Commit Graph
349 Commits
Author SHA1 Message Date
Henrik RydgårdandClaude Opus 5.5 a26ef51a0c GE dump playback: Restore old-layout contexts from old dumps
Dumps recorded before savedContextVersion 1 hold PPSSPP's old context layout, with the matrices
as raw floats, but GEState::Restore picks the layout from savedContextVersion, which only a
savestate sets. Playback restored them as the new layout, so the matrices became garbage and
the scene vanished (4140 drew only its HUD). Tell the layouts apart by the END the new one ends
with, as the PSP replayer does. Other callers are unchanged.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-08 18:37:32 +02:00
Henrik Rydgård 10a5d2f810 OpenGL: Improve checks for fragment shader float precision.
Fixes #22001 (although there may be other artifacts).
2026-07-30 10:03:15 +02:00
Henrik Rydgård 92ec6a992b Remove "pixelMapped" from gstate_c. 2026-07-16 17:45:22 +02:00
Henrik Rydgård cd40e2d4f0 Delete more code related to hardware skinning 2026-07-14 17:17:40 +02:00
Henrik Rydgård 18a9de3eca Move AdvanceVerts to GPUStateCache 2026-07-14 15:28:21 +02:00
Henrik Rydgård db712016bb Comment improvements, rename a dirty-flag 2026-07-13 11:10:31 +02:00
Henrik Rydgård 90c48671d7 D3D11: Remove support for BGRA textures and preferred framebuffer formats 2026-07-03 16:20:22 +02:00
Henrik Rydgård 6d2948a09b Remove the cached UVScale in gstate_c. Conversion is cheap enough to do directly from gstate, no point in caching. 2026-07-03 13:17:35 +02:00
Henrik Rydgård 1b2f87bf1a Rename GPUgstate to GEState 2026-07-02 20:34:09 +02:00
Henrik Rydgård ebc564a465 Centralize handling of another GPU flag 2026-06-27 13:50:03 +02:00
Henrik Rydgård d2f1193afc Remove another unused GPU_USE_* flag 2026-06-27 13:19:13 +02:00
Henrik Rydgård a4d21d23bb Remove some remains of HW tessellation 2026-06-26 18:53:35 +02:00
Henrik Rydgård 623545bd24 Delete the "Hardware tessellation" feature.
Very hard to maintain and debug, not worth it.
2026-06-16 16:17:14 +02:00
Henrik Rydgård 40a345bff8 Fix a filtering issue, enable this for Fushigi no Dungeon 4. 2026-06-12 23:52:50 +02:00
Henrik Rydgård 0bf1d12053 Prepare for shader depal (CLUT palette lookup) for ordinary textures 2026-06-11 11:58:58 +02:00
Henrik Rydgård 83d82dcf66 Shader depal: Don't generate a big switch in the shader, generate specialized shaders instead. 2026-06-10 12:22:11 +02:00
Henrik Rydgård 5265422c0e Remove the old "Fragment ubershader" setting. It's been on by default for years and is not really an ubershader. 2026-06-10 09:54:52 +02:00
Henrik Rydgård ce7da78b17 Invalidate texture hashes on readbacks 2026-06-09 23:49:54 +02:00
Henrik Rydgård 1781f693b5 Implement the new SyncDomain concept for texture hashing, remove minihash 2026-06-09 23:49:54 +02:00
Henrik Rydgård 7ced074154 Rearrange the texture status flags, rename Full alpha to Solid alpha for textures 2026-06-09 11:25:50 +02:00
Henrik Rydgård 1624a6da83 Delete some old now-unused variables, and remove an accidental use. 2026-06-03 13:28:40 +02:00
Henrik Rydgård a317890c08 Remove the GPUDebugInterface class
Just a pointless extra layer in the class hiearchy, making it
unnecessarily hard to modify the interface.

