tpu
6a014ab92d
add condition define for USING_GLES2
2013-03-30 15:34:13 +08:00
tpu
9c23f85058
mix FBO_ARB and FBO_EXT code.
2013-03-30 01:03:25 +08:00
tpu
c6e8a64684
using GL_EXT_framebuffer_objects instead of GL_ARB_framubuffer_objects.
2013-03-29 14:16:16 +08:00
Sacha
318e75a665
Fix for FBO on iOS devices (from rock88).
2013-02-24 13:45:48 +10:00
Henrik Rydgard
a9a067ef84
Set depth and color mask before clearing.
2013-02-22 22:11:26 +01:00
Unknown W. Brackets
70a56b4887
Delete FBOs in fbo_destroy().
2013-02-09 00:33:41 -08:00
Henrik Rydgard
f22ad17d40
Add way to query the size of an FBO
2013-02-02 12:37:17 +01:00
Henrik Rydgard
09a37c4e28
Don't log when framebuffer creation succeeds.
2013-02-02 12:37:13 +01:00
Henrik Rydgard
f315424c42
Add dither to state. Allow choosing FBO color depth. Disable VBO for draw_buffer but keep code.
2013-01-23 23:02:32 +01:00
Henrik Rydgard
7ceecd22b4
Check for EXT_discard_framebuffer
2013-01-10 23:48:28 +01:00
Sacha
965c93411f
Symbian support for project.
...
Also, check if 24-bit depth is supported and use it (when packed stencil isn't provided). VideoCore III and VideoCore IV used in Symbian, Android and Raspberry Pi require this as they only support 24-bit depth, 8-bit stencil.
2012-12-13 14:39:44 +10:00
Sacha
640cce9b88
Use new defines: USING_GLES2, ARM and add iOS support.
2012-11-26 20:27:35 +10:00
Henrik Rydgard
41b4cf836c
Add stencil support to FBO code. Attempt to make it work on Tegra (not tested)
2012-11-25 17:19:17 +01:00
Sacha
d968675273
Defines only set for devices using GLES2. Add a missing include for QNX/BSD.
2012-11-22 01:55:04 +10:00
Sacha
0bed6a94f0
Remove redundant Blackberry code in FBO and Main
2012-11-21 23:08:14 +10:00
Henrik Rydgard
0598fc425c
Fix fbo.cpp for android, add to build
2012-11-19 23:28:42 +01:00
Sacha
0c77415df1
Blackberry 10 fully supported with working video, input and sound on Playbook, Dev Alpha and beyond.
...
Video: http://www.youtube.com/watch?v=CdUL1DalYrw
2012-11-08 03:29:35 +10:00
Sacha
b52bd57aa1
PPSSPP ported to Blackberry 10
...
Now builds for Playbook and Dev Alpha
Android's GLES2 backend is used.
2012-11-05 23:22:10 +10:00
Henrik Rydgård
5a5f599e1b
Reindent (->tabs)
2012-10-30 13:20:55 +01:00
Henrik Rydgard
caf0580c38
Tabs unification
2012-05-08 22:04:24 +02:00
Henrik Rydgard
22dfdd2832
Initial commit
2012-03-24 23:39:19 +01:00