Commit Graph

1004 Commits

Author SHA1 Message Date
Henrik Rydgård 7634eba083 Merge pull request #18532 from dima-xd/adrenotools
Android: Implement custom driver loading for ARM64 Android devices
2023-12-14 15:54:24 +01:00
Henrik Rydgård b78c7ad470 Merge pull request #18545 from GermanAizek/const-ref-params
Objects in function parameters have been replaced with constant references
2023-12-14 13:49:33 +01:00
Herman Semenov af41281761 [Core/Dialog/ELF/FileSystems/HLE/HW/Util] Added const reference for function params 2023-12-14 14:22:24 +03:00
Dzmitry Dubrova a461800973 Implement custom driver loading for ARM64 Android devices 2023-12-14 08:53:03 +03:00
Henrik Rydgård 0795f6b9e8 Merge pull request #18539 from hrydgard/speedhack-readback-multi-choice
Add multiple choices to the speedhack "Disable GPU readback"
2023-12-13 18:18:44 +01:00
Henrik Rydgård af17112bf4 Expose --escape-exit and --pause-menu-exit to be set from the ini file
You can now set --escape-exit by setting `PauseExitsEmulator = true` in [General].
You can now set --pause-menu-exit by setting `PauseMenuExitsEmulator = true` in [General].
2023-12-13 17:12:48 +01:00
Henrik Rydgård caec201c4d Make "Skip GPU readbacks" a multi-choice option, for easier experimentation by users 2023-12-13 16:18:44 +01:00
Henrik Rydgård 4710d57ecd Default the new Android 60hz setting to "Request". Let's see how it goes, might be able to remove the ability to change it later. 2023-12-13 08:53:18 +01:00
Henrik Rydgård 8d0582659f Merge pull request #18533 from hrydgard/tilt-fixes
Tilt: Bugfix, make the deadzone circular, in addition to the inverse (low end radius).
2023-12-12 18:27:18 +01:00
Henrik Rydgård 94fb81466f Tilt: Make the deadzone circular, in addition to the inverse (low end radius). 2023-12-12 17:55:13 +01:00
Henrik Rydgård a6d717cb39 Add option in dev tools to ask Android for 60hz display using Surface.setFrameRate
Might help #18514 and #18480 if we're lucky.
2023-12-12 15:30:39 +01:00
Henrik Rydgård e8f70594a4 Implement running the game in the background on the pause screen. Fix some bugs. 2023-12-11 12:41:44 +01:00
Henrik Rydgård 99548be8a3 NEON culling: Use mla operations to shave off some more cycles. ARM32 compat. 2023-12-09 16:36:01 +01:00
Henrik Rydgård 00901ed199 Fix a little oops 2023-12-09 00:20:44 +01:00
Henrik Rydgård 89c320fe2b Merge pull request #18487 from hrydgard/misc-cleanup
Misc code cleanup
2023-12-07 18:05:17 +01:00
Henrik Rydgård 85001bf71f Remove some redundant uses of MOBILE_DEVICE. Goal is to one day get rid of that define. 2023-12-07 17:30:15 +01:00
Henrik Rydgård 45b336a38c Make some achievement settings (including Hardcore mode) configurable per-game. 2023-12-07 17:09:21 +01:00
Henrik Rydgård aed8bc6d7b RetroAchievements: Finish the Challenge->Hardcore rename 2023-12-03 16:41:29 +01:00
Henrik Rydgård 6e909ff01c PlayTimeTracker: Remove unnecessary assert. 2023-12-03 15:40:01 +01:00
Henrik Rydgård f6dcf6e834 RetroAchievements: Default ChallengeMode to true 2023-11-30 17:43:36 +01:00
Henrik Rydgård a9c1bc2ce7 Add translation string, show uncompressed size if different from disk size 2023-11-27 01:11:43 +01:00
Henrik Rydgård 707670cfcf Fix time tracking during pause 2023-11-26 19:49:21 +01:00
Henrik Rydgård 31c85ae0a5 Add the basics of a played-time tracker. 2023-11-26 19:15:38 +01:00
Lubos 4d61896403 OpenXR - Projection matrix on Quest 3 fixed 2023-11-21 23:07:58 +01:00
Henrik Rydgård 931fdfbd55 Merge pull request #18425 from hrydgard/save-state-challenge-mode
RetroAchievements: Add option to allow saving, but not loading, in challenge / hardcore mode.
2023-11-15 00:16:14 +01:00
Henrik Rydgård 4c315bacdf RetroAchievements: Add option to allow saving, but not loading, in challenge / hardcore mode.
This has been requested many times and is useful for development, so
let's simply allow it. It doesn't enable cheating for achievemenst since
you still can't load these states in challenge mode.
2023-11-14 22:54:39 +01:00
Henrik Rydgård 1da6da446b More std::string conversion 2023-11-13 23:43:57 +01:00
Henrik Rydgård 42dd37352f Add missing line to save the sticky d-pad settting. Oops. 2023-10-23 15:50:27 -05:00
Henrik Rydgård e4ea4831e9 Delete the vertex cache option from the code. 2023-10-10 15:43:43 +02:00
Henrik Rydgård 53c33f344c Benchmark loading and saving config 2023-09-26 10:05:27 +02:00
iota97 01083c87ea Analog stick gesture 2023-09-01 09:32:21 +02:00
Henrik Rydgård 3d0051f34b Fix enabling of native keyboard input on Switch 2023-08-30 18:14:17 +02:00
Henrik Rydgård dfe187df1e Allow disabling HTTPS through the config file
Simply set:

```ini
[General]
DisableHTTPS = True
```

