:52 +01:00
Henrik Rydgård 737ec3e90b NEON buildfix 2023-11-28 18:40:10 +01:00
Henrik Rydgård 4ec2d76bc9 NEON-optimize matrix tranposes 2023-11-27 23:57:26 +01:00
Henrik Rydgård 45aae7b9da ARM32: Backport a lot of previously 64-bit-only NEON optimizations to ARM32. 2023-11-27 23:51:10 +01:00
Henrik Rydgård dae758e5f4 Fix some bugs and mistakes found by Nemoumbra through static analysis 2023-11-26 13:43:11 +01:00
Henrik Rydgård aec0606ba4 Optimize the bounding box code for more vertex formats 2023-11-26 13:40:37 +01:00
Henrik Rydgård cb9c6dc661 Merge pull request #18418 from hrydgard/simplify-input-layout
thin3d/backends: Remove code that pretended that we supported multiple vertex streams
2023-11-13 12:51:09 +01:00
Henrik Rydgård d891aaf9cd Remove code that pretended that we supported multiple vertex streams
Don't really see that we'll have much use for this feature, so simplify
it away. Only single vertex stream data is now supported by the thin3d
API.
2023-11-13 01:15:28 +01:00
Henrik Rydgård 77825484a0 If available, use 16-bit texture formats for MakePixelTexture when appropriate.
Optimization for God of War on low-end platforms. Avoids calling a color
conversion function that's currently only SIMD-optimized on x86, so will
also benefit ARM a little bit.
2023-11-12 15:58:03 +01:00
Henrik Rydgård 49f5da370a Simplify the logic in MakePixelTexture a bit 2023-11-12 11:19:45 +01:00
Henrik Rydgård cc6f9a73ca Oops, fix for previous commit. And minor optimization. 2023-11-12 01:32:02 +01:00
Henrik Rydgård 632fa1c9d6 Cache and hash data for DrawPixels.
We already had a cache to reuse texture objects so just
opportunistically reuse them when easy to do so.
2023-11-11 19:58:12 +01:00
Henrik Rydgård dd032dc533 Delete two unused structs 2023-11-11 10:55:54 +01:00
Henrik Rydgård 4f2f1c4392 Tilt: Fix some edge cases leading to division by zero and similar. 2023-11-09 19:14:31 +01:00
Henrik Rydgård 48a1348352 Move a var for clarity 2023-11-01 21:30:04 -06:00
Henrik Rydgård ee6ffac28e Ignore triangle strips with less than 3 vertices.
Should fix the new issue reported in #18273
2023-11-01 21:28:37 -06:00
Henrik Rydgård 618589abd8 Merge pull request #18362 from unknownbrackets/softgpu-zmirror
softgpu: Point depthbuf at the first VRAM mirror
2023-10-15 22:53:00 +02:00
Unknown W. Brackets f7f05072fe softgpu: Point depthbuf at the first VRAM mirror. 2023-10-15 10:33:05 -07:00
Henrik Rydgård f842f16fbe Inline "DecodeVertexToPushPool" for ease of change. 2023-10-12 11:58:49 +02:00
Henrik Rydgård 12a98baf59 Cleanups, make the various SubmitPrim implementations more similar 2023-10-12 11:58:48 +02:00
Henrik Rydgård f769b2c8a3 Remove unused functionality from descpool 2023-10-11 12:29:57 +02:00
Henrik Rydgård 0ad2827e14 Vulkan: Fix synchronization when shutting the GPU down in-game. 2023-10-11 12:27:39 +02:00
Henrik Rydgård 183d49329a Allow writing directly into the packed descriptor buffer, saving a memcpy. 2023-10-11 11:02:17 +02:00
Henrik Rydgård 2ac14f555d Remove VulkanPushBuffer (keeping our newer replacement VulkanPushPool) 2023-10-11 09:06:24 +02:00
Henrik Rydgård e4ea4831e9 Delete the vertex cache option from the code. 2023-10-10 15:43:43 +02:00
Henrik Rydgård 078018a943 Move the clockwise calculation out of DrawEngineCommon 2023-10-10 13:16:34 +02:00
Henrik Rydgård 82606b6eb2 Move the clockwise calculation out of the AddPrim loop 2023-10-10 13:00:57 +02:00
Henrik Rydgård 3d949b080d Prepare VulkanDescSetPool for block allocation 2023-10-10 09:14:10 +02:00
Henrik Rydgård 9c1c09ff5c Remove commented out code 2023-10-10 09:02:35 +02:00
Henrik Rydgård ba4d1668ce Don't forget to update descCount in tess mode 2023-10-10 09:02:35 +02:00
Henrik Rydgård af47ad035d Also use the new descriptor mechanism for in-game 2023-10-10 09:00:29 +02:00
Henrik Rydgård 35fcec1e4b Another small fix, helps Toca series games. 2023-10-10 02:13:25 +02:00
Henrik Rydgård 24409f6f94 Additional check fix 2023-10-09 21:15:17 +02:00
Henrik Rydgård f6ba4ee4de Only support extending triangle-based draw calls. Fixes Crazy Taxi. 2023-10-09 21:14:00 +02:00
Henrik Rydgård 10bc6b4cd8 Safety check that doesn't fix crazy taxi 2023-10-09 21:10:53 +02:00
Henrik Rydgård ced821169e Bump shader cache versions 2023-10-09 19:39:25 +02:00
Henrik Rydgård bb38210cfb We somehow lost the usage_ counter increment in VulkanDescSetPool, fix that 2023-10-09 17:01:35 +02:00
Henrik Rydgård a8b8580756 Don't forget to check the stall address, even in the optimized primitive loop 2023-10-09 14:08:11 +02:00
Henrik Rydgård 7fd7015987 Fix bug in vertex cache using uninitialized data 2023-10-09 14:03:41 +02:00
Henrik Rydgård a780d02c07 Minor reordering 2023-10-09 11:54:15 +02:00