Cashing in the io/stat and io/shortname recordings.
__IoGetStat began with memset(stat, 0xfe, sizeof(SceIoStat)), which destroyed 24 bytes of the
caller's buffer that a real PSP never touches - it writes only as far as the timestamps and
leaves all six st_private words exactly as it found them. It also wrote a made-up sector number
into st_private[0] on the memory stick. That word carries the LBN on a UMD, which games read to
build disc0:/sce_lbn paths, so it stays for non-FAT and is left alone otherwise.
FAT has no permissions of its own and everything reads back as 0777. We were passing the host's
idea of the file through instead. The existing "all files look executable on FAT" hack for Beats
(issue #14812) was right in substance but lived only in sceIoDread, so sceIoGetstat and
sceIoDread disagreed about the same file where hardware has them agree. Both now go through one
path, which also gets the read-only case right: no write bits means mode 0555 and attr 0x21.
sceIoGetstat on the root of a volume is refused, as on hardware.
sceIoChstat was a logging stub. It now applies the read-only flag, which is what st_mode's write
bits and st_attr's 0x01 both mean on FAT - setting either produces both, and it's reversible.
That needs a new IFileSystem::SetFileWritable, defaulting to "can't" so read-only filesystems and
hosts that can't express it (Android content URIs) are unaffected; the call still succeeds there,
since hardware would have.
GenerateFatShortNames now accounts for capitalisation. FAT keeps a lowercase flag for the base and
another for the extension, but the PSP only honours the base one, so "shrt" becomes SHRT while
"readme.txt" becomes README~1.TXT. We were only adding a counter on collision. The unit test
carries the whole recorded set, including the corrected README~1.MD.
io/shortname stays in tests_next: its d_name column can't match while SimulateVFATBug is
uppercasing lowercase 8.3 names, which is deliberate and load-bearing for homebrew.
The positional serialization means swapping two Mount() calls breaks every old
savestate just as thoroughly as adding one does, so say so. Also note that the
mount order spans more than MountFileSystems() - the UMD mounts are added first,
by MountGameISO, before we get there.
The positional serialization means adding a mount silently invalidates every
existing savestate unless its prefix is added to the skip list, which is exactly
how flash1: broke them. Write down the rule, and note that renaming or removing
a mount isn't something this scheme can handle at all.
78ef1eae82 added a flash1: mount, but MetaFileSystem::DoState serializes the
mounts positionally - one section each, with no length to skip by - so a state
written before that commit has one section fewer than we now have mounts.
The existing count check assumed a single missing entry could only be pfat0:,
which was the previous mount added this way. So it took the skipPfat0 path,
skipped pfat0's section while still only looping n times, and ended up making
n-1 DoState calls against n sections. Everything after that read shifted, and
the load died with "Failure at DirectoryFileSystem".
Make the "these were added later" set explicit and ordered instead, and iterate
over the mounts rather than over the saved count, so the number of DoState calls
matches the state regardless of which of them are missing.
Verified against Wipeout Pure (UCUS98612): both save slots report n=9 against 10
mounts and fail to load before this, and load after, in both the app and headless.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01DCPmm7FoQUoqrbMdhfqhQ2
* Rename LogType to Log
* Explicitly use the Log:: enum when logging. Allows for autocomplete when editing.
* Mac/ARM64 buildfix
* Do the same with the hle result log macros
* Rename the log names to mixed case while at it.
* iOS buildfix
* Qt buildfix attempt, ARM32 buildfix
This gets rid of OpenWithError(), and just always returns a negative value
on error for OpenFile(). Also fixed the sequence rollover, which could've
returned 0.
0 should be considered a valid handle ideally, but left it never returning
0 to simplify cleanup in some areas.