Henrik Rydgård
df6ed8cfc9
Do some cleanup of #includes in GPU
2024-12-18 13:57:26 +01:00
Henrik Rydgård
ee297e974d
Move more code into SoftwareTransformCommon, cleanup
2024-12-18 13:57:26 +01:00
Henrik Rydgård
0b06cd1379
Actually avoid looking up the vertex decoder more than once
2024-12-17 22:42:07 +01:00
Henrik Rydgård
15b4f0c299
Lookup the decoder outside of DrawEngine
2024-12-17 19:27:01 +01:00
Henrik Rydgård
61b14df329
Delete obsolete empty function ClearTrackedVertexArrays
2024-12-17 19:15:25 +01:00
Henrik Rydgård
fe4504f612
Small simplification
2024-12-17 19:15:06 +01:00
Henrik Rydgård
a2a089b8c1
Remove the member function NormalizeVertices
2024-12-17 19:15:03 +01:00
Henrik Rydgård
a07da939ef
Some NormalizeVertices interface cleanup
2024-12-17 19:13:38 +01:00
Henrik Rydgård
fec232f8a8
GPU: Move things around a little, out of DrawEngine.
2024-12-17 19:13:38 +01:00
Henrik Rydgård
abb2558535
When overriding skinning in sw transform mode, don't write/restore member variables
2024-12-17 18:52:49 +01:00
Henrik Rydgård
20ecbfdf57
Pass the VertexDecoder pointer around
2024-12-17 18:24:26 +01:00
Henrik Rydgård
e74101a2fb
applySkinInDecode belongs in the VertexTypeID, not in the options.
2024-12-17 18:24:18 +01:00
Henrik Rydgård
190af89d9f
Plumb in a GPUCommon pointer in the draw engines. (Hopefully can get rid of this later)
2024-12-15 13:53:27 +01:00
Henrik Rydgård
11dbae3457
Remove the "DispatchFlush" mechanism, not convinced it's a win
2024-12-15 13:42:05 +01:00
Henrik Rydgård
d3b6d12067
Cull through-mode 2D draws against scissor rectangle
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Helps texture replacement load performance in Fate Extra CCC (it does a lot
of off-screen drawing), and may help in other situations too.
2024-12-01 14:54:55 +01:00
Henrik Rydgård
858f37b8fc
Add a couple of asserts (to make things error out earlier)
2024-10-17 21:01:58 +02:00
Herman Semenov
b57dab2812
[GPU] Make static and const methods if possible
2024-04-05 17:04:31 +03:00
Henrik Rydgård
533fa14e27
Add a stat for number of verts decoded. It's quite high but not crazy for UFC 2010...
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See #18806
2024-02-01 19:19:53 +01:00
Henrik Rydgård
db94b0b696
Pass the limit on the number of indices to generate to BuildDrawingParams.
2024-01-15 10:09:04 +01:00
Henrik Rydgård
61acce195c
Avoid decoding indices when we don't need them.
2023-12-20 14:25:19 +01:00
Henrik Rydgård
f86189c951
Show vertex decoders separately in profiles
2023-12-19 12:25:54 +01:00
Henrik Rydgård
aca3bbc9a0
DrawEngine: Remove the confusing MaxIndex accessor, replace with directly reading numDecodedVerts_
2023-12-10 11:58:47 +01:00
Henrik Rydgård
62c936babf
Flip the cull plane data around to avoid transforming each vertex multiple times.
2023-12-09 15:55:51 +01:00
Henrik Rydgård
89d8ef87ec
Use a less accurate but faster frustum cull for the general draws.
2023-12-09 15:55:51 +01:00
Henrik Rydgård
0905b6a5ad
Frustum-cull small draws
...
Some games do a poor job of culling stuff, and some transparent
sprites can be very expensive if they cause a copy.
Skipping them if outside the viewport makes sense in that case.
One example are the flame sprites in #17797 .
Additionally, we should be able to cull through-mode draws easily, this
one doesn't even try.
