Commit Graph
573 Commits
Author SHA1 Message Date
Henrik Rydgård 2951a6494f Check for valid memory range when doing fast bone matrix loads
In reality, this is probably very rarely a real concern but we do get a
measurable amount of crash reports here. Though if that first access
crashes, which it seems to, we'd probably likely crash soon after this
anyway...
2023-01-01 20:45:02 +01:00
Henrik Rydgård ee997d1353 Account for the GPU cycle cost of loading bone matrices.
This could change timing slightly in games that use many of these, like
maybe God of War for example. We should probably get it in for 1.15 and
just handle any fallout.
2023-01-01 20:35:04 +01:00
Unknown W. Brackets 49f6c461ad Reporting: Fix some header includes.
Particularly in Common, avoid including Core/Reporting.h.
2022-12-27 14:58:20 -08:00
Henrik Rydgård f8c76fa340 Fix vertex shader range culling - the bug check was wrong. 2022-12-22 23:09:17 +01:00
Unknown W. Brackets f6980b9f9d D3D9: Avoid curve Z clip to be safe.
I think it does actually happen, but we don't do it in the shader, so
let's not do it here.
2022-12-18 12:01:28 -08:00
Henrik Rydgård b70a9993d8 SoftGPU fix 2022-12-14 16:43:37 +01:00
Henrik Rydgård 11366a2ded Don't refer directly to g_Config.iMultiSampleLevel, it can contain unsupported modes. 2022-12-14 16:43:37 +01:00
Henrik Rydgård ee19db091f Add accessor for UseFlags 2022-12-13 18:27:45 +01:00
Unknown W. Brackets 77e510bd90 GPU: Use accurate depth for depth range hack.
This should be easier to ensure stays well tested.
2022-12-04 19:27:23 -08:00
Henrik Rydgård 92df6b832c Safer and simpler alternative to cbfa4bf.
See #16483
2022-12-03 12:05:08 +01:00
Lubos b41a782fcd Revert "Centralize ClearCacheNextFrame"
This reverts commit cbfa4bfc8e.
2022-12-02 14:32:27 +01:00
Unknown W. BracketsandGitHub 4866518b84 Merge pull request #16477 from hrydgard/invalidation-refactor
Add a flags parameter to InvalidateCachedState and rename it Invalidate.
2022-12-01 11:05:04 -08:00
Henrik Rydgård 331d024a8c Add a flags parameter to InvalidateCachedState and rename it Invalidate.
Also rename the old InvalidationFlags enum to InvalidateCallbackFlags.
2022-12-01 19:15:38 +01:00
Henrik Rydgård 423fa6d848 Couple more FormatMemWriteTagAt 2022-12-01 16:00:47 +01:00
Henrik Rydgård 6560123257 Restore optimization of memory info strings, avoiding allocations 2022-12-01 15:39:45 +01:00
Unknown W. Brackets 5bc51cb01d GE Debugger: Remove dup block transfer record.
We already record it as a block transfer, we don't need to also do it as a
memcpy.
2022-12-01 01:36:27 -08:00
Unknown W. Brackets 73489349cc GPU: Oops, simplify an expression. 2022-12-01 01:34:48 -08:00
Unknown W. Brackets cbe96d3774 GPU: Use common block transfer logic in all cases. 2022-12-01 01:34:16 -08:00
Henrik Rydgård 6c8ccc149e Stop logspam from bad block transfer corners. 2022-11-28 10:46:45 +01:00
Henrik Rydgård 75dc856e2c Test fix 2022-11-23 08:52:46 +01:00
Henrik Rydgård 6d9bb1b29e Move post-processing settings to DisplayLayoutScreen 2022-11-22 23:29:50 +01:00
Henrik Rydgård fe1446bf92 Test crashfix 2022-11-21 19:57:59 +01:00
Henrik Rydgård cbfa4bfc8e Centralize ClearCacheNextFrame 2022-11-21 18:13:13 +01:00
Henrik Rydgård c3604428b9 Only check for display resized in emuscreen-under-pause-screen, not the other changes. 2022-11-21 17:59:56 +01:00
Henrik Rydgård ce5a1b8b7e Some minor "centralization" 2022-11-21 17:55:30 +01:00
Henrik Rydgård d73196c7d6 Split up the GPU config change notifications 2022-11-21 15:14:20 +01:00
Henrik Rydgård eff4118769 One more refactoring step 2022-11-21 14:54:48 +01:00
Henrik Rydgård 37ec31dedd Fix resizing issue. Took some refactoring. 2022-11-20 12:57:32 +01:00
Unknown W. Brackets aac2faa674 GPU: Automatically reduce depth range on == test.
