Commit Graph
320 Commits
Author SHA1 Message Date
Lubos af011c2cc9 OpenXR - Step closer to identify multiview FBO issue 2022-08-19 21:19:59 +02:00
Lubos 98f726af3b OpenXR - Use OpenGL ES 3 and ensure FBO pair calls 2022-08-19 16:59:39 +02:00
Lubos 4026d49104 OpenXR - Multiview uniforms working 2022-08-17 19:14:36 +02:00
Lubos 1e479fa192 Merge branch 'master' into feature_openxr_6dof 2022-08-17 16:48:05 +02:00
Lubos 22e7f87e33 OpenXR - Disable multiview for now 2022-08-16 21:32:11 +02:00
Lubos 71df50a354 OpenXR - GL and OXR logging added 2022-08-16 17:39:54 +02:00
Lubos 43bd9b9086 Merge branch 'feature_openxr_6dof' into feature_openxr_stereo 2022-08-15 17:23:57 +02:00
Lubos 70c4781feb OpenXR - Option to set canvas distance added 2022-08-15 17:19:42 +02:00
Lubos 428145c4b9 OpenXR - 2D mode hack mappable (using screen keycode) 2022-08-15 16:53:00 +02:00
Lubos ab6c91c203 OpenXR - Integrate multiview into system 2022-08-14 18:51:45 +02:00
Lubos 47349b2c0d Merge branch 'master' into feature_openxr_stereo 2022-08-14 16:51:09 +02:00
Lubos e76a68666a OpenXR - Config for stereoscopic vision added 2022-08-14 12:02:51 +02:00
Lubos c71ecd7756 OpenXR - Unused parameter removed 2022-08-14 11:47:33 +02:00
Unknown W. Brackets a6804c96bd GLES: Correct some variable shadowing.
Potentially fixes an issue with 3D textures?
2022-08-13 12:43:14 -07:00
Lubos 3542fbbc38 Merge branch 'master' into feature_openxr_6dof 2022-08-12 10:31:00 +02:00
Henrik Rydgård 79ee532609 Fix feature checks 2022-08-09 20:05:44 +02:00
Lubos c00fea1b22 Merge branch 'master' into feature_openxr_6dof 2022-08-07 20:33:14 +02:00
Henrik Rydgård 5bf7b56305 Oops, this iOS check was still required. 2022-08-07 12:04:41 +02:00
Henrik Rydgård 1dabb54df5 Improve the NPOT check 2022-08-07 11:50:23 +02:00
Henrik Rydgård 4ff8f85110 Forgot these... 2022-08-07 11:48:59 +02:00
Henrik Rydgård 6f1f482432 Make GLQueueRunner/RenderManager aware of device caps, use it to check for NPOT and some other stuff 2022-08-07 11:15:23 +02:00
Unknown W. Brackets 20c2ec1392 GPU: Skip alpha stencil upload when safe.
Otherwise, let's not do things that give different behavior at 1x or are
inconsistent.
2022-08-06 21:12:59 -07:00
Henrik Rydgård 77535c8132 Fix feature check for wrapping of non-pow-2 textures
May fix some problems with using 3x/5x upscaling or 3x/5x resolution on some
hardware.
2022-08-06 23:54:03 +02:00
Henrik Rydgård 81c36578ca Feature detection fixes 2022-08-06 18:27:03 +02:00
Henrik Rydgård da65af832a D3D11 prep 2022-08-06 18:27:03 +02:00
Henrik Rydgård 4e89174b85 OpenGL: Fix shader depal too. 2022-08-06 18:27:03 +02:00
Henrik Rydgård 8aebf0dca4 Port the OpenGL depal path to thin3d 2022-08-06 18:27:02 +02:00
Lubos 5f377f82eb Merge branch 'master' into feature_openxr_6dof 2022-08-05 13:49:42 +02:00
Henrik Rydgård 3e1ccf1311 Need a separate cap bit for stencil blits to prevent misuse on D3D9 2022-08-03 13:40:21 +02:00
Henrik Rydgård 9bead443c3 Unify stencil buffer upload using Draw. Only OpenGL tested yet (shaders need adaptation). 2022-08-03 13:31:13 +02:00
Henrik Rydgård d4d92e39ff Implement DrawUP for D3D11
This is so we can do simple drawing without buffer management through
thin3d on all backends.
2022-08-03 13:28:54 +02:00
Lubos cb6448ff2d Merge branch 'master' into feature_openxr_6dof 2022-08-02 21:01:05 +02:00
Henrik Rydgård 19931c003f Clean up blit/copy feature detection. Don't need fast GPU flags for these. 2022-08-02 09:53:46 +02:00
Lubos 2103874c0f OpenXR - Estimate world unit scale 2022-08-01 19:28:50 +02:00
Henrik Rydgård e1956b47a0 Merge pull request #15727 from hrydgard/texture-3d
Implement the PSP's equal-size mips "3D texturing"
2022-08-01 08:35:43 +02:00
Lubos e6b14cb473 OpenXR - 6DoF head movement support added 2022-07-31 20:05:08 +02:00
Lubos d129870d44 Merge branch 'master' into feature_openxr_6dof 2022-07-31 16:37:54 +02:00
Henrik Rydgård 392d83fb22 Merge pull request #15659 from lvonasek/feature_openxr_quest
Oculus Quest native support
2022-07-31 16:34:45 +02:00
Henrik Rydgård 46d6b43618 Support 3D textures in OpenGL ES, add feature check 2022-07-31 10:43:48 +02:00
Henrik Rydgård 129f3fe997 Testfix, cleanup 2022-07-31 10:43:48 +02:00
Henrik Rydgård fecf9127a0 Implement 3D texturing in the OpenGL backend too. Assorted fixes. 2022-07-31 10:43:48 +02:00
Henrik Rydgård 3e39f62c3d Merge pull request #15743 from hrydgard/build-texture-refactor
TextureCache "BuildTexture" refactor and cleanup
2022-07-30 11:21:57 +02:00
Henrik Rydgård e43b5e2081 thin3d: Make writeMask and compareMask dynamic in all backends. D3D11 needs emulation. 2022-07-30 10:47:18 +02:00
Henrik Rydgård 4a18629e63 thin3d: Remove dual sided stencil, not supported by all backends anyway 2022-07-30 10:47:18 +02:00
Henrik Rydgård d0d53091a8 Change from maxLevel to levelsToLoad, for better readability. Cleanup. 2022-07-30 10:45:02 +02:00
Lubos 60d8a102f9 OpenXR - Switching between 2D/VR fixed 2022-07-29 10:19:11 +02:00
Lubos d29b9011db OpenXR - VR settings added, better UI detection 2022-07-27 19:47:11 +02:00
Lubos 5c95fd244f OpenXR - Automatically switch between fullscreen/VR 2022-07-26 17:20:46 +02:00
Lubos 8daba0d881 OpenXR - Finalize VR renderer interface 2022-07-24 14:14:21 +02:00
Lubos 553363a5b5 OpenXR - Rendering into VR framebuffer works 2022-07-15 15:41:21 +02:00