2023-12-09 15:55:51 +01:00
Henrik Rydgård
e4ea4831e9
Delete the vertex cache option from the code.
2023-10-10 15:43:43 +02:00
Henrik Rydgård
078018a943
Move the clockwise calculation out of DrawEngineCommon
2023-10-10 13:16:34 +02:00
Henrik Rydgård
82606b6eb2
Move the clockwise calculation out of the AddPrim loop
2023-10-10 13:00:57 +02:00
Henrik Rydgård
10bc6b4cd8
Safety check that doesn't fix crazy taxi
2023-10-09 21:10:53 +02:00
Henrik Rydgård
a8b8580756
Don't forget to check the stall address, even in the optimized primitive loop
2023-10-09 14:08:11 +02:00
Henrik Rydgård
cd35252400
DrawEngine; Convert strip sequences in a tight loop
2023-10-06 16:25:13 +02:00
Henrik Rydgård
10ccbfd68c
Unify the clearing of variables after a draw call
2023-10-06 15:39:59 +02:00
Henrik Rydgård
4d95250052
Optimize further
2023-10-03 11:01:37 +02:00
Henrik Rydgård
0260aebc26
Implement fast-path for merging non-indexed draws quickly.
2023-10-03 11:01:37 +02:00
Henrik Rydgård
1c49d5718c
Add an offset field that we'll need later
2023-10-03 11:01:37 +02:00
Henrik Rydgård
92ffef2626
Remove some state from IndexGenerator, fix bugs. Mostly works except vertex cache.
2023-10-03 11:01:37 +02:00
Henrik Rydgård
9b411af1f5
It's running.
2023-10-03 11:01:37 +02:00
Henrik Rydgård
10f93875c6
Fix the semantics of DenseHashMap to be consistent even when inserting nulls
2023-09-11 12:07:18 +02:00
Henrik Rydgård
061131ec8a
Cache planes used for BBOX culling
...
This isn't a huge performance boost for the games that use BBOX (like
Tekken), but it'll be more valuable if we start using soft culling more
widely automatically, see #17808
2023-07-30 14:42:22 +02:00
Henrik Rydgård
22632b82bd
Merge pull request #17565 from hrydgard/breakout-vcache-vulkan
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Vulkan: Breakout the vertex cache logic from DoFlush()
2023-06-13 09:56:52 +02:00
Henrik Rydgård
963ca50ba7
Merge pull request #17567 from hrydgard/uvscale-as-argument
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Pass uvScale in as a fourth argument to the vertex decoder
2023-06-13 09:49:31 +02:00
Henrik Rydgård
01cea7f088
Pass uvScale in as an argument to the vertex decoder
...
Cleaner than overwriting/restoring gstate_c.uvScale in the decoder
loop. A small cleanup I've been wanting to do for ages.
Expecting a negligble perf boost if any.
2023-06-12 20:25:18 +02:00
Henrik Rydgård
880379c15d
Extract some minor changes from #17497
2023-06-12 20:20:06 +02:00
Henrik Rydgård
f5516d3248
Actually switch away from XXH to a custom hash, to de-risk
2023-06-12 14:24:20 +02:00
Henrik Rydgård
186b0f105c
Simplify the vertex cache ID handling
2023-06-12 13:16:13 +02:00
Henrik Rydgård
f16f879b41
Some renaming to follow the standard of appending _ to member vars
2023-05-23 18:00:50 +02:00
Henrik Rydgård
d51d1413a3
DrawEngineCommon: Rename decoded to decoded_
2023-05-23 16:46:43 +02:00
Henrik Rydgård
cee9d2bdd2
Delete outdated lines
2023-05-03 08:35:07 +02:00
Henrik Rydgård
c476d986f7
Bump the index/vertex cpu-side buffer sizes a little. Replaces #17387
2023-05-03 00:24:43 +02:00
Unknown W. Brackets
9c21184352
vertexjit: Simplify CPU core check.
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This also avoids allocating the memory we won't use if it's off.
2023-02-28 07:03:12 -08:00