Commit Graph
400 Commits
Author SHA1 Message Date
Unknown W. Brackets 3352608027 Vulkan: Free texture slabs on exit. 2016-03-27 08:30:43 -07:00
Unknown W. Brackets 16570f10bd Vulkan: Handle texture allocation failure.
Users hit out of memory even using desktop GL devices, and it will
definitely be possible on mobile and desktop Vulkan.
2016-03-27 08:30:42 -07:00
Unknown W. Brackets 27a5697a96 Vulkan: Use the slab allocator for textures. 2016-03-27 08:30:42 -07:00
Unknown W. Brackets d2f85792ab Vulkan: Unswizzle non-CLUT textures directly. 2016-03-26 23:38:51 -07:00
Unknown W. Brackets 1300631e9a Allow unswizzling with a dest pitch. 2016-03-26 23:38:50 -07:00
Unknown W. Brackets b6778bf4ad Vulkan: Fix flat texture scaling. 2016-03-26 17:26:55 -07:00
Unknown W. Brackets 5e23d63538 Vulkan: Cleanup now that all formats decode direct. 2016-03-26 17:26:55 -07:00
Unknown W. Brackets 7931a01de7 Vulkan: Decode 4-bit clut directly. 2016-03-26 17:26:54 -07:00
Unknown W. Brackets 19f76aab30 Vulkan: Correct font texture optimization.
Oops, missed this when swapping color formats.
2016-03-26 17:26:49 -07:00
Unknown W. Brackets 9a4b74cd09 Vulkan: Directly decode simple palette textures. 2016-03-26 17:25:45 -07:00
Unknown W. Brackets 6c0a5ca503 Vulkan: Oops, correct DXT stride. 2016-03-26 15:02:12 -07:00
Unknown W. Brackets a130e2695e Vulkan: Remove unused color conv func. 2016-03-26 15:02:11 -07:00
Unknown W. Brackets fe4c0e9f5a Vulkan: Fix various problems with tex scaling. 2016-03-26 15:02:09 -07:00
Unknown W. Brackets 99bf2c5aeb Vulkan: Decode the simplest tex formats directly. 2016-03-26 15:02:08 -07:00
Unknown W. Brackets 29287ea0ee Vulkan: Reorganize a bit so we can decode directly. 2016-03-26 15:02:07 -07:00
Unknown W. Brackets e7ea1da99f Vulkan: Swizzle instead of converting colors. 2016-03-26 15:02:06 -07:00
Unknown W. Brackets f31fbb9417 Cleanup fbTexInfo_ when detaching framebuffers. 2016-03-26 12:30:34 -07:00
Unknown W. Brackets aad04f2941 Centralize the texcache key format. 2016-03-26 12:30:33 -07:00
Unknown W. Brackets e8c8f19aec Move framebuf attachment into central code.
It doesn't look like this will be different, and there's a bug in it.
2016-03-26 12:30:32 -07:00
Unknown W. Brackets 817df153f8 Vulkan: Don't replace images on old fb textures. 2016-03-26 12:30:32 -07:00
Henrik Rydgard bd17351ef9 Texcache: Minor refactor/cleanup 2016-03-22 23:56:55 +01:00
Henrik Rydgard efa508d492 Vulkan: Fix texture scaling 2016-03-21 21:26:48 +01:00
Henrik Rydgard 5d19f3dfb8 Decode vertex data directly into the vertex pushbuffer, saving a memcpy. 2016-03-20 19:35:03 +01:00
Henrik Rydgard 2c61b1e763 Change the VulkanPushBuffer API to allow for adding support for dynamic growth 2016-03-20 19:35:03 +01:00
Henrik Rydgard 5d56537a16 Move VulkanPushBuffer into VulkanMemory.h 2016-03-20 19:31:02 +01:00
Unknown W. BracketsandHenrik Rydgard add506a0d3 Cleanup differences in aniso handling.
Some places were not handling it as a power of two.
2016-03-20 19:31:02 +01:00
Unknown W. BracketsandHenrik Rydgard 82f3df1e06 Vulkan: Initial support for aniso filtering. 2016-03-20 19:31:02 +01:00
Henrik Rydgard da50370328 Split out VulkanTexture from VulkanContext.cpp/h into VulkanImage.cpp/h 2016-03-20 19:31:02 +01:00
Unknown W. BracketsandHenrik Rydgard 3744008d1f Correct the 5551 format for now.
Otherwise we get wrong colors - also we are still converting colors.
2016-03-20 19:31:02 +01:00
Henrik Rydgard 84e649f74b Vulkan: Enable mipmapping 2016-03-20 19:31:02 +01:00
Henrik Rydgard 8a62724316 Upload PSP textures through a push buffer instead of image copy. More flexible. 2016-03-20 19:31:02 +01:00
Henrik Rydgard 5ea01ffff6 Add a secondary way to upload textures - through buffers. 2016-03-20 19:31:02 +01:00
Henrik Rydgard 3e268e4d37 Mem leak fixes, cleanups 2016-03-20 19:31:02 +01:00
Henrik Rydgard 76d8a87b2f Vulkan: Attempt at fixing dual source blending. Should work but doesn't. 2016-03-20 19:31:02 +01:00
Henrik Rydgard d325aa2b30 Hook up Vulkan on Android, no idea if it works. Move VulkanContext to Common. 2016-03-20 19:30:11 +01:00
Henrik Rydgard 2481714a8e Load Vulkan dynamically. Fix Android build (though - Vulkan is not working on Android yet) 2016-03-20 19:30:11 +01:00
Henrik Rydgard 5f71b5b3ec Android: Vulkan builds but doesn't link as we have no link library. 2016-03-20 19:30:11 +01:00
Henrik Rydgard 55ef97639a More zero-initialization. Fix scope issue, MSVC's optimizer was aggressive enough that this was a problem. Fixes textures in release mode. 2016-03-20 19:30:11 +01:00
Henrik Rydgard 4c281f16ac Fix mixup with fragment shader ubo variables 2016-03-20 19:30:11 +01:00
Henrik Rydgard 3bf88d7475 Plug the texture memory leak 2016-03-20 19:30:11 +01:00
Henrik Rydgard 29341e53a5 Assorted fixes and cleanups. 2016-03-20 19:30:11 +01:00
Henrik Rydgard 78d5fff2fe More texture work 2016-03-20 19:30:11 +01:00
Henrik Rydgard dced84c9fc Work on texture support, cube.elf works correctly. Delete unused code. 2016-03-20 19:30:11 +01:00
Henrik Rydgard 6b8c004561 Fix indexed drawing, flip rendering the right side up, enable culling 2016-03-20 19:30:11 +01:00
Henrik Rydgard d67d187b72 Get untextured drawing working! (at least cube.elf) 2016-03-20 19:30:11 +01:00
Henrik Rydgard 28ae840abe Pipelines, samplers, description sets, oh my 2016-03-20 19:30:11 +01:00
Henrik Rydgard 01e3fbae95 Fix clearing bug, add FIFO_RELAXED flag, etc 2016-03-20 19:30:11 +01:00
Henrik Rydgard 4063f7e0db Fill out GPU_Vulkan.cpp with what's mostly a copy of GLES_GPU.cpp 2016-03-20 19:30:11 +01:00
Henrik Rydgard cfcfd406fc Start porting TextureCache. Lots of stubbing going on. 2016-03-20 19:30:11 +01:00
Henrik Rydgard e89a7f0c67 Update VulkanContext 2016-03-20 19:26:41 +01:00