Added to help debug issue #17969
2023-08-24 21:28:30 +02:00
Unknown W. Brackets 622c69dbb9 x86jit: Expose option to select new IR based jit. 2023-08-20 22:28:54 -07:00
Henrik Rydgård d8f8dcbc17 Merge pull request #17928 from hrydgard/unify-path-creation
Unify memstick PSP/subdirectory creation
2023-08-18 15:40:39 +02:00
Henrik Rydgård 94752ea7cf Android: On some newer devices with 32-bit userland, default to Vulkan.
We already default to Vulkan on all recent 64-bit devices, but there are
some 32-bit devices that benefit, so let's set a high lower bound
for OS version.
2023-08-18 15:13:58 +02:00
Henrik Rydgård f3b2cb6fca Remove outdated hack for vsync parameter on Android. 2023-08-18 15:07:10 +02:00
Henrik Rydgård 5b76615463 Cleanup and more sensible defaults for current directory 2023-08-18 15:04:20 +02:00
Henrik Rydgård 8a6e288fcc Add checkboxes in developer tools to allow disabling ubershaders.
Might be helpful to diagnose performance problems on user devices.

Additionally, moves the texture replacement controls to the top. They
should probably be moved somewhere else entirely...

See #17918
2023-08-17 20:16:04 +02:00
Henrik Rydgård ff6e118fff Get rid of a lot of ifdefs around presentation mode. Instead, set things dynamically. 2023-08-14 11:02:29 +02:00
Henrik Rydgård a32249a3cf Move DebugOverlay rendering to the overlay screen, allowing drawing it on top of the menu 2023-08-03 16:19:18 +02:00
Henrik Rydgård fc6879674e Refactor overlays into an enum 2023-08-02 13:03:04 +02:00
Henrik Rydgård f45176fd25 Allow configuring in which corner achievement notifications can show up. 2023-08-01 12:52:09 +02:00
Henrik Rydgård 3563d625b9 Allow configuring the location on-screen of leaderboard trackers. 2023-08-01 00:28:54 +02:00
Henrik Rydgård 48d577014a Refactor the on-screen display to be more customizable 2023-08-01 00:28:54 +02:00
Henrik Rydgård f39b9640b7 Rename the ChatPosition enum to a ScreenEdgePosition enum class (for future use) 2023-08-01 00:28:54 +02:00
Unknown W. Brackets ca15fa7061 riscv: Enable jit by default. 2023-07-23 18:01:00 -07:00
Henrik Rydgård b118e25b6a Vulkan: Make multithreaded rendering an option.
Multi-threaded rendering is good for smoothing out performance spikes
and increasing performance on low-power devices. However, the way we use
it it doesn't benefit latency (input lag) at all, rather the opposite.

So make it an option.
2023-07-23 22:06:01 +02:00
Henrik Rydgård 95c5550071 Merge pull request #17765 from hrydgard/rapid-fire-interval
Make the rapid-fire interval configurable
2023-07-23 12:24:05 +02:00
Henrik Rydgård d924b742c0 Make the rapid-fire interval configurable
Rapid-fire works by holding down the button mapped for Rapid-Fire. Once
that's held, the PSP face buttons, L, R and Start will be repeated while
held.

With this new setting, you can change the repeat interval from the
default of 5 frames.

The interval is specified as frames rather than as milliseconds or
something because that often maps better to game logic.
2023-07-23 11:49:25 +02:00