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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-07-25 16:24:53 +02:00
Code Issues Packages Projects Releases Wiki Activity
39,166 Commits 78 Branches 131 Tags
ca94de8d4b1e53b7d596d31e7336ac5133a32a7c
Commit Graph
8 Commits
Author SHA1 Message Date
Henrik Rydgård d31ba393af Don't load the shader cache on a separate thread - all it does is already async 2023-09-24 10:53:23 +02:00
Henrik Rydgård 964f606a9c Fix some issues around geometry shaders - like, loading them from shader cache while disabled 2023-09-24 01:29:38 +02:00
Henrik Rydgård 10f93875c6 Fix the semantics of DenseHashMap to be consistent even when inserting nulls 2023-09-11 12:07:18 +02:00
Henrik Rydgård fcd11dfd4c Update a comment 2023-05-04 09:49:14 +02:00
Henrik Rydgård 67cba831dd Slightly more useful assert message in Hashmaps.h 2022-12-29 00:39:59 +01:00
Henrik Rydgård 77819c6f80 Lifetime fixes, cleanups 2022-09-08 00:38:32 +02:00
Henrik Rydgård e828df9f25 Split each renderpass/framebuffer into multiple "compatibility classes" (RenderPassType). 2022-09-08 00:32:03 +02:00
Henrik Rydgård 886a8b1ac6 Remove Timer.cpp/h. Move various collections into Common/Data/Collections. 2020-10-05 21:05:23 +02:00
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