Fixes graphic issues in Blade Dancer, possibly other games.
2022-11-13 08:13:22 -08:00
Unknown W. Brackets 4a367148e6 GPU: Centralize more GPU_USE flags, like depth. 2022-11-13 08:04:47 -08:00
Lubos 72d197fc47 Revert "OpenXR - Disable range culling properly"
This reverts commit d1dabd40ee.
2022-11-10 18:44:11 +01:00
Henrik RydgårdandGitHub 584ca5db6e Merge pull request #16364 from unknownbrackets/gpu-self-copy
GPU: Avoid self memcpy()
2022-11-08 18:05:07 +01:00
Unknown W. Brackets 1f20e11d61 GPU: Avoid self memcpy(). 2022-11-08 07:41:32 -08:00
Luboš VonásekandGitHub 92384c2854 Space added 2022-11-08 07:09:27 +01:00
Lubos d1dabd40ee OpenXR - Disable range culling properly 2022-11-07 22:10:12 +01:00
Unknown W. Brackets 66472c39ce GPU: Use skinned position always in bounding check.
Meanwhile, move to a flag on decoder options instead of global check.
2022-11-06 08:23:31 -08:00
Unknown W. Brackets 1e1c75d552 GE Debugger: Correct UV display with prescale.
Sometimes these weren't flushed yet, and it made the texture preview and
vertices confusing and wrong (using old factors, not just no factors.)
2022-10-25 22:14:16 -07:00
Unknown W. Brackets 8b80c5fb28 GPU: Allow/use indices in bounding box check.
Not sure any games actually use this, but it's supported.
2022-10-22 16:05:29 -07:00
Unknown W. Brackets b7a617023c GPU: Consume cycles in bounding box check. 2022-10-22 16:05:29 -07:00
Unknown W. Brackets 6ddf22487b GPU: Correct bounding box for larger counts.
Matches tests on a PSP with float/transform format.
2022-10-22 16:05:29 -07:00
Henrik Rydgård 30aa07b156 Two more renames to make things read better 2022-10-17 08:47:05 +02:00
Henrik Rydgård 9b8a5d1db3 Rename GPU_SUPPORTS_ to GPU_USE_ 2022-10-17 08:47:03 +02:00
Henrik Rydgård daca0b2109 Rename gstate_c.Supports to gstate_c.Use 2022-10-17 08:46:37 +02:00
Henrik RydgårdandGitHub e0e29a1556 Merge pull request #16197 from hrydgard/more-uniform-optimization
More uniform optimization, fixes
2022-10-12 01:00:27 +02:00
Unknown W. Brackets 416265431b GE Debugger: Display if tex is framebuf.
Rather than guessing based on size, let's show explicitly.
2022-10-10 22:35:42 -07:00
Henrik Rydgård ee46f8992e Don't use fragmentShaderInt32Support as a replacement for checking for bitwiseOps 2022-10-10 18:02:19 +02:00
Unknown W. Brackets 55d5dc3834 GPU: Rename readback and buffer write operations.
Avoid download/upload and pack, which don't have clear directions.
2022-10-09 13:49:41 -07:00
Unknown W. Brackets 7d331f1928 GPU: Ignore depth when masked and ALWAYS.
Seen in NFS Pro Street, for example.  Shouldn't be interpreted as depth
usage.
2022-10-08 17:49:25 -07:00
Unknown W. Brackets 3aa863ec41 GPU: Clip against neg Z even w/o cull support.
This should fix rendering issues on Apple devices.
2022-10-06 00:34:02 -07:00
Henrik RydgårdandGitHub d6bd08cae7 Merge pull request #16162 from unknownbrackets/geo-shader
Implement negative Z clipping in geometry shader
2022-10-06 01:00:41 +02:00