Commit Graph
9277 Commits
Author SHA1 Message Date
Henrik Rydgård c91169e702 Restore removed <algorithm> includes.
Turns out these were needed after all. For some reason, on Windows and
Mac, <algorithm> gets auto-included by something else so I don't notice
when it's missing, and MSVC's include dependency tracker doesn't see it
either.
2024-12-19 09:53:07 +01:00
Henrik Rydgård 4dd3621fa0 Remove some unnecessary <algorithm> includes. 2024-12-18 17:04:27 +01:00
Henrik Rydgård 45cf6d423e Buildfixes 2024-12-18 13:57:29 +01:00
Henrik Rydgård 3e198c53b2 More include cleanup 2024-12-18 13:57:26 +01:00
Henrik Rydgård df6ed8cfc9 Do some cleanup of #includes in GPU 2024-12-18 13:57:26 +01:00
Henrik Rydgård ee297e974d Move more code into SoftwareTransformCommon, cleanup 2024-12-18 13:57:26 +01:00
Henrik Rydgård 0b06cd1379 Actually avoid looking up the vertex decoder more than once 2024-12-17 22:42:07 +01:00
Henrik Rydgård 15b4f0c299 Lookup the decoder outside of DrawEngine 2024-12-17 19:27:01 +01:00
Henrik Rydgård 61b14df329 Delete obsolete empty function ClearTrackedVertexArrays 2024-12-17 19:15:25 +01:00
Henrik Rydgård fe4504f612 Small simplification 2024-12-17 19:15:06 +01:00
Henrik Rydgård a2a089b8c1 Remove the member function NormalizeVertices 2024-12-17 19:15:03 +01:00
Henrik Rydgård a07da939ef Some NormalizeVertices interface cleanup 2024-12-17 19:13:38 +01:00
Henrik Rydgård fec232f8a8 GPU: Move things around a little, out of DrawEngine. 2024-12-17 19:13:38 +01:00
Henrik Rydgård abb2558535 When overriding skinning in sw transform mode, don't write/restore member variables 2024-12-17 18:52:49 +01:00
Henrik Rydgård 20ecbfdf57 Pass the VertexDecoder pointer around 2024-12-17 18:24:26 +01:00
Henrik Rydgård e74101a2fb applySkinInDecode belongs in the VertexTypeID, not in the options. 2024-12-17 18:24:18 +01:00
Henrik Rydgård 0af8c558a0 Fix the prim counting to act as before 2024-12-17 12:02:24 +01:00
Henrik Rydgård b5ed3051e5 Add rudimentary block transfer visualization (in text form) 2024-12-17 11:35:04 +01:00
Henrik Rydgård db13c09c41 Add break-on-count (with rudimentary UI), break on block transfer 2024-12-17 11:24:07 +01:00
Henrik Rydgård 3a97479116 Correct prim counting when stepping 2024-12-17 10:58:23 +01:00
Henrik Rydgård e1e9047de2 Some renaming 2024-12-17 09:56:46 +01:00
Henrik Rydgård c073b449a1 Workaround for GE debugging in Syphon Filter. Fix some stepping misbehavior. 2024-12-17 09:43:32 +01:00
Henrik Rydgård e567a58684 Remove StdioListener 2024-12-16 12:33:58 +01:00
Henrik Rydgård 96cab3f267 Rework the log manager to be more robust 2024-12-16 12:33:58 +01:00
Henrik Rydgård 111d0c872d Global rename of FBChannel to Aspect, also make it a class enum 2024-12-15 22:24:05 +01:00
Henrik Rydgård dda3ddf6b0 Simplifications 2024-12-15 16:09:42 +01:00
Henrik Rydgård 54d18bb343 Lift some more debugging functionality into GPUCommon 2024-12-15 14:03:05 +01:00
Henrik Rydgård 190af89d9f Plumb in a GPUCommon pointer in the draw engines. (Hopefully can get rid of this later) 2024-12-15 13:53:27 +01:00
Henrik Rydgård b47c9b6dd2 Remove redundant call to SetColorUpdated 2024-12-15 13:44:35 +01:00
Henrik Rydgård 11dbae3457 Remove the "DispatchFlush" mechanism, not convinced it's a win 2024-12-15 13:42:05 +01:00
Henrik Rydgård 794fa28035 Small simplification 2024-12-15 13:23:34 +01:00
Henrik Rydgård f1e3399916 Break out the parser from RestrictPrimRanges 2024-12-15 13:18:23 +01:00
Henrik Rydgård 663131d5f8 GPUDebug: Remove lastStepTime 2024-12-15 13:13:31 +01:00
Henrik Rydgård 4223bcfae1 Move the ownership of GPU breakpoints to GPUCommon 2024-12-15 12:51:37 +01:00
Henrik Rydgård 638607d29a Refactor: Make GPUCommon own the framedump "recorder". 2024-12-15 12:07:44 +01:00
Henrik Rydgård 17e0680c12 ImGeDebugger: Show the stall address (if any) in red. 2024-12-15 11:21:09 +01:00
Henrik Rydgård 9e019ae246 Remove the notion of the GPU debugger being "Active". Now it's automatic. 2024-12-15 11:12:53 +01:00
Henrik Rydgård 7b3687d79c Replace a fiddly callback with a global bool (which later won't be global) 2024-12-15 10:49:49 +01:00
Henrik Rydgård 6c355836da ImGeDebugger: Implement draw stepping 2024-12-15 00:40:33 +01:00
Henrik Rydgård 68f61c2add ImGeDebugger: Highlight changes, show old value on hover 2024-12-14 11:03:18 +01:00
Henrik Rydgård 6baaa2607a GE debugger: Cleaner resume from steps. Fixes GE debugging in God of War. 2024-12-13 20:36:31 +01:00
Henrik Rydgård 9a3cc7546b One more bit of simplification 2024-12-13 19:35:40 +01:00
Henrik Rydgård 7643d38700 Inline InterpretList into ProcessDLQueue. Makes it easier to understand the flow. 2024-12-13 19:29:06 +01:00
Henrik Rydgård 3465993af9 Minor code cleanups 2024-12-13 19:24:11 +01:00
Henrik Rydgård 4a8a87764c Remove unused state 2024-12-13 19:15:33 +01:00
Henrik Rydgård 58eaa3bad8 Move out checking for bad PC from InterpretList 2024-12-13 18:45:18 +01:00
Henrik Rydgård 024cb73716 Simplify collecting time into debug counters 2024-12-13 18:26:55 +01:00
Henrik Rydgård 74b750e30d Comments 2024-12-13 18:12:09 +01:00
Henrik Rydgård 6a375b0ddc TextureReplacer: Load the ini, even if just saving. 2024-12-13 13:49:09 +01:00
Henrik Rydgård 5aeef924d2 Implement vertex preview in the new Ge debugger 2024-12-12 23:36:29 +01:00