Commit Graph
33 Commits
Author SHA1 Message Date
Unknown W. Brackets 5ddb848d09 Fix depal shaders on GLES3 devices.
This path should have only > GL 3.3 or GLES3 so texture() is okay.
2014-07-02 22:35:47 -07:00
Unknown W. Brackets 73d77d3e8a Warning fix. 2014-06-21 18:04:00 -07:00
Unknown W. Brackets e0b4aa68d0 Typos. 2014-06-21 12:04:27 -07:00
Unknown W. Brackets 0418c8071a Support more shift/masks in fb cluts on GLES2. 2014-06-21 11:10:57 -07:00
Sacha 7bbdabdfa2 glBindFragDataLocation is not needed. Thanks HdkR. 2014-06-17 15:52:46 +10:00
Sacha 9961ef1ba7 Qt: Buildfix USING_GLES2 and not MOBILE_DEVICE 2014-06-17 15:30:03 +10:00
Henrik Rydgard 339c4d7dc3 Fix a bunch of typos breaking various utility shaders on GLES
Fixes white shadows in FF-Type 0 on Tegra, as mentioned in #6268
2014-06-09 19:15:45 +02:00
Unknown W. Brackets f801123849 Correct some depal format reporting. 2014-06-08 23:28:55 -07:00
Sacha 319c0efcb2 Remove MAY_HAVE_GLES3 2014-06-02 12:08:49 +10:00
Unknown W. Brackets bd67cdab3f Add basic decimation to the depal clut cache. 2014-05-31 22:07:41 -07:00
Unknown W. Brackets c142207a93 Fix a few warnings, mostly type comparisons. 2014-05-31 21:42:57 -07:00
Sacha 85c42e6932 Switch to libpng17 to resolve NEON issue on iOS + other bug fixes. 2014-05-31 04:36:35 +10:00
Henrik Rydgard d4c7922c25 framebuffer-clut: Fixes to ES 2.0 path, slight simplification to ES 3.0 path 2014-05-29 12:30:07 +02:00
Unknown W. Brackets bf5946203d Fix a couple typos, oops.
Framebuffer one probably broke Grand Knights History some, depal one
probably broke some clut stuff.
2014-05-28 00:19:51 -07:00
Henrik Rydgard 06fda72701 framebuffer-clut fixes for ES2 2014-05-28 08:47:54 +02:00
Henrik Rydgard 44d9af9222 Hopefully fix the Manhunt red/green swap 2014-05-27 22:22:56 +02:00
Unknown W. BracketsandHenrik Rydgard 126ed25a48 Correct clut depal indexing. 2014-05-27 22:11:20 +02:00
Unknown W. BracketsandHenrik Rydgard 7ee6546609 Cache clut textures based on clut format.
Since we would end up with a different palette (size, interpretation of
bits, etc.)
2014-05-27 22:11:19 +02:00
Henrik Rydgard d90da45a76 On PC, OpenGL 3.3 is enough for the new path, don't need ES 3 full compat. 2014-05-27 22:10:37 +02:00
raven02andHenrik Rydgard e2a4e13e38 Small one , not a big deal 2014-05-27 22:10:37 +02:00
Henrik Rydgard 7062da0483 Fix some more issues. The snow scene in FF Type 0 now looks B/W instead of broken. 2014-05-27 22:10:36 +02:00
Henrik Rydgard 3f16765f1c Allow 512 entries in 16-bit CLUTs. Also, forgot offset. 2014-05-27 22:09:29 +02:00
Henrik Rydgard c3524246de Add GLES3 path to depalettization. Doesn't seem to help much though, must be missing something. 2014-05-27 22:09:28 +02:00
Henrik Rydgard b82de69a2d depal: slightly better error reporting. 2014-05-27 22:09:28 +02:00
Henrik Rydgard 8b3f317bbf Typo fixes, thanks raven02. Fix deinitialization crashes. 2014-05-27 22:09:27 +02:00
Henrik Rydgard 634add3a46 Depalettize works at other resolutions than 1x. For some strange reason though if you change resolution in game it breaks. 2014-05-27 22:09:26 +02:00
Henrik Rydgard d414327da7 Use a small offset to turn NEAREST into floor() when sampling the clut.
Minor fixes and cleanups.
2014-05-27 22:09:25 +02:00
Henrik Rydgard 00c24ad3fc Support aligned 4-bit accesses to 32-bit framebuffers 2014-05-27 22:09:24 +02:00
Henrik Rydgard ee150fadbb Update CMake and Android build 2014-05-27 22:09:23 +02:00
Henrik Rydgard f517fa4ac8 Fix typo-bug when setting sampler uniforms, tweak fudge factors. 2014-05-27 22:09:23 +02:00
Henrik Rydgard d0e65054a4 A bit closer to working. Shadow visible 2014-05-27 22:09:22 +02:00
Henrik Rydgard 8fba7fa98e Initial work on depalettization. 2014-05-27 22:07:24 +02:00
Henrik Rydgard 37e9fc59b3 2x alpha: Safer change than the last attempt. Still fixes P2. I think this can be simplified, anyway. 2014-03-29 12:10:44 +01:00