Might as well hit GPUCommon directly.
2026-06-02 11:15:08 +02:00
Henrik Rydgård 2a5c2fa477 Check if the viewport transform matches the clip space. If so we can skip the near clip plane. 2026-05-30 19:07:59 +02:00
Henrik Rydgård 189dde8115 Cache the cull matrix. Minor bbox optimization. 2026-05-30 19:07:59 +02:00
Henrik Rydgård 0b47955c64 Delete geometry shader culling support. Is mostly replaced, and will be fully replaced with software transform. 2026-05-30 19:07:59 +02:00
Henrik Rydgård 5808afef10 Implement minZ/maxZ through user clip planes 2026-05-30 19:07:58 +02:00
Henrik Rydgård ae98055cec Delete a lot of legacy depth and viewport code, fix OpenGL 2026-05-30 19:07:58 +02:00
Henrik Rydgård 62d8cf22de Move the viewport transform to software in SW transform mode
transform fix
2026-05-30 19:07:58 +02:00
Henrik Rydgård f60e27a9b7 Just some refactoring of the GPUStatistics struct, and more use of StringWriter 2026-05-29 14:40:31 +02:00
Henrik Rydgård dd125b2e4d Delete obsolete (and non-working) support for GPUs without non-pow-2 textures. 2026-05-24 14:15:34 +02:00
Henrik Rydgård fa856fbf68 Pass the culling unit tests. 2026-05-23 14:40:15 +02:00
Henrik Rydgård 5cfbf50111 Keep updated products of view*proj and world*view*proj matrices. Use to simplify bbox culling. 2026-05-21 19:18:32 +02:00
Henrik Rydgård 4b93a870db Optimize out pre-rotation entirely from vertex shaders when not needed 2026-05-17 11:01:50 +02:00
Henrik Rydgård afb764e6ae Rendering: Unify the Y-flipping state across backends (now only applied in-shader, not through matrices). 2026-05-14 23:30:06 +02:00
Henrik Rydgård 85de7fdc50 Add new flag that will simplify the GL path 2026-05-14 22:20:35 +02:00
Henrik Rydgård d6ebfed432 Fix some bugs and warnings from a pass of static analysis 2026-01-29 17:41:54 +01:00
Henrik Rydgård 732288c03a Brave Story: Hack to make the bloom effect run much more efficiently.
Fixes #19820

Not ready for merge, it needs more checks and maybe a compat flag.
2026-01-23 23:13:04 +01:00
Henrik Rydgård 64461329e7 More minor fixes and cleanups 2026-01-02 14:20:20 +01:00
Henrik Rydgård 4e0b6ac3ec More misc cleanup 2025-05-14 15:14:03 +02:00
Henrik Rydgård 3e0fea509d Improve sanity checks for vertex ranges in GPU 2025-05-14 09:39:14 +02:00
Henrik Rydgård 8accc57df7 Avoid using shader blending (with framebuffer copy) if skip-buffer-effects is enabled
Fixes #20267
2025-04-17 19:18:59 +02:00
Henrik Rydgård 72ea4c7695 Add some missing file formats to File Open dialog (SDL). Minor unrelated cleanups. 2025-04-11 09:21:27 +02:00
Henrik Rydgård f886578c0e DepthRaster: Fix backface culling 2024-12-21 14:28:00 +01:00
Henrik Rydgård e93c80db4e Cleaning up our SIMD header includes, using the new header 2024-12-19 16:08:48 +01:00
Herman Semenov b57dab2812 [GPU] Make static and const methods if possible 2024-04-05 17:04:31 +03:00
Henrik Rydgård 103d8b1019 Don't apply smart 2d texture filter to video. 2024-01-18 23:38:44 +01:00
Henrik Rydgård 341fe04f4b Apply nearest filter for pixel-mapped draws 2024-01-11 12:56:03 +01:00
Henrik Rydgård e488189723 Inline UpdateUVScaleOffset 2023-12-21 12:10:10 +01:00
Henrik Rydgård f4b0cddda3 ShaderId: Safer way to check for backend. 2023-09-18 16:25:00 +02:00
Henrik Rydgård def09bf575 Update the uvscale uniform a bit more conservatively on framebuffer changes
Plus fixes a few minor oversights

Fixes #17581 and possibly #17522
2023-06-15 11:57:30 